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Attack

Specialty

Specialty
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Agents

7

Latest In Attack
Agents
W-Engines

Leader of Public Security's Criminal Investigation team, Zhu Yuan, standing by.

"Ah, another annoying commission... I should've taken a different shift." —Ellen Joe
"Let's end it here. I'm tired." "Just a moment, let me check... there's still... two questions left!"
"...zzz..." "Miss Ellen? Miss Ellen? She's already asleep..."

A model soldier who follows orders and stays loyal to the mission... At least that's what Soldier 11 demands of herself.
Weapons don't need emotions, and need only follow orders... At least that's what Soldier 11 tells herself.

No matter how strong the enemy, just get fired up and face it head on... At least that's what Soldier 11 does.

She's shed her weakness along with her name, leaving only resolve... At least that's what Soldier 11 thinks.

Increases CRIT Rate by 30%. Launching an EX Special Attack grants the equipper 8 Charge stacks, up to a maximum of 8 stacks. Whenever the equipper's Basic Attack deals Ether DMG, consumes a Charge stack and increases the skill's DMG by 70%.

Increases Ice DMG by 50%. Upon hitting an enemy with a Basic Attack, the equipper's CRIT Rate increases by 20% for 8s. When dealing Ice DMG with a Dash Attack, the equipper's CRIT Rate increases by an additional 20% for 15s. The duration of each effect is calculated separately.

Attack Agents

All Agents
Specialty INFO

Attack

Agents with the Attack specialty possess formidable damage output capabilities, excelling at rapidly racking up damage directly through attacks to defeat enemies and bring the combat to swift end.

Attack W-Engines

All W-Engines
Role: Attack
Rank S
Increases CRIT Rate by 15%. Launching an EX Special Attack grants the equipper 8 Charge stacks, up to a maximum of 8 stacks. Whenever the equipper's Basic Attack deals Ether DMG, consumes a Charge stack and increases the skill's DMG by 35%.
Increases CRIT Rate by 18.8%. Launching an EX Special Attack grants the equipper 8 Charge stacks, up to a maximum of 8 stacks. Whenever the equipper's Basic Attack deals Ether DMG, consumes a Charge stack and increases the skill's DMG by 43.5%.
Increases CRIT Rate by 22.6%. Launching an EX Special Attack grants the equipper 8 Charge stacks, up to a maximum of 8 stacks. Whenever the equipper's Basic Attack deals Ether DMG, consumes a Charge stack and increases the skill's DMG by 52%.
Increases CRIT Rate by 26.4%. Launching an EX Special Attack grants the equipper 8 Charge stacks, up to a maximum of 8 stacks. Whenever the equipper's Basic Attack deals Ether DMG, consumes a Charge stack and increases the skill's DMG by 60.5%.
Increases CRIT Rate by 30%. Launching an EX Special Attack grants the equipper 8 Charge stacks, up to a maximum of 8 stacks. Whenever the equipper's Basic Attack deals Ether DMG, consumes a Charge stack and increases the skill's DMG by 70%.
CRIT DMG : 19.2% - 48%
Base ATK : 48 - 713
Role: Attack
Rank S
Increases Ice DMG by 25%. Upon hitting an enemy with a Basic Attack, the equipper's CRIT Rate increases by 10% for 8s. When dealing Ice DMG with a Dash Attack, the equipper's CRIT Rate increases by an additional 10% for 15s. The duration of each effect is calculated separately.
Increases Ice DMG by 31.5%. Upon hitting an enemy with a Basic Attack, the equipper's CRIT Rate increases by 12.5% for 8s. When dealing Ice DMG with a Dash Attack, the equipper's CRIT Rate increases by an additional 12.5% for 15s. The duration of each effect is calculated separately.
Increases Ice DMG by 38%. Upon hitting an enemy with a Basic Attack, the equipper's CRIT Rate increases by 15% for 8s. When dealing Ice DMG with a Dash Attack, the equipper's CRIT Rate increases by an additional 15% for 15s. The duration of each effect is calculated separately.
Increases Ice DMG by 44.5%. Upon hitting an enemy with a Basic Attack, the equipper's CRIT Rate increases by 17.5% for 8s. When dealing Ice DMG with a Dash Attack, the equipper's CRIT Rate increases by an additional 17.5% for 15s. The duration of each effect is calculated separately.
Increases Ice DMG by 50%. Upon hitting an enemy with a Basic Attack, the equipper's CRIT Rate increases by 20% for 8s. When dealing Ice DMG with a Dash Attack, the equipper's CRIT Rate increases by an additional 20% for 15s. The duration of each effect is calculated separately.
CRIT Rate : 9.6% - 24%
Base ATK : 48 - 713
Role: Attack
Rank S
Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.
Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 4.4% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.
Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 5.2% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.
Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 6% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.
Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 7% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.
ATK : 12% - 30%
Base ATK : 46 - 684
Role: Attack
Rank S
Increases Physical DMG by 20%. The equipper's DMG increases by 25% when hitting the enemy from behind.
Increases Physical DMG by 25%. The equipper's DMG increases by 31.5% when hitting the enemy from behind.
Increases Physical DMG by 30%. The equipper's DMG increases by 38% when hitting the enemy from behind.
Increases Physical DMG by 35%. The equipper's DMG increases by 44% when hitting the enemy from behind.
Increases Physical DMG by 40%. The equipper's DMG increases by 50% when hitting the enemy from behind.
CRIT Rate : 9.6% - 24%
Base ATK : 46 - 684
Role: Attack
Rank A
ATK increases by 6%, and DMG dealt by EX Special Attacks increases by 15%.
ATK increases by 6.9%, and DMG dealt by EX Special Attacks increases by 17.2%.
ATK increases by 7.8%, and DMG dealt by EX Special Attacks increases by 19.5%.
ATK increases by 8.7%, and DMG dealt by EX Special Attacks increases by 21.8%.
ATK increases by 9.6%, and DMG dealt by EX Special Attacks increases by 24%.
ATK : 10% - 25%
Base ATK : 40 - 594
Role: Attack
Rank A
Increases the equipper's Physical DMG against the target by 36% for 8s upon hitting an enemy at least 6 meters away with a Basic Attack or Dash Attack.
Increases the equipper's Physical DMG against the target by 41% for 8s upon hitting an enemy at least 6 meters away with a Basic Attack or Dash Attack.
Increases the equipper's Physical DMG against the target by 46.5% for 8s upon hitting an enemy at least 6 meters away with a Basic Attack or Dash Attack.
Increases the equipper's Physical DMG against the target by 52% for 8s upon hitting an enemy at least 6 meters away with a Basic Attack or Dash Attack.
Increases the equipper's Physical DMG against the target by 57.5% for 8s upon hitting an enemy at least 6 meters away with a Basic Attack or Dash Attack.
ATK : 10% - 25%
Base ATK : 42 - 624
Role: Attack
Rank A
While off-field, the equipper's Energy Regen increases by 0.45/s. When an EX Special Attack hits an enemy, the equipper's Physical DMG increases by 3%, stacking up to 15 times and lasting 1s. Repeated triggers reset the duration.
While off-field, the equipper's Energy Regen increases by 0.52/s. When an EX Special Attack hits an enemy, the equipper's Physical DMG increases by 3.5%, stacking up to 15 times and lasting 1s. Repeated triggers reset the duration.
While off-field, the equipper's Energy Regen increases by 0.58/s. When an EX Special Attack hits an enemy, the equipper's Physical DMG increases by 4%, stacking up to 15 times and lasting 1s. Repeated triggers reset the duration.
While off-field, the equipper's Energy Regen increases by 0.65/s. When an EX Special Attack hits an enemy, the equipper's Physical DMG increases by 4.4%, stacking up to 15 times and lasting 1s. Repeated triggers reset the duration.
While off-field, the equipper's Energy Regen increases by 0.72/s. When an EX Special Attack hits an enemy, the equipper's Physical DMG increases by 4.8%, stacking up to 15 times and lasting 1s. Repeated triggers reset the duration.
ATK : 10% - 25%
Base ATK : 42 - 624
Role: Attack
Rank A
Whenever a squad member launches a Chain Attack, the equipper gains 1 Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 15%.
Whenever a squad member launches a Chain Attack, the equipper gains 1 Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 17.2%.
Whenever a squad member launches a Chain Attack, the equipper gains 1 Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 19.5%.
Whenever a squad member launches a Chain Attack, the equipper gains 1 Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 21.7%.
Whenever a squad member launches a Chain Attack, the equipper gains 1 Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 24%.
ATK : 10% - 25%
Base ATK : 40 - 594
Role: Attack
Rank A
Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 12% for 12s.
Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 13.8% for 12s.
Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 15.6% for 12s.
Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 17.4% for 12s.
Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 19.2% for 12s.
ATK : 10% - 25%
Base ATK : 40 - 594
Role: Attack
Rank A
When launching an EX Special Attack or Chain Attack, Electric DMG from Basic Attacks and Dash Attacks increases by 50% for 10s. This effect can trigger once every 15s.
When launching an EX Special Attack or Chain Attack, Electric DMG from Basic Attacks and Dash Attacks increases by 57.5% for 10s. This effect can trigger once every 15s.
When launching an EX Special Attack or Chain Attack, Electric DMG from Basic Attacks and Dash Attacks increases by 65% for 10s. This effect can trigger once every 15s.
When launching an EX Special Attack or Chain Attack, Electric DMG from Basic Attacks and Dash Attacks increases by 72.5% for 10s. This effect can trigger once every 15s.
When launching an EX Special Attack or Chain Attack, Electric DMG from Basic Attacks and Dash Attacks increases by 80% for 10s. This effect can trigger once every 15s.
Energy Regen : 20% - 50%
Base ATK : 42 - 624
Role: Attack
Rank A
Increases ATK by 7.5%. Landing a critical hit on an enemy will inflict an additional 200% of ATK as DMG. This effect can only be triggered once every 8s.
Increases ATK by 8.6%. Landing a critical hit on an enemy will inflict an additional 200% of ATK as DMG. This effect can only be triggered once every 7.5s.
Increases ATK by 9.7%. Landing a critical hit on an enemy will inflict an additional 200% of ATK as DMG. This effect can only be triggered once every 7s.
Increases ATK by 9.7%. Landing a critical hit on an enemy will inflict an additional 200% of ATK as DMG. This effect can only be triggered once every 6.5s.
Increases ATK by 12%. Landing a critical hit on an enemy will inflict an additional 200% of ATK as DMG. This effect can only be triggered once every 6s.
CRIT Rate : 8% - 20%
Base ATK : 40 - 594
Role: Attack
Rank B
Launching a Chain Attack or Ultimate increases the equipper's DMG by 15% for 6s.
Launching a Chain Attack or Ultimate increases the equipper's DMG by 17.5% for 6s.
Launching a Chain Attack or Ultimate increases the equipper's DMG by 20% for 6s.
Launching a Chain Attack or Ultimate increases the equipper's DMG by 22.5% for 6s.
Launching a Chain Attack or Ultimate increases the equipper's DMG by 25% for 6s.
ATK : 8% - 20
Base ATK : 32 - 475
Role: Attack
Rank B
Basic Attack, Dash Attack, and Dodge Counter DMG increase by 12%.
Basic Attack, Dash Attack, and Dodge Counter DMG increase by 14%.
Basic Attack, Dash Attack, and Dodge Counter DMG increase by 16%.
Basic Attack, Dash Attack, and Dodge Counter DMG increase by 18%.
Basic Attack, Dash Attack, and Dodge Counter DMG increase by 20%.
ATK : 8% - 20%
Base ATK : 32 - 475
Role: Attack
Rank B
Launching an EX Special Attack generates 3 Energy for the equipper. This effect can trigger once every 12s.
Launching an EX Special Attack generates 3.5 Energy for the equipper. This effect can trigger once every 12s.
Launching an EX Special Attack generates 4 Energy for the equipper. This effect can trigger once every 12s.
Launching an EX Special Attack generates 4.5 Energy for the equipper. This effect can trigger once every 12s.
Launching an EX Special Attack generates 5 Energy for the equipper. This effect can trigger once every 12s.
CRIT Rate : 6.4% - 16%
Base ATK : 32 - 475
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