SENPAI LIFE
Knowledgebase

Stun

Specialty

Specialty
INFO

No Data Found

No Data Found

No Data Found

Agents

4

Latest In Stun
Agents
W-Engines

"Qingyi's composure stems from her wealth of life experience!"
-Zhu Yuan

Small & Cute, With Some Fierce Combat Power
She may be small, but can certainly wield that huge hammer.
A Fierce Young Girl Who's Also a President
The young leader at the helm of Belobog Industries.

A President Who Leads by Example
She prefers to work out in the field, rather than being stuck at a desk.

Leads by Example While Maintaining Her Cute Nature
Her maturity sometimes gives way to occasional childishness. She's a leader who sometimes needs to be taken care of by her followers.

Can resolve any matter. The most trusted of attendants, and solid support for any team. Rational and wise, a true gentleman who can't tolerate a single stain. Offers absolute loyalty to the one he decides to follow.

Though outwardly sophisticated and rational, his innate feral character will reveal itself when faced with certain dangers.

The equipper gains 1 Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks and each stack consumed increases the skill's Daze inflicted by 6.4%.

EX Special Attacks inflict 16% more Daze.

Stun Agents

All Agents
Specialty INFO

Stun

Agents with the Stun specialty possess powerful control abilities, excelling at building up Daze to cause enemies to be Stunned, thus creating opportunities for the squad to deal damage.

Stun W-Engines

All W-Engines
Role: Stun
Rank S
When a [Basic Attack] hits and enemy, the equipper gains a stack of [Tea-riffic].
Each stack of [Tea-rific] increases the Impact of the equipper by 0.7%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately.

When gaining [Tea-riffic], if the Equipper has 15 or more stacks of [Tea-riffic], the DMG of all squad members increases by 20% for 10s.
Passive effects of the same name do not stack.
When a [Basic Attack] hits and enemy, the equipper gains a stack of [Tea-riffic].
Each stack of [Tea-rific] increases the Impact of the equipper by 0.88%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately.

When gaining [Tea-riffic], if the Equipper has 15 or more stacks of [Tea-riffic], the DMG of all squad members increases by 23% for 10s.
Passive effects of the same name do not stack.
When a [Basic Attack] hits and enemy, the equipper gains a stack of [Tea-riffic].
Each stack of [Tea-rific] increases the Impact of the equipper by 1.05%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately.

When gaining [Tea-riffic], if the Equipper has 15 or more stacks of [Tea-riffic], the DMG of all squad members increases by 26% for 10s.
Passive effects of the same name do not stack.
When a [Basic Attack] hits and enemy, the equipper gains a stack of [Tea-riffic].
Each stack of [Tea-rific] increases the Impact of the equipper by 1.22%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately.

When gaining [Tea-riffic], if the Equipper has 15 or more stacks of [Tea-riffic], the DMG of all squad members increases by 29% for 10s.
Passive effects of the same name do not stack.
When a [Basic Attack] hits and enemy, the equipper gains a stack of [Tea-riffic].
Each stack of [Tea-rific] increases the Impact of the equipper by 1.4%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately.

When gaining [Tea-riffic], if the Equipper has 15 or more stacks of [Tea-riffic], the DMG of all squad members increases by 32% for 10s.
Passive effects of the same name do not stack.
Impact : 7.2% - 18%
Base ATK : 48 - 713
Role: Stun
Rank S
When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 7.5% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 9% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 10.5% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
Impact : 7.2% - 18%
Base ATK : 46 - 684
Role: Stun
Rank S
While off-field, the equipper's Energy Regen increases by 0.6/s. When using an EX Special Attack, the equipper's Impact is increased by 10% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
While off-field, the equipper's Energy Regen increases by 0.75/s. When using an EX Special Attack, the equipper's Impact is increased by 12.5% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
While off-field, the equipper's Energy Regen increases by 0.9/s. When using an EX Special Attack, the equipper's Impact is increased by 15% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
While off-field, the equipper's Energy Regen increases by 1.05/s. When using an EX Special Attack, the equipper's Impact is increased by 17.5% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
While off-field, the equipper's Energy Regen increases by 1.2/s. When using an EX Special Attack, the equipper's Impact is increased by 20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
Impact : 7.2% - 18%
Base ATK : 48 - 684
Role: Stun
Rank A
The equipper gains 1 Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks and each stack consumed increases the skill's Daze inflicted by 4%.
The equipper gains 1 Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks and each stack consumed increases the skill's Daze inflicted by 4.6%.
The equipper gains 1 Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks and each stack consumed increases the skill's Daze inflicted by 5.2%.
The equipper gains 1 Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks and each stack consumed increases the skill's Daze inflicted by 5.8%.
The equipper gains 1 Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks and each stack consumed increases the skill's Daze inflicted by 6.4%.
Impact : 6% - 15%
Base ATK : 40 - 594
Role: Stun
Rank A
For every 10 Energy accumulated, the equipper's Impact is increased by 2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.
For every 10 Energy accumulated, the equipper's Impact is increased by 2.3%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.
For every 10 Energy accumulated, the equipper's Impact is increased by 2.6%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.
For every 10 Energy accumulated, the equipper's Impact is increased by 2.9%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.
For every 10 Energy accumulated, the equipper's Impact is increased by 3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.
Energy Regen : 20% - 50%
Base ATK : 40 - 594
Role: Stun
Rank A
When the target's HP is no lower than 50%, the equipper inflicts 10% more Daze to the target. When the target's HP is no lower than 75%, this bonus is further increased by 10%.
When the target's HP is no lower than 50%, the equipper inflicts 11.5% more Daze to the target. When the target's HP is no lower than 75%, this bonus is further increased by 11.5%.
When the target's HP is no lower than 50%, the equipper inflicts 13% more Daze to the target. When the target's HP is no lower than 75%, this bonus is further increased by 13%.
When the target's HP is no lower than 50%, the equipper inflicts 14.5% more Daze to the target. When the target's HP is no lower than 75%, this bonus is further increased by 14.5%.
When the target's HP is no lower than 50%, the equipper inflicts 16% more Daze to the target. When the target's HP is no lower than 75%, this bonus is further increased by 16%.
Impact : 6% - 15%
Base ATK : 40 - 594
Role: Stun
Rank A
Increases Electric DMG by 15%. When the equipper hits an enemy with a Dodge Counter or Assist Attack, their Energy Generation Rate increases by 18% for 8s.
Increases Electric DMG by 17.5%. When the equipper hits an enemy with a Dodge Counter or Assist Attack, their Energy Generation Rate increases by 20.5% for 8s.
Increases Electric DMG by 20%. When the equipper hits an enemy with a Dodge Counter or Assist Attack, their Energy Generation Rate increases by 23% for 8s.
Increases Electric DMG by 22%. When the equipper hits an enemy with a Dodge Counter or Assist Attack, their Energy Generation Rate increases by 25% for 8s.
Increases Electric DMG by 24%. When the equipper hits an enemy with a Dodge Counter or Assist Attack, their Energy Generation Rate increases by 27.5% for 8s.
Impact : 6% - 15%
Base ATK : 42 - 624
Role: Stun
Rank B
EX Special Attacks inflict 10% more Daze.
EX Special Attacks inflict 11.5% more Daze.
EX Special Attacks inflict 13% more Daze.
EX Special Attacks inflict 14.5% more Daze.
EX Special Attacks inflict 16% more Daze.
ATK : 8% - 20%
Base ATK : 32 - 475
Role: Stun
Rank B
Upon entering combat or switching in, the equipper's Impact is increased by 9% for 10s. This effect can trigger once every 20s.
Upon entering combat or switching in, the equipper's Impact is increased by 10% for 10s. This effect can trigger once every 20s.
Upon entering combat or switching in, the equipper's Impact is increased by 11% for 10s. This effect can trigger once every 20s.
Upon entering combat or switching in, the equipper's Impact is increased by 12% for 10s. This effect can trigger once every 20s.
Upon entering combat or switching in, the equipper's Impact is increased by 13% for 10s. This effect can trigger once every 20s.
Energy Regen : 16% - 40%
Base ATK : 32 - 475
Role: Stun
Rank B
The equipper's attacks inflict 8% more Daze on their main target.
The equipper's attacks inflict 9% more Daze on their main target.
The equipper's attacks inflict 10% more Daze on their main target.
The equipper's attacks inflict 11% more Daze on their main target.
The equipper's attacks inflict 12% more Daze on their main target.
Impact : 4.8% - 12%
Base ATK : 32 - 475
SENPAI LIFE センパイライフ