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Fanged Metal
Increases Physical DMG by 10%.
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% additional DMG to the target for 12s.
Polar Metal
Increases Ice DMG by 10%.
Increase the DMG of Basic Attack and Dash Attack by 20%. When any squad member inflicts Freeze or Shatter, this effect increases by an additional 20% for 12s.
Thunder Metal
Increases Electric DMG by 10%.
As long as an enemy in combat is Shocked, the equipper's ATK is increased by 28%.
Chaotic Metal
Increases Ether DMG by 10%.
The equipper's CRIT DMG increases by 20%. When any character in the squad triggers Corruption's additional DMG, this effect further increases by 5.5% for 8s, stacking up to 6 times. Repeated triggers reset the duration.
Inferno Metal
Increases Fire DMG by 10%.
Upon hitting a Burning enemy, the equipper's CRIT Rate is increased by 28% for 8s.
Swing Jazz
Energy Regen increases by 20%.
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.
Soul Rock
Increases DEF by 16%.
Upon receiving an enemy attack and losing HP, the equipper takes 40% less DMG for 2.5s. This effect can trigger once every 15s.
Hormone Punk
Increases ATK by 10%.
Upon entering combat or switching in, its user's ATK increases by 25% for 10s. This effect can trigger once every 20s.
Freedom Blues
Increases Anomaly Proficiency by 30.
When an EX Special Attack hits an enemy, reduce the target's Anomaly Buildup RES to the equipper's Attribute by 20% for 8s. This effect does not stack with others of the same attribute.
Shockstar Disco
Increases Impact by 6%.
Basic Attacks, Dash Attacks, and Dodge Counters inflict 20% more Daze to the main target.
Puffer Electro
Increases PEN Ratio by 8%.
Ultimate DMG increases by 20%. Launching an Ultimate increases the equipper's ATK by 15% for 12s.
Woodpecker Electro
Increases CRIT Rate by 8%.
Landing a critical hit on an enemy with a Basic Attack, Dodge Counter, or EX Special Attack increases the equipper's ATK by 9% for 6s. The buff duration for different skills are calculated separately.
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