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Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 12% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration.
When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is a maximum stacks, the equipper's Anomaly Buildup Rate increases by 40%.
When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is a maximum stacks, the equipper's Anomaly Buildup Rate increases by 40%.
Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 15% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration.
When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is a maximum stacks, the equipper's Anomaly Buildup Rate increases by 50%.
When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is a maximum stacks, the equipper's Anomaly Buildup Rate increases by 50%.
Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 18% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration.
When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is a maximum stacks, the equipper's Anomaly Buildup Rate increases by 60%.
When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is a maximum stacks, the equipper's Anomaly Buildup Rate increases by 60%.
Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 21% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration.
When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is a maximum stacks, the equipper's Anomaly Buildup Rate increases by 70%.
When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is a maximum stacks, the equipper's Anomaly Buildup Rate increases by 70%.
Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 24% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration.
When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is a maximum stacks, the equipper's Anomaly Buildup Rate increases by 80%.
When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is a maximum stacks, the equipper's Anomaly Buildup Rate increases by 80%.
Anomaly Proficiency : 36 - 90
Base ATK : 48 - 713
When a [Basic Attack] hits and enemy, the equipper gains a stack of [Tea-riffic].
Each stack of [Tea-rific] increases the Impact of the equipper by 0.7%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately.
When gaining [Tea-riffic], if the Equipper has 15 or more stacks of [Tea-riffic], the DMG of all squad members increases by 20% for 10s.
Passive effects of the same name do not stack.
Each stack of [Tea-rific] increases the Impact of the equipper by 0.7%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately.
When gaining [Tea-riffic], if the Equipper has 15 or more stacks of [Tea-riffic], the DMG of all squad members increases by 20% for 10s.
Passive effects of the same name do not stack.
When a [Basic Attack] hits and enemy, the equipper gains a stack of [Tea-riffic].
Each stack of [Tea-rific] increases the Impact of the equipper by 0.88%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately.
When gaining [Tea-riffic], if the Equipper has 15 or more stacks of [Tea-riffic], the DMG of all squad members increases by 23% for 10s.
Passive effects of the same name do not stack.
Each stack of [Tea-rific] increases the Impact of the equipper by 0.88%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately.
When gaining [Tea-riffic], if the Equipper has 15 or more stacks of [Tea-riffic], the DMG of all squad members increases by 23% for 10s.
Passive effects of the same name do not stack.
When a [Basic Attack] hits and enemy, the equipper gains a stack of [Tea-riffic].
Each stack of [Tea-rific] increases the Impact of the equipper by 1.05%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately.
When gaining [Tea-riffic], if the Equipper has 15 or more stacks of [Tea-riffic], the DMG of all squad members increases by 26% for 10s.
Passive effects of the same name do not stack.
Each stack of [Tea-rific] increases the Impact of the equipper by 1.05%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately.
When gaining [Tea-riffic], if the Equipper has 15 or more stacks of [Tea-riffic], the DMG of all squad members increases by 26% for 10s.
Passive effects of the same name do not stack.
When a [Basic Attack] hits and enemy, the equipper gains a stack of [Tea-riffic].
Each stack of [Tea-rific] increases the Impact of the equipper by 1.22%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately.
When gaining [Tea-riffic], if the Equipper has 15 or more stacks of [Tea-riffic], the DMG of all squad members increases by 29% for 10s.
Passive effects of the same name do not stack.
Each stack of [Tea-rific] increases the Impact of the equipper by 1.22%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately.
When gaining [Tea-riffic], if the Equipper has 15 or more stacks of [Tea-riffic], the DMG of all squad members increases by 29% for 10s.
Passive effects of the same name do not stack.
When a [Basic Attack] hits and enemy, the equipper gains a stack of [Tea-riffic].
Each stack of [Tea-rific] increases the Impact of the equipper by 1.4%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately.
When gaining [Tea-riffic], if the Equipper has 15 or more stacks of [Tea-riffic], the DMG of all squad members increases by 32% for 10s.
Passive effects of the same name do not stack.
Each stack of [Tea-rific] increases the Impact of the equipper by 1.4%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately.
When gaining [Tea-riffic], if the Equipper has 15 or more stacks of [Tea-riffic], the DMG of all squad members increases by 32% for 10s.
Passive effects of the same name do not stack.
Impact : 7.2% - 18%
Base ATK : 48 - 713
Increases CRIT Rate by 15%. Launching an EX Special Attack grants the equipper 8 Charge stacks, up to a maximum of 8 stacks. Whenever the equipper's Basic Attack deals Ether DMG, consumes a Charge stack and increases the skill's DMG by 35%.
Increases CRIT Rate by 18.8%. Launching an EX Special Attack grants the equipper 8 Charge stacks, up to a maximum of 8 stacks. Whenever the equipper's Basic Attack deals Ether DMG, consumes a Charge stack and increases the skill's DMG by 43.5%.
Increases CRIT Rate by 22.6%. Launching an EX Special Attack grants the equipper 8 Charge stacks, up to a maximum of 8 stacks. Whenever the equipper's Basic Attack deals Ether DMG, consumes a Charge stack and increases the skill's DMG by 52%.
Increases CRIT Rate by 26.4%. Launching an EX Special Attack grants the equipper 8 Charge stacks, up to a maximum of 8 stacks. Whenever the equipper's Basic Attack deals Ether DMG, consumes a Charge stack and increases the skill's DMG by 60.5%.
Increases CRIT Rate by 30%. Launching an EX Special Attack grants the equipper 8 Charge stacks, up to a maximum of 8 stacks. Whenever the equipper's Basic Attack deals Ether DMG, consumes a Charge stack and increases the skill's DMG by 70%.
CRIT DMG : 19.2% - 48%
Base ATK : 48 - 713
Increases Ice DMG by 25%. Upon hitting an enemy with a Basic Attack, the equipper's CRIT Rate increases by 10% for 8s. When dealing Ice DMG with a Dash Attack, the equipper's CRIT Rate increases by an additional 10% for 15s. The duration of each effect is calculated separately.
Increases Ice DMG by 31.5%. Upon hitting an enemy with a Basic Attack, the equipper's CRIT Rate increases by 12.5% for 8s. When dealing Ice DMG with a Dash Attack, the equipper's CRIT Rate increases by an additional 12.5% for 15s. The duration of each effect is calculated separately.
Increases Ice DMG by 38%. Upon hitting an enemy with a Basic Attack, the equipper's CRIT Rate increases by 15% for 8s. When dealing Ice DMG with a Dash Attack, the equipper's CRIT Rate increases by an additional 15% for 15s. The duration of each effect is calculated separately.
Increases Ice DMG by 44.5%. Upon hitting an enemy with a Basic Attack, the equipper's CRIT Rate increases by 17.5% for 8s. When dealing Ice DMG with a Dash Attack, the equipper's CRIT Rate increases by an additional 17.5% for 15s. The duration of each effect is calculated separately.
Increases Ice DMG by 50%. Upon hitting an enemy with a Basic Attack, the equipper's CRIT Rate increases by 20% for 8s. When dealing Ice DMG with a Dash Attack, the equipper's CRIT Rate increases by an additional 20% for 15s. The duration of each effect is calculated separately.
CRIT Rate : 9.6% - 24%
Base ATK : 48 - 713
Increases ATK by 12%.
When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.
Increases ATK by 15%.
When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 31 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.
Increases ATK by 18%.
When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 37 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.
Increases ATK by 21%.
When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 43 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.
Increases ATK by 24%.
When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.
PEN Ratio : 9.6% - 24%
Base ATK : 46 - 684
While off-field, the equipper's Energy Regen increases by 0.6/s. Attacks from the equipper enhance the squad's DMG against a struck target by 10% for 3 seconds. During this period, this effect is further increased by 1.7% every 0.5s, up to a maximum additional increase of 10.2%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
While off-field, the equipper's Energy Regen increases by 00.75/s. Attacks from the equipper enhance the squad's DMG against a struck target by 12.5% for 3 seconds. During this period, this effect is further increased by 2% every 0.5s, up to a maximum additional increase of 12%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
While off-field, the equipper's Energy Regen increases by 0.9/s. Attacks from the equipper enhance the squad's DMG against a struck target by 15% for 3 seconds. During this period, this effect is further increased by 2.5% every 0.5s, up to a maximum additional increase of 15%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
While off-field, the equipper's Energy Regen increases by 1.05/s. Attacks from the equipper enhance the squad's DMG against a struck target by 17.5% for 3 seconds. During this period, this effect is further increased by 3% every 0.5s, up to a maximum additional increase of 18%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
While off-field, the equipper's Energy Regen increases by 1.2/s. Attacks from the equipper enhance the squad's DMG against a struck target by 20% for 3 seconds. During this period, this effect is further increased by 3.3% every 0.5s, up to a maximum additional increase of 19.8%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
PEN Ratio : 9.6% - 24%
Base ATK : 46 - 684
Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.
Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 4.4% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.
Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 5.2% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.
Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 6% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.
Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 7% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.
ATK : 12% - 30%
Base ATK : 46 - 684
When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 7.5% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 9% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 10.5% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
Impact : 7.2% - 18%
Base ATK : 46 - 684
Increases Physical DMG by 20%. The equipper's DMG increases by 25% when hitting the enemy from behind.
Increases Physical DMG by 25%. The equipper's DMG increases by 31.5% when hitting the enemy from behind.
Increases Physical DMG by 30%. The equipper's DMG increases by 38% when hitting the enemy from behind.
Increases Physical DMG by 35%. The equipper's DMG increases by 44% when hitting the enemy from behind.
Increases Physical DMG by 40%. The equipper's DMG increases by 50% when hitting the enemy from behind.
CRIT Rate : 9.6% - 24%
Base ATK : 46 - 684
While off-field, the equipper's Energy Regen increases by 0.6/s.
When using an EX Special Attack, the equipper's Impact is increased by 10% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
While off-field, the equipper's Energy Regen increases by 0.75/s.
When using an EX Special Attack, the equipper's Impact is increased by 12.5% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
While off-field, the equipper's Energy Regen increases by 0.9/s.
When using an EX Special Attack, the equipper's Impact is increased by 15% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
While off-field, the equipper's Energy Regen increases by 1.05/s.
When using an EX Special Attack, the equipper's Impact is increased by 17.5% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
While off-field, the equipper's Energy Regen increases by 1.2/s.
When using an EX Special Attack, the equipper's Impact is increased by 20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
Impact : 7.2% - 18%
Base ATK : 48 - 684
ATK increases by 6%, and DMG dealt by EX Special Attacks increases by 15%.
ATK increases by 6.9%, and DMG dealt by EX Special Attacks increases by 17.2%.
ATK increases by 7.8%, and DMG dealt by EX Special Attacks increases by 19.5%.
ATK increases by 8.7%, and DMG dealt by EX Special Attacks increases by 21.8%.
ATK increases by 9.6%, and DMG dealt by EX Special Attacks increases by 24%.
ATK : 10% - 25%
Base ATK : 40 - 594
While Shielded, the equipper's Energy Regen increases by 0.4/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increases by 36%.
While Shielded, the equipper's Energy Regen increases by 0.46/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increases by 40%.
While Shielded, the equipper's Energy Regen increases by 0.52/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increases by 45%.
While Shielded, the equipper's Energy Regen increases by 0.58/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increases by 50%.
While Shielded, the equipper's Energy Regen increases by 0.64/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increases by 55%.
ATK : 10% - 25%
Base ATK : 42 - 624
Increases the equipper's Physical DMG against the target by 36% for 8s upon hitting an enemy at least 6 meters away with a Basic Attack or Dash Attack.
Increases the equipper's Physical DMG against the target by 41% for 8s upon hitting an enemy at least 6 meters away with a Basic Attack or Dash Attack.
Increases the equipper's Physical DMG against the target by 46.5% for 8s upon hitting an enemy at least 6 meters away with a Basic Attack or Dash Attack.
Increases the equipper's Physical DMG against the target by 52% for 8s upon hitting an enemy at least 6 meters away with a Basic Attack or Dash Attack.
Increases the equipper's Physical DMG against the target by 57.5% for 8s upon hitting an enemy at least 6 meters away with a Basic Attack or Dash Attack.
ATK : 10% - 25%
Base ATK : 42 - 624
While off-field, the equipper's Energy Regen increases by 0.45/s. When an EX Special Attack hits an enemy, the equipper's Physical DMG increases by 3%, stacking up to 15 times and lasting 1s. Repeated triggers reset the duration.
While off-field, the equipper's Energy Regen increases by 0.52/s. When an EX Special Attack hits an enemy, the equipper's Physical DMG increases by 3.5%, stacking up to 15 times and lasting 1s. Repeated triggers reset the duration.
While off-field, the equipper's Energy Regen increases by 0.58/s. When an EX Special Attack hits an enemy, the equipper's Physical DMG increases by 4%, stacking up to 15 times and lasting 1s. Repeated triggers reset the duration.
While off-field, the equipper's Energy Regen increases by 0.65/s. When an EX Special Attack hits an enemy, the equipper's Physical DMG increases by 4.4%, stacking up to 15 times and lasting 1s. Repeated triggers reset the duration.
While off-field, the equipper's Energy Regen increases by 0.72/s. When an EX Special Attack hits an enemy, the equipper's Physical DMG increases by 4.8%, stacking up to 15 times and lasting 1s. Repeated triggers reset the duration.
ATK : 10% - 25%
Base ATK : 42 - 624
When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration, allowing several effects to be active at once:
Increases the equipper's ATK by 8%, increases the equipper's Anomaly Proficiency by 40, or increases the equipper's Anomaly Buildup Rate by 25%.
When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration, allowing several effects to be active at once:
Increases the equipper's ATK by 9.2%, increases the equipper's Anomaly Proficiency by 46, or increases the equipper's Anomaly Buildup Rate by 28%.
When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration, allowing several effects to be active at once:
Increases the equipper's ATK by 10.4%, increases the equipper's Anomaly Proficiency by 52, or increases the equipper's Anomaly Buildup Rate by 32%.
When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration, allowing several effects to be active at once:
Increases the equipper's ATK by 11.6%, increases the equipper's Anomaly Proficiency by 58, or increases the equipper's Anomaly Buildup Rate by 36%.
When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration, allowing several effects to be active at once:
Increases the equipper's ATK by 12%, increases the equipper's Anomaly Proficiency by 64, or increases the equipper's Anomaly Buildup Rate by 40%.
ATK : 10% - 25%
Base ATK : 42 - 624
Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 20 (Dodge) | 25 (Special) | 30 (Assist) | 35(Chain) more Decibels and generates 0.7 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of the others. Passive effects of the same name do not stack.
Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 23 (Dodge) | 28.5 (Special) | 34.5 (Assist) | 40 (Chain) more Decibels and generates 0.8 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of the others. Passive effects of the same name do not stack.
Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 26 (Dodge) | 32 (Special) | 39 (Assist) | 45 (Chain) more Decibels and generates 0.9 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of the others. Passive effects of the same name do not stack.
Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 29 (Dodge) | 35.5 (Special) | 43.5 (Assist) | 50 (Chain) more Decibels and generates 1Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of the others. Passive effects of the same name do not stack.
Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 32 (Dodge) | 40 (Special) | 48 (Assist) | 55 (Chain) more Decibels and generates 1.1 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of the others. Passive effects of the same name do not stack.
PEN Ratio : 8% - 20%
Base ATK : 40 - 594
Whenever a squad member launches a Chain Attack, the equipper gains 1 Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 15%.
Whenever a squad member launches a Chain Attack, the equipper gains 1 Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 17.2%.
Whenever a squad member launches a Chain Attack, the equipper gains 1 Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 19.5%.
Whenever a squad member launches a Chain Attack, the equipper gains 1 Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 21.7%.
Whenever a squad member launches a Chain Attack, the equipper gains 1 Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 24%.
ATK : 10% - 25%
Base ATK : 40 - 594
Increases Max HP by 8%. When attacked, the equipper's Impact is increased by 10% for 12s.
Increases Max HP by 9%. When attacked, the equipper's Impact is increased by 11.5% for 12s.
Increases Max HP by 10%. When attacked, the equipper's Impact is increased by 13% for 12s.
Increases Max HP by 11%. When attacked, the equipper's Impact is increased by 14.5% for 12s.
Increases Max HP by 12%. When attacked, the equipper's Impact is increased by 16% for 12s.
HP : 10% - 25%
Base ATK : 40 - 594
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 2.5% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 2.8% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 3.2% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 3.6% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 4% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
Energy Regen : 20% - 50%
Base ATK : 42 - 624
Reduces DMG taken by 7.5%. When attacked, the equipper's Energy Generation Rate increases by 10% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.
Reduces DMG taken by 8.5%. When attacked, the equipper's Energy Generation Rate increases by 11.5% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.
Reduces DMG taken by 9.5%. When attacked, the equipper's Energy Generation Rate increases by 13% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.
Reduces DMG taken by 10.5%. When attacked, the equipper's Energy Generation Rate increases by 14.5% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.
Reduces DMG taken by 12%. When attacked, the equipper's Energy Generation Rate increases by 16% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.
ATK : 10% - 25%
Base ATK : 40 - 594
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 12% for 12s. Passive effects of the same name do not stack.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 13.5% for 12s. Passive effects of the same name do not stack.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 15.5% for 12s. Passive effects of the same name do not stack.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 17.5% for 12s. Passive effects of the same name do not stack.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 20% for 12s. Passive effects of the same name do not stack.
Energy Regen : 20% - 50%
Base ATK : 40 - 594
The equipper gains 1 Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks and each stack consumed increases the skill's Daze inflicted by 4%.
The equipper gains 1 Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks and each stack consumed increases the skill's Daze inflicted by 4.6%.
The equipper gains 1 Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks and each stack consumed increases the skill's Daze inflicted by 5.2%.
The equipper gains 1 Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks and each stack consumed increases the skill's Daze inflicted by 5.8%.
The equipper gains 1 Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks and each stack consumed increases the skill's Daze inflicted by 6.4%.
Impact : 6% - 15%
Base ATK : 40 - 594
Increases Ice DMG by 15%. When launching an EX Special Attack, all squad members' ATK increases by 2% for 12s, stacking up to 4 times. Repeated triggers reset the duration. Passive effects of the same name do not stack.
Increases Ice DMG by 17.5%. When launching an EX Special Attack, all squad members' ATK increases by 2.3% for 12s, stacking up to 4 times. Repeated triggers reset the duration. Passive effects of the same name do not stack.
Increases Ice DMG by 20%. When launching an EX Special Attack, all squad members' ATK increases by 2.6% for 12s, stacking up to 4 times. Repeated triggers reset the duration. Passive effects of the same name do not stack.
Increases Ice DMG by 22%. When launching an EX Special Attack, all squad members' ATK increases by 2.9% for 12s, stacking up to 4 times. Repeated triggers reset the duration. Passive effects of the same name do not stack.
Increases Ice DMG by 24%. When launching an EX Special Attack, all squad members' ATK increases by 3.2% for 12s, stacking up to 4 times. Repeated triggers reset the duration. Passive effects of the same name do not stack.
ATK : 10% - 25%
Base ATK : 42 - 624
Increases Max HP by 8%. Increases the equipper's ATK by 10% when they are shielded.
Increases Max HP by 9.2%. Increases the equipper's ATK by 11.5% when they are shielded.
Increases Max HP by 10.4%. Increases the equipper's ATK by 13% when they are shielded.
Increases Max HP by 11.6%. Increases the equipper's ATK by 14.5% when they are shielded.
Increases Max HP by 12.8%. Increases the equipper's ATK by 16% when they are shielded.
DEF : 16% - 40%
Base ATK : 40 - 594
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 34, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 38, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 42, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 48, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
ATK : 10% - 25%
Base ATK : 40 - 594
For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.5% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.
For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.8% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.
For every 10 Energy consumed, the equipper gains a buff that increases ATK by 3.2% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.
For every 10 Energy consumed, the equipper gains a buff that increases ATK by 3.6% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.
For every 10 Energy consumed, the equipper gains a buff that increases ATK by 4% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.
Anomaly Proficiency : 30 - 75
Base ATK : 40 - 594
Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 15% and increases the equipper's Energy Regen by 0.5/s for 2s. Passive effects of the same name do not stack.
Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 17.5% and increases the equipper's Energy Regen by 0.58/s for 2s. Passive effects of the same name do not stack.
Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 20% and increases the equipper's Energy Regen by 0.65/s for 2s. Passive effects of the same name do not stack.
Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 22% and increases the equipper's Energy Regen by 0.72/s for 2s. Passive effects of the same name do not stack.
Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 24% and increases the equipper's Energy Regen by 0.8/s for 2s. Passive effects of the same name do not stack.
Energy Regen : 20% - 50%
Base ATK : 42 - 624
For every 10 Energy accumulated, the equipper's Impact is increased by 2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.
For every 10 Energy accumulated, the equipper's Impact is increased by 2.3%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.
For every 10 Energy accumulated, the equipper's Impact is increased by 2.6%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.
For every 10 Energy accumulated, the equipper's Impact is increased by 2.9%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.
For every 10 Energy accumulated, the equipper's Impact is increased by 3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.
Energy Regen : 20% - 50%
Base ATK : 40 - 594
Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 12% for 12s.
Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 13.8% for 12s.
Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 15.6% for 12s.
Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 17.4% for 12s.
Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 19.2% for 12s.
ATK : 10% - 25%
Base ATK : 40 - 594
When the target's HP is no lower than 50%, the equipper inflicts 10% more Daze to the target. When the target's HP is no lower than 75%, this bonus is further increased by 10%.
When the target's HP is no lower than 50%, the equipper inflicts 11.5% more Daze to the target. When the target's HP is no lower than 75%, this bonus is further increased by 11.5%.
When the target's HP is no lower than 50%, the equipper inflicts 13% more Daze to the target. When the target's HP is no lower than 75%, this bonus is further increased by 13%.
When the target's HP is no lower than 50%, the equipper inflicts 14.5% more Daze to the target. When the target's HP is no lower than 75%, this bonus is further increased by 14.5%.
When the target's HP is no lower than 50%, the equipper inflicts 16% more Daze to the target. When the target's HP is no lower than 75%, this bonus is further increased by 16%.
Impact : 6% - 15%
Base ATK : 40 - 594
When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10% and they deal an additional 15% more DMG to the target.
When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 11.5% and they deal an additional 17.5% more DMG to the target.
When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 13.% and they deal an additional 20% more DMG to the target.
When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 14.5% and they deal an additional 22.5% more DMG to the target.
When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 16% and they deal an additional 25% more DMG to the target.
Anomaly Proficiency : 30 - 75
Base ATK : 40 - 594
When launching an EX Special Attack or Chain Attack, Electric DMG from Basic Attacks and Dash Attacks increases by 50% for 10s. This effect can trigger once every 15s.
When launching an EX Special Attack or Chain Attack, Electric DMG from Basic Attacks and Dash Attacks increases by 57.5% for 10s. This effect can trigger once every 15s.
When launching an EX Special Attack or Chain Attack, Electric DMG from Basic Attacks and Dash Attacks increases by 65% for 10s. This effect can trigger once every 15s.
When launching an EX Special Attack or Chain Attack, Electric DMG from Basic Attacks and Dash Attacks increases by 72.5% for 10s. This effect can trigger once every 15s.
When launching an EX Special Attack or Chain Attack, Electric DMG from Basic Attacks and Dash Attacks increases by 80% for 10s. This effect can trigger once every 15s.
Energy Regen : 20% - 50%
Base ATK : 42 - 624
Increases Electric DMG by 15%. When the equipper hits an enemy with a Dodge Counter or Assist Attack, their Energy Generation Rate increases by 18% for 8s.
Increases Electric DMG by 17.5%. When the equipper hits an enemy with a Dodge Counter or Assist Attack, their Energy Generation Rate increases by 20.5% for 8s.
Increases Electric DMG by 20%. When the equipper hits an enemy with a Dodge Counter or Assist Attack, their Energy Generation Rate increases by 23% for 8s.
Increases Electric DMG by 22%. When the equipper hits an enemy with a Dodge Counter or Assist Attack, their Energy Generation Rate increases by 25% for 8s.
Increases Electric DMG by 24%. When the equipper hits an enemy with a Dodge Counter or Assist Attack, their Energy Generation Rate increases by 27.5% for 8s.
Impact : 6% - 15%
Base ATK : 42 - 624
Reduces DMG taken by 7.5%. After being attacked, the next attack to hit an enemy will trigger a critical hit and deal 600% of the equipper's DEF as additional DMG. This effect can be triggered once every 7.5s.
Reduces DMG taken by 8.5%. After being attacked, the next attack to hit an enemy will trigger a critical hit and deal 690% of the equipper's DEF as additional DMG. This effect can be triggered once every 7.5s.
Reduces DMG taken by 9.5%. After being attacked, the next attack to hit an enemy will trigger a critical hit and deal 780% of the equipper's DEF as additional DMG. This effect can be triggered once every 7.5s.
Reduces DMG taken by 10.5%. After being attacked, the next attack to hit an enemy will trigger a critical hit and deal 870% of the equipper's DEF as additional DMG. This effect can be triggered once every 7.5s.
Reduces DMG taken by 12%. After being attacked, the next attack to hit an enemy will trigger a critical hit and deal 960% of the equipper's DEF as additional DMG. This effect can be triggered once every 7.5s.
DEF : 16% - 40%
Base ATK : 42 - 624
Increases ATK by 7.5%. Landing a critical hit on an enemy will inflict an additional 200% of ATK as DMG. This effect can only be triggered once every 8s.
Increases ATK by 8.6%. Landing a critical hit on an enemy will inflict an additional 200% of ATK as DMG. This effect can only be triggered once every 7.5s.
Increases ATK by 9.7%. Landing a critical hit on an enemy will inflict an additional 200% of ATK as DMG. This effect can only be triggered once every 7s.
Increases ATK by 9.7%. Landing a critical hit on an enemy will inflict an additional 200% of ATK as DMG. This effect can only be triggered once every 6.5s.
Increases ATK by 12%. Landing a critical hit on an enemy will inflict an additional 200% of ATK as DMG. This effect can only be triggered once every 6s.
CRIT Rate : 8% - 20%
Base ATK : 40 - 594
When attacked, reduces the attacker's DMG by 6% for 12s.
When attacked, reduces the attacker's DMG by 7% for 12s.
When attacked, reduces the attacker's DMG by 8% for 12s.
When attacked, reduces the attacker's DMG by 9% for 12s.
When attacked, reduces the attacker's DMG by 10% for 12s.
DEF : 12.8% - 32%
Base ATK : 32 - 475
When attacked, increases the equipper's DEF by 20% for 8s.
When attacked, increases the equipper's DEF by 23% for 8s.
When attacked, increases the equipper's DEF by 26% for 8s.
When attacked, increases the equipper's DEF by 29% for 8s.
When attacked, increases the equipper's DEF by 32% for 8s.
DEF : 12.8% - 32%
Base ATK : 32 - 475
Launching a Chain Attack or Ultimate increases the equipper's DMG by 15% for 6s.
Launching a Chain Attack or Ultimate increases the equipper's DMG by 17.5% for 6s.
Launching a Chain Attack or Ultimate increases the equipper's DMG by 20% for 6s.
Launching a Chain Attack or Ultimate increases the equipper's DMG by 22.5% for 6s.
Launching a Chain Attack or Ultimate increases the equipper's DMG by 25% for 6s.
ATK : 8% - 20
Base ATK : 32 - 475
Basic Attack, Dash Attack, and Dodge Counter DMG increase by 12%.
Basic Attack, Dash Attack, and Dodge Counter DMG increase by 14%.
Basic Attack, Dash Attack, and Dodge Counter DMG increase by 16%.
Basic Attack, Dash Attack, and Dodge Counter DMG increase by 18%.
Basic Attack, Dash Attack, and Dodge Counter DMG increase by 20%.
ATK : 8% - 20%
Base ATK : 32 - 475
EX Special Attacks inflict 10% more Daze.
EX Special Attacks inflict 11.5% more Daze.
EX Special Attacks inflict 13% more Daze.
EX Special Attacks inflict 14.5% more Daze.
EX Special Attacks inflict 16% more Daze.
ATK : 8% - 20%
Base ATK : 32 - 475
Upon entering combat or switching in, the equipper's Impact is increased by 9% for 10s. This effect can trigger once every 20s.
Upon entering combat or switching in, the equipper's Impact is increased by 10% for 10s. This effect can trigger once every 20s.
Upon entering combat or switching in, the equipper's Impact is increased by 11% for 10s. This effect can trigger once every 20s.
Upon entering combat or switching in, the equipper's Impact is increased by 12% for 10s. This effect can trigger once every 20s.
Upon entering combat or switching in, the equipper's Impact is increased by 13% for 10s. This effect can trigger once every 20s.
Energy Regen : 16% - 40%
Base ATK : 32 - 475
The equipper's attacks inflict 8% more Daze on their main target.
The equipper's attacks inflict 9% more Daze on their main target.
The equipper's attacks inflict 10% more Daze on their main target.
The equipper's attacks inflict 11% more Daze on their main target.
The equipper's attacks inflict 12% more Daze on their main target.
Impact : 4.8% - 12%
Base ATK : 32 - 475
Launching a Chain Attack or Ultimate increases all squad members' ATK by 8% for 10s. This effect can only be triggered once every 20s. Passive effects of the same name do not stack.
Launching a Chain Attack or Ultimate increases all squad members' ATK by 9% for 10s. This effect can only be triggered once every 20s. Passive effects of the same name do not stack.
Launching a Chain Attack or Ultimate increases all squad members' ATK by 10% for 10s. This effect can only be triggered once every 20s. Passive effects of the same name do not stack.
Launching a Chain Attack or Ultimate increases all squad members' ATK by 11% for 10s. This effect can only be triggered once every 20s. Passive effects of the same name do not stack.
Launching a Chain Attack or Ultimate increases all squad members' ATK by 12% for 10s. This effect can only be triggered once every 20s. Passive effects of the same name do not stack.
HP : 8% - 20%
Base ATK : 32 - 475
Launching an EX Special Attack or Chain Attack increases all squad members' Anomaly Mastery and Anomaly Proficiency by 10 for 10s. This effect can only be triggered once every 20s. Passive effects of the same name do not stack.
Launching an EX Special Attack or Chain Attack increases all squad members' Anomaly Mastery and Anomaly Proficiency by 12 for 10s. This effect can only be triggered once every 20s. Passive effects of the same name do not stack.
Launching an EX Special Attack or Chain Attack increases all squad members' Anomaly Mastery and Anomaly Proficiency by 13 for 10s. This effect can only be triggered once every 20s. Passive effects of the same name do not stack.
Launching an EX Special Attack or Chain Attack increases all squad members' Anomaly Mastery and Anomaly Proficiency by 15 for 10s. This effect can only be triggered once every 20s. Passive effects of the same name do not stack.
Launching an EX Special Attack or Chain Attack increases all squad members' Anomaly Mastery and Anomaly Proficiency by 16 for 10s. This effect can only be triggered once every 20s. Passive effects of the same name do not stack.
Energy Regen : 16% - 40%
Base ATK : 32 - 475
Launching an EX Special Attack increases all squad members' Impact by 8% for 10s. This effect can only be triggered once every 20s. Passive effects of the same name do not stack.
Launching an EX Special Attack increases all squad members' Impact by 9% for 10s. This effect can only be triggered once every 20s. Passive effects of the same name do not stack.
Launching an EX Special Attack increases all squad members' Impact by 10% for 10s. This effect can only be triggered once every 20s. Passive effects of the same name do not stack.
Launching an EX Special Attack increases all squad members' Impact by 11% for 10s. This effect can only be triggered once every 20s. Passive effects of the same name do not stack.
Launching an EX Special Attack increases all squad members' Impact by 12% for 10s. This effect can only be triggered once every 20s. Passive effects of the same name do not stack.
ATK : 8% - 20%
Base ATK : 32 - 475
Whenever a squad member inflicts a Attribute Anomaly on an enemy, the equipper generates 3.5 Energy. This effect can only be triggered once every 12s.
Whenever a squad member inflicts a Attribute Anomaly on an enemy, the equipper generates 4 Energy. This effect can only be triggered once every 12s.
Whenever a squad member inflicts a Attribute Anomaly on an enemy, the equipper generates 4.5 Energy. This effect can only be triggered once every 12s.
Whenever a squad member inflicts a Attribute Anomaly on an enemy, the equipper generates 5 Energy. This effect can only be triggered once every 12s.
Whenever a squad member inflicts a Attribute Anomaly on an enemy, the equipper generates 5.5 Energy. This effect can only be triggered once every 12s.
PEN Ratio : 6.4% - 16%
Base ATK : 32 - 475
Accumulating Anomaly Buildup increases the equipper's Anomaly Proficiency by 25 for 10s. This effect can only be triggered once every 20s.
Accumulating Anomaly Buildup increases the equipper's Anomaly Proficiency by 28 for 10s. This effect can only be triggered once every 20s.
Accumulating Anomaly Buildup increases the equipper's Anomaly Proficiency by 32 for 10s. This effect can only be triggered once every 20s.
Accumulating Anomaly Buildup increases the equipper's Anomaly Proficiency by 36 for 10s. This effect can only be triggered once every 20s.
Accumulating Anomaly Buildup increases the equipper's Anomaly Proficiency by 40 for 10s. This effect can only be triggered once every 20s.
Anomaly Proficiency : 24 - 60
Base ATK : 32 - 475
Accumulating Anomaly Buildup increases the equipper's Anomaly Mastery by 25 for 10s. This effect trigger once every 20s.
Accumulating Anomaly Buildup increases the equipper's Anomaly Mastery by 28 for 10s. This effect trigger once every 20s.
Accumulating Anomaly Buildup increases the equipper's Anomaly Mastery by 32 for 10s. This effect trigger once every 20s.
Accumulating Anomaly Buildup increases the equipper's Anomaly Mastery by 36 for 10s. This effect trigger once every 20s.
Accumulating Anomaly Buildup increases the equipper's Anomaly Mastery by 40 for 10s. This effect trigger once every 20s.
ATK : 8% - 20%
Base ATK : 32 - 475
Launching an EX Special Attack generates 3 Energy for the equipper. This effect can trigger once every 12s.
Launching an EX Special Attack generates 3.5 Energy for the equipper. This effect can trigger once every 12s.
Launching an EX Special Attack generates 4 Energy for the equipper. This effect can trigger once every 12s.
Launching an EX Special Attack generates 4.5 Energy for the equipper. This effect can trigger once every 12s.
Launching an EX Special Attack generates 5 Energy for the equipper. This effect can trigger once every 12s.
CRIT Rate : 6.4% - 16%
Base ATK : 32 - 475
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