Increases the stack limit of Insight to 8.
Critical hits may execute normal enemies with less than 50% HP. Cooldown: 12s.
Each critical hit increases CRIT DMG by 10% for 10s, up to a maximum of 100%.
Upon entering combat, gain an extra 3 stacks of Insight. You will no longer lose Insight stacks when hit.
Each Critical-type Resonium increases CRIT DMG by 8%.
Critical hits increase PEN Ratio by 20% for 3 seconds.
Perfect Dodge generates 1 stack of Insight.
Increases CRIT DMG by 30%.
Upon entering combat, gain 2 stacks of Insight.
Each non-critical hit increases CRIT Rate by 3%. This effect is reset to 0 upon landing a critical hit.
Back attacks deal 30% more CRIT DMG.
Critical hits reduce the target's ATK by 18% for 10s.
Defeating an enemy generates 1 stack of Insight.
Each stack of Rush increases Chain Attack DMG by an extra 25%.
Rush: Each stack increases Agent's Impact by 6% for 30s, stacking up to 4 times.
Stunned enemies have their Daze multiplier increased by 100%.
Each Chain Attack generates 1 stack of Rush for all squad members. In addition, increase the stack limit of Rush to 6.
Enemies' Stun duration increases by 20%.
Hitting an enemy with an EX Special Attack generates 1 stack of Rush.
Hitting an enemy generates 1 stack of Rush. Cooldown: 10s.
Chain Attacks deal 40% more damage.
Basic Attacks inflict 20% more Daze.
EX Special Attacks inflict 15% more Daze.
After a Perfect Dodge, all attacks within the next 5s inflict 20% more Daze.
When an enemy recovers from being Stunned, their ATK is reduced by 15% for 30s.