Domestic work or not, leave everything to her!
(Oh, uhh? B-but I'm not that good!) She's obedient, diligent and responsible, and not afraid of a little hard work!
(One moment please! That's really not me!)
She'll never let her companions suffer, and always takes responsibility!
(Please listen to me! Such exaggeration will make customers misunderstand!)
You'll find no better maid than Corin!
(Oooh, please, please don't send this report out! This isn't the real me!)
Press to activate:
A rapid dodge.
Character is invulnerable while using this skill.
When the character on field is about to be attacked, press to activate:
Parries the enemy's attack, dealing massive Daze.
This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill.
Press to activate:
Unleashes a series of slashes upon enemies in front, before detonating the chainsaw, dealing Physical DMG.
Repeatedly press or hold the button to extend the the chainsaw slash attack.
Anti-Interrupt level is increased while using this skill, and DMG taken is reduced by 40%.
With enough Energy, press to activate:
Unleashes a series of powerful slashes upon enemies in front, before detonating the chainsaw, dealing massive Physical DMG.
Repeatedly press or hold the button to extend the chainsaw slash attack at the cost of Energy if the attack connects.
Character is invulnerable during the spinning slash.
Anti-Interrupt level is increased during the extended slash, and DMG taken is reduced by 40%.
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Increases ATK by 10%.
Upon entering combat or switching in, its user's ATK increases by 25% for 10s. This effect can trigger once every 20s.
Increases Physical DMG by 10%.
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% additional DMG to the target for 12s.
Skill Priority
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Domestic work or not, leave everything to her!
(Oh, uhh? B-but I'm not that good!) She's obedient, diligent and responsible, and not afraid of a little hard work!
(One moment please! That's really not me!)
She'll never let her companions suffer, and always takes responsibility!
(Please listen to me! Such exaggeration will make customers misunderstand!)
You'll find no better maid than Corin!
(Oooh, please, please don't send this report out! This isn't the real me!)
When Corin's Chain Attack or Ultimate hits an enemy, her DMG against the target increases by 12% for 15s.
When Corin's EX Special Attack, Chain Attack or Ultimate hits an enemy, the target's Physical RES is reduced by 0.5%, stacking up to 20 times and lasting 5s. The duration of each stack is calculated separately.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Corin uses a Quick Assist, Defensive Assist, or Chain Attack, she recovers 7.2 Energy. This effect can trigger once every 16s.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Corin's extended slash hits an enemy, she obtains a stack of <em>Charge</em> (max 40 stacks).
During a Dodge Counter, Special Attack, EX Special Attack, Quick Assist, or Assist Follow-Up, when her chainsaw detonation hits an enemy, consumes all stacks of <em>Charge</em>. Each stack consumed causes the attack to deal an additional 3% of ATK as DMG.
After holding or tapping repeatedly, when Corin unleashes a continuous extended slash with her Chainsaw, the skill's DMG increases by 18.7%.
When another character in your squad shares the same Attribute or Faction:
Corin deals 35% more DMG to Stunned enemies.
- Crit DMG increases by 9.6%
- Core Passive: Hyperfocus Skill Lv. +1
After holding or tapping repeatedly, when Corin unleashes a continuous extended slash with her Chainsaw, the skill's DMG increases by 21.8%.
- Base ATK increases by 25
- Core Passive: Hyperfocus Skill Lv. +1
After holding or tapping repeatedly, when Corin unleashes a continuous extended slash with her Chainsaw, the skill's DMG increases by 25%.
- Crit DMG increases by 9.6%
- Core Passive: Hyperfocus Skill Lv. +1
After holding or tapping repeatedly, when Corin unleashes a continuous extended slash with her Chainsaw, the skill's DMG increases by 28.1%.
- Base ATK increases by 25
- Core Passive: Hyperfocus Skill Lv. +1
After holding or tapping repeatedly, when Corin unleashes a continuous extended slash with her Chainsaw, the skill's DMG increases by 31.2%.
- Crit DMG increases by 9.6%
- Core Passive: Hyperfocus Skill Lv. +1
After holding or tapping repeatedly, when Corin unleashes a continuous extended slash with her Chainsaw, the skill's DMG increases by 34.3%.
- Base ATK increases by 25
- Core Passive: Hyperfocus Skill Lv. +1
After holding or tapping repeatedly, when Corin unleashes a continuous extended slash with her Chainsaw, the skill's DMG increases by 37.5%.
(Can Hold Down)
(Can Hold Down)
>
(Perfect) >
(When Triggering Quick Assist)
(When Triggering Defensive Assist)
(After Defensive Assist)
How much damage an Agent can take before falling in combat
How much damage an Agent deals
Reduces the damage an Agent takes
Hitting enemies increases their Daze, and Impact influences the rate at which Daze Accumulates.
How likely it is for the Agent to land a critical hit
Determines the damage multiplier when landing a critical hit
Anomaly Mastery affects the efficiency of Anomaly Buildup.
Each point in Anomaly Mastery is equivalent to 1% of Anomaly Buildup Rate.
Anomaly Proficiency enhances the damage inflicted by Attribute Anomalies.
Each point in Anomaly Proficiency is equivalent to 1% of Attribute Anomaly DMG.
Ignores a percentage of the target’s DEF based on the PEN Ratio stat when attacking an enemy.
Ignores a set amount of the target’s DEF based on the PEN stat when attacking an enemy.
Energy Regen influences the amount of Energy Agents recover per second in combat.
Energy Generation Rate affects the amount of Energy generated through Energy Regen and from hitting enemies.
Dealing Fire DMG to enemies accumulates Fire Anomaly Buildup, which triggers the Burn effect. Burn deals continuous Fire DMG for a period of time. Inflicting Burn on enemies weak to Fire can interrupt their actions.
Dealing Ice DMG to enemies accumulates Ice Attribute Anomaly, triggering the Freeze and Frostbite effects. Freeze immobilizes enemies, preventing them from taking action for a certain period.
Shatter is activated when Freeze ends, interrupting enemy movement and dealing Ice DMG. Frostbite increases the CRIT DMG taken by the target for a specified duration.
Dealing Electric DMG to enemies accumulates Electric Anomaly Buildup, which triggers the Shock effect.
Shock causes the target to intermittently suffer additional Electric DMG for a period of time when attacked. Inflicting Shock on enemies weak to Electric can interrupt their actions.
Dealing Physical DMG to enemies accumulates Physical Anomaly Buildup, which triggers the Assault and Flinch effects.
Assault interrupts the enemy and deals massive Physical DMG. Flinch increases the Daze the target takes for a period of time.
Dealing Ether DMG to enemies accumulates Ether Anomaly Buildup, which triggers the Corruption effect. Targets attacked during Corruption take bonus Ether DMG intermittently. Inflicting Corruption on enemies weak to Ether can interrupt their actions.
The Specialties (Attack, Stun, Defense, etc) in Zenless do a great job of helping to understand the general idea of what an Agent is best at. However, when taking a deeper look at Agent skills and team compositions, we felt they were lacking critical information to help better understand what an Agent is best at and how to use them.
It’s for this reason we created a set of terms to help everyone understand more about an Agent at a glance. These terms will be updated and evolve as our understanding of the game improves, and we hope you’ll find them useful and informative.
[Position Expertise]
This is the position and primary role that an agent has on a team. While it’s not required to have success, if you want to get the most out of your Agents, it’s best to play them to their strengths.
[Offensive Expertise]
These expertise relate directly to dealing Damage, Daze or Anomaly to the enemy.
[Support Expertise]
These expertise relate to enhancing and protecting your team.
[Mechanic Expertise]
These expertise relate to special or additional mechanics that an agent has access to, or should utilized to meet their full potential.
[Position Expertise] Field Agents are the characters you’ll spend most of your time playing. Optimally, you’ll only run one of these characters on a team. Field Agent’s contribution is best realized when they are on the field.
[Position Expertise] Swap Agents are characters you’ll spend less time playing directly. Optimally, you’ll run two of these characters on a team. A Swap Agent’s contribution is best realized when you switch to them to execute their skills, and then swap back to your Field Agent.
[Offensive Expertise] Agents that deal a large amount of Damage, Daze or Anomaly in a small window.
[Support Expertise] Agents that provide beneficial Buffs to one or more other team members.
[Support Expertise] Agents that inflict detrimental Debuffs to one or more other team members.
[Support Expertise] Agents that provide Energy to one or more other team members.
[Support Expertise] Agents that provide Shields to one or more other team members.
[Mechanic Expertise] Agents that require Timing mechanics to get the full benefit of their skills.
[Mechanic Expertise] Agents that can Parry or Block attacks by using their skills.