SENPAI LIFE
Knowledgebase

Victoria Housekeeping Co.

Faction

Victoria Housekeeping Co. Agents

All Agents
Faction INFO

Victoria Housekeeping Co.

Victoria Housekeeping Co. is a faction within Zenless Zone Zero.

Agent Signature W-Engines

All W-Engines
Role: Attack
Rank S
Increases Ice DMG by 25%. Upon hitting an enemy with a Basic Attack, the equipper's CRIT Rate increases by 10% for 8s. When dealing Ice DMG with a Dash Attack, the equipper's CRIT Rate increases by an additional 10% for 15s. The duration of each effect is calculated separately.
Increases Ice DMG by 31.5%. Upon hitting an enemy with a Basic Attack, the equipper's CRIT Rate increases by 12.5% for 8s. When dealing Ice DMG with a Dash Attack, the equipper's CRIT Rate increases by an additional 12.5% for 15s. The duration of each effect is calculated separately.
Increases Ice DMG by 38%. Upon hitting an enemy with a Basic Attack, the equipper's CRIT Rate increases by 15% for 8s. When dealing Ice DMG with a Dash Attack, the equipper's CRIT Rate increases by an additional 15% for 15s. The duration of each effect is calculated separately.
Increases Ice DMG by 44.5%. Upon hitting an enemy with a Basic Attack, the equipper's CRIT Rate increases by 17.5% for 8s. When dealing Ice DMG with a Dash Attack, the equipper's CRIT Rate increases by an additional 17.5% for 15s. The duration of each effect is calculated separately.
Increases Ice DMG by 50%. Upon hitting an enemy with a Basic Attack, the equipper's CRIT Rate increases by 20% for 8s. When dealing Ice DMG with a Dash Attack, the equipper's CRIT Rate increases by an additional 20% for 15s. The duration of each effect is calculated separately.
CRIT Rate : 9.6% - 24%
Base ATK : 48 - 713
Role: Support
Rank S
While off-field, the equipper's Energy Regen increases by 0.6/s. Attacks from the equipper enhance the squad's DMG against a struck target by 10% for 3 seconds. During this period, this effect is further increased by 1.7% every 0.5s, up to a maximum additional increase of 10.2%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
While off-field, the equipper's Energy Regen increases by 00.75/s. Attacks from the equipper enhance the squad's DMG against a struck target by 12.5% for 3 seconds. During this period, this effect is further increased by 2% every 0.5s, up to a maximum additional increase of 12%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
While off-field, the equipper's Energy Regen increases by 0.9/s. Attacks from the equipper enhance the squad's DMG against a struck target by 15% for 3 seconds. During this period, this effect is further increased by 2.5% every 0.5s, up to a maximum additional increase of 15%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
While off-field, the equipper's Energy Regen increases by 1.05/s. Attacks from the equipper enhance the squad's DMG against a struck target by 17.5% for 3 seconds. During this period, this effect is further increased by 3% every 0.5s, up to a maximum additional increase of 18%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
While off-field, the equipper's Energy Regen increases by 1.2/s. Attacks from the equipper enhance the squad's DMG against a struck target by 20% for 3 seconds. During this period, this effect is further increased by 3.3% every 0.5s, up to a maximum additional increase of 19.8%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
PEN Ratio : 9.6% - 24%
Base ATK : 46 - 684
Role: Stun
Rank S
When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 7.5% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 9% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 10.5% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
Impact : 7.2% - 18%
Base ATK : 46 - 684
Role: Attack
Rank A
While off-field, the equipper's Energy Regen increases by 0.45/s. When an EX Special Attack hits an enemy, the equipper's Physical DMG increases by 3%, stacking up to 15 times and lasting 1s. Repeated triggers reset the duration.
While off-field, the equipper's Energy Regen increases by 0.52/s. When an EX Special Attack hits an enemy, the equipper's Physical DMG increases by 3.5%, stacking up to 15 times and lasting 1s. Repeated triggers reset the duration.
While off-field, the equipper's Energy Regen increases by 0.58/s. When an EX Special Attack hits an enemy, the equipper's Physical DMG increases by 4%, stacking up to 15 times and lasting 1s. Repeated triggers reset the duration.
While off-field, the equipper's Energy Regen increases by 0.65/s. When an EX Special Attack hits an enemy, the equipper's Physical DMG increases by 4.4%, stacking up to 15 times and lasting 1s. Repeated triggers reset the duration.
While off-field, the equipper's Energy Regen increases by 0.72/s. When an EX Special Attack hits an enemy, the equipper's Physical DMG increases by 4.8%, stacking up to 15 times and lasting 1s. Repeated triggers reset the duration.
ATK : 10% - 25%
Base ATK : 42 - 624
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