– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Standing Fire DMG Multiplier | 68.0% | 74.2% | 80.4% | 86.6% | 92.8% | 99.0% | 105.2% | 111.4% | 117.6% | 123.8% | 130.0% | 136.2% | 142.4% | 148.6% | 154.8% | 161.0% |
Standing Bullet DMG Multiplier | 7.6% | 8.3% | 9.0% | 9.7% | 10.4% | 11.1% | 11.8% | 12.5% | 13.2% | 13.9% | 14.6% | 15.3% | 16.0% | 16.7% | 17.4% | 18.1% |
Crouching Fire DMG Multiplier | 61.8% | 67.5% | 73.2% | 78.9% | 84.6% | 90.3% | 96.0% | 101.7% | 107.4% | 113.1% | 118.8% | 124.5% | 130.2% | 135.9% | 141.6% | 147.3% |
Crouching Bullet DMG Multiplier | 12.7% | 13.9% | 15.1% | 16.3% | 17.5% | 18.7% | 19.9% | 21.1% | 22.3% | 23.5% | 24.7% | 25.9% | 27.1% | 28.3% | 29.5% | 30.7% |
Rolling Shot DMG Multiplier | 61.8% | 67.5% | 73.2% | 78.9% | 84.6% | 90.3% | 96.0% | 101.7% | 107.4% | 113.1% | 118.8% | 124.5% | 130.2% | 135.9% | 141.6% | 147.3% |
Finishing Shot DMG Multiplier | 49.5% | 54.0% | 58.5% | 63.0% | 67.5% | 72.0% | 76.5% | 81.0% | 85.5% | 90.0% | 94.5% | 99.0% | 103.5% | 108.0% | 112.5% | 117.0% |
Standing Fire Daze Multiplier | 54.4% | 56.9% | 59.4% | 61.9% | 64.4% | 66.9% | 69.4% | 71.9% | 74.4% | 76.9% | 79.4% | 81.9% | 84.4% | 86.9% | 89.4% | 91.9% |
Standing Bullet Daze Multiplier | 6.1% | 6.4% | 6.7% | 7.0% | 7.3% | 7.6% | 7.9% | 8.2% | 8.5% | 8.8% | 9.1% | 9.4% | 9.7% | 10.0% | 10.3% | 10.6% |
Crouching Fire Daze Multiplier | 54.7% | 57.2% | 59.7% | 62.2% | 64.7% | 67.2% | 69.7% | 72.2% | 74.7% | 77.2% | 79.7% | 82.2% | 84.7% | 87.2% | 89.7% | 92.2% |
Crouching Bullet Daze Multiplier | 8.9% | 9.4% | 9.9% | 10.4% | 10.9% | 11.4% | 11.9% | 12.4% | 12.9% | 13.4% | 13.9% | 14.4% | 14.9% | 15.4% | 15.9% | 16.4% |
Rolling Shot Daze Multiplier | 54.7% | 57.2% | 59.7% | 62.2% | 64.7% | 67.2% | 69.7% | 72.2% | 74.7% | 77.2% | 79.7% | 82.2% | 84.7% | 87.2% | 89.7% | 92.2% |
Finishing Shot Daze Multiplier | 55.2% | 57.8% | 60.4% | 63.0% | 65.6% | 68.2% | 70.8% | 73.4% | 76.0% | 78.6% | 81.2% | 83.8% | 86.4% | 89.0% | 91.6% | 94.2% |
A handsome cyborg with a casual and carefree personality. He's an avid fan of the Starlight Knight show, not only referring to himself as one of the Starlight Knights, but repeating many classic lines from the show. Refers to his pair of special custom-made high-caliber revolvers as "the girls". They appear to have been a gift from an old friend.
He may look unreliable, but once he gets serious Billy can take on any challenge.
Press to activate:
Unleashes a piercing attack, dealing Physical DMG.
Repeatedly press or hold to enter Crouching Shot to extend the attack duration.
Drag the during Crouching Shot to launch Rolling Shot and adjust the character's position, dealing Physical DMG.
Stop pressing or holding during Crouching Shot to launch Finishing Shot at enemies in front, dealing Physical DMG.
Press to activate:
A rapid dodge.
Character is invulnerable while using this skill.
– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
360-degree Shot DMG Multiplier | 63.0% | 68.8% | 74.6% | 80.4% | 86.2% | 92.0% | 97.8% | 103.6% | 109.4% | 115.2% | 121.0% | 126.8% | 132.6% | 138.4% | 144.2% | 150.0% |
Straight Shot DMG Multiplier | 39.0% | 42.6% | 46.2% | 49.8% | 53.4% | 57.0% | 60.6% | 64.2% | 67.8% | 71.4% | 75.0% | 78.6% | 82.2% | 85.8% | 89.4% | 93.0% |
360-degree Shot Daze Multiplier | 63.0% | 65.9% | 68.8% | 71.7% | 74.6% | 77.5% | 80.4% | 83.3% | 86.2% | 89.1% | 92.0% | 94.9% | 97.8% | 100.7% | 103.6% | 106.5% |
Straight Shot Daze Multiplier | 19.5% | 20.4% | 21.3% | 22.2% | 23.1% | 24.0% | 24.9% | 25.8% | 26.7% | 27.6% | 28.5% | 29.4% | 30.3% | 31.2% | 32.1% | 33.0% |
When dragging the during a dodge, press :
Launches a piercing attack at nearby enemies within a large area, dealing Physical DMG.
When not dragging the during a dodge, press :
Launches a piercing attack at enemies in a line, dealing Physical DMG.
– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DMG Multiplier | 221.4% | 241.6% | 261.8% | 282.0% | 302.2% | 322.4% | 342.6% | 362.8% | 383.0% | 403.2% | 423.4% | 443.6% | 463.8% | 484.0% | 504.2% | 524.4% |
Daze Multiplier | 193.4% | 202.2% | 211.0% | 219.8% | 228.6% | 237.4% | 246.2% | 255.0% | 263.8% | 272.6% | 281.4% | 290.2% | 299.0% | 307.8% | 316.6% | 325.4% |
Press during a Perfect Dodge to activate:
Pierces enemies in front, dealing Physical DMG.
Character is invulnerable while using this skill.
– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DMG Multiplier | 93.4% | 101.9% | 110.4% | 118.9% | 127.4% | 135.9% | 144.4% | 152.9% | 161.4% | 169.9% | 178.4% | 186.9% | 195.4% | 203.9% | 212.4% | 220.9% |
Daze Multiplier | 93.4% | 97.7% | 102.0% | 106.3% | 110.6% | 114.9% | 119.2% | 123.5% | 127.8% | 132.1% | 136.4% | 140.7% | 145.0% | 149.3% | 153.6% | 157.9% |
When the on-field character is launched, press to activate:
Launches a piercing attack at enemies in front, dealing Physical DMG.
Character is invulnerable during the attack.
When the character on field is about to be attacked, press to activate:
Dodges the enemy's attack and activates Vital View.
Character is invulnerable while using this skill.
– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DMG Multiplier | 388.8% | 424.2% | 459.6% | 495.0% | 530.4% | 565.8% | 601.2% | 636.6% | 672.0% | 707.4% | 742.8% | 778.2% | 813.6% | 849.0% | 884.4% | 919.8% |
Daze Multiplier | 341.2% | 356.8% | 372.4% | 388.0% | 403.5% | 419.2% | 434.8% | 450.4% | 466.0% | 481.6% | 497.2% | 512.8% | 528.4% | 544.0% | 559.6% | 575.2% |
Press after an Evasive Assist to activate:
Pierces enemies in a large area in front, dealing Physical DMG.
Character is invulnerable while using this skill.
– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st-Hit DMG Multiplier | 24.2% | 26.4% | 28.6% | 30.8% | 33.0% | 35.2% | 37.4% | 39.6% | 41.8% | 44.0% | 46.2% | 48.4% | 50.6% | 52.8% | 55.0% | 57.2% |
2nd-Hit DMG Multiplier | 51.7% | 56.4% | 61.1% | 65.8% | 70.5% | 75.2% | 79.9% | 84.6% | 89.3% | 94.0% | 98.7% | 103.4% | 108.1% | 112.8% | 117.5% | 122.2% |
3rd-Hit DMG Multiplier | 50.1% | 54.7% | 59.3% | 63.9% | 68.5% | 73.1% | 77.7% | 82.3% | 86.9% | 91.5% | 96.1% | 100.7% | 105.3% | 109.9% | 114.5% | 119.1% |
1st-Hit Daze Multiplier | 24.2% | 25.2% | 26.2% | 27.5% | 28.6% | 29.7% | 30.8% | 31.9% | 33.0% | 34.1% | 35.2% | 36.3% | 37.4% | 38.5% | 39.6% | 40.7% |
2nd-Hit Daze Multiplier | 51.7% | 54.1% | 56.5% | 58.9% | 61.3% | 63.7% | 66.1% | 68.5% | 70.9% | 73.3% | 75.7% | 78.1% | 80.5% | 82.9% | 85.3% | 87.7% |
3rd-Hit Daze Multiplier | 50.1% | 52.4% | 54.7% | 57.0% | 59.3% | 61.6% | 63.9% | 66.2% | 68.5% | 70.8% | 73.1% | 75.4% | 77.7% | 80.0% | 82.3% | 84.6% |
Press to activate:
Performs up to 3 piercing attacks in a line, dealing Physical DMG.
Anti-Interrupt level is increased while using this skill.
– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DMG Multiplier | 543.8% | 593.3% | 642.8% | 692.3% | 741.8% | 791.3% | 840.8% | 890.3% | 939.8% | 989.3% | 1038.8% | 1088.3% | 1137.8% | 1187.3% | 1236.8% | 1286.3% |
Daze Multiplier | 439.5% | 459.5% | 479.5% | 499.5% | 519.5% | 539.5% | 559.5% | 579.5% | 599.5% | 619.5% | 639.5% | 659.5% | 679.5% | 699.5% | 719.5% | 739.5% |
Energy Cost to Use | 60 |
With enough Energy, press to activate:
Launches a powerful piercing attack in a line, dealing massive Physical DMG.
Character is invulnerable while using this skill.
– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DMG Multiplier | 735.2% | 802.1% | 869.0% | 935.9% | 1002.8% | 1069.7% | 1136.6% | 1203.5% | 1270.4% | 1337.3% | 1404.2% | 1471.1% | 1538.0% | 1604.9% | 1671.8% | 1738.7% |
Daze Multiplier | 196.6% | 205.6% | 214.6% | 223.6% | 232.6% | 241.6% | 250.6% | 259.6% | 268.6% | 277.6% | 286.6% | 295.6% | 304.6% | 313.6% | 322.6% | 331.6% |
When a Chain Attack is triggered, select the character to activate:
Unleashes a powerful piercing attack at surrounding enemies in a large area, dealing massive Physical DMG.
Character is invulnerable while using this skill.
– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DMG Multiplier | 1597.7% | 1743.0% | 1888.3% | 2033.6% | 2178.9% | 2324.2% | 2469.5% | 2614.8% | 2760.1% | 2905.4% | 3050.7% | 3196.0% | 3341.3% | 3486.6% | 3631.9% | 3777.2% |
Daze Multiplier | 190.6% | 199.3% | 208.0% | 216.7% | 225.4% | 234.1% | 242.8% | 251.5% | 260.2% | 268.9% | 277.6% | 286.3% | 295.0% | 303.7% | 312.4% | 321.1% |
When Decibel Rating is at Maximum, press to activate:
Unleashes a powerful piercing attack at surrounding enemies in a large area, dealing massive Physical DMG.
Character is invulnerable while using this skill.
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Increases CRIT Rate by 8%.
Landing a critical hit on an enemy with a Basic Attack, Dodge Counter, or EX Special Attack increases the equipper's ATK by 9% for 6s. The buff duration for different skills are calculated separately.
(If you’re using Ultimate on another character)
Increases PEN Ratio by 8%.
Ultimate DMG increases by 20%. Launching an Ultimate increases the equipper's ATK by 15% for 12s.
Increases PEN Ratio by 8%.
Ultimate DMG increases by 20%. Launching an Ultimate increases the equipper's ATK by 15% for 12s.
(If you’re using Billy’s Ultimate)
Increases CRIT Rate by 8%.
Landing a critical hit on an enemy with a Basic Attack, Dodge Counter, or EX Special Attack increases the equipper's ATK by 9% for 6s. The buff duration for different skills are calculated separately.
Skill Priority
Zenless Zone Zero TGA 2023 Announcement Video
- Trailers
Don’t Get Hit on Your Second Commission~ | Zenless Zone Zero Equalizing Test Trailer
- Teaser
It’s Showtime! | Zenless Zone Zero Billy Character Demo
- Character Demo
1080p Robo Rodeo | Zenless Zone Zero Billy Character Teaser
- Character Teaser
A handsome cyborg with a casual and carefree personality. He's an avid fan of the Starlight Knight show, not only referring to himself as one of the Starlight Knights, but repeating many classic lines from the show. Refers to his pair of special custom-made high-caliber revolvers as "the girls". They appear to have been a gift from an old friend.
He may look unreliable, but once he gets serious Billy can take on any challenge.
When Billy hits an enemy with a Dash Attack or Dodge Counter, he gains an additional 2.7 Energy. Can trigger once every 5s.
Billy's Dodge Counter DMG increases by 25%. Rolling Shots during his Basic Attacks count as dodges, making Billy Invulnerable during skill activation and able to trigger Perfect Dodges. When a Rolling Shot triggers a Perfect Dodge, it will automatically follow up with a Dodge Counter.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Billy hits an enemy with his EX Special Attack, the skill's CRIT Rate increases based on the distance from the enemy. The closer he is to the target, the greater the effect, up to a maximum increase of 32%.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Billy accumulates 10 hits on enemies or triggers a Perfect Dodge, his DMG increases by 6%, stacking up to 5 times and lasting until he's knocked back or launched by an attack.
Billy's DMG increases by 25% when he enters Crouching Shot during his Basic Attack.
The effect ends if he moves, returns to standby, or is knocked back or launched by an attack.
When another character in your squad shares the same Attribute or Faction:
After Billy uses a Chain Attack, the DMG of his next Ultimate is increased by 50%, stacking up to 2 times. This effect resets whenever an Ultimate is activated.
- Crit rate increases by 4.8%
- Core Passive: Steady Shot Skill Lv. +1
Billy's DMG increases by 29.1% when he enters Crouching Shot during his Basic Attack. The effect ends if he moves, returns to standby, or is knocked back or launched by an attack.
- Base ATK increases by 25
- Core Passive: Steady Shot Skill Lv. +1
Billy's DMG increases by 33.3% when he enters Crouching Shot during his Basic Attack. The effect ends if he moves, returns to standby, or is knocked back or launched by an attack.
- Crit Rate increases by 4.8%
- Core Passive: Steady Shot Skill Lv. +1
Billy's DMG increases by 37.5% when he enters Crouching Shot during his Basic Attack. The effect ends if he moves, returns to standby, or is knocked back or launched by an attack.
- Base ATK increases by 25
- Core Passive: Steady Shot Skill Lv. +1
Billy's DMG increases by 41.6% when he enters Crouching Shot during his Basic Attack. The effect ends if he moves, returns to standby, or is knocked back or launched by an attack.
- Crit Rate increases by 4.8%
- Core Passive: Steady Shot Skill Lv. +1
Billy's DMG increases by 45.8% when he enters Crouching Shot during his Basic Attack. The effect ends if he moves, returns to standby, or is knocked back or launched by an attack.
- Base ATK increases by 25
- Core Passive: Steady Shot Skill Lv. +1
Billy's DMG increases by 50% when he enters Crouching Shot during his Basic Attack. The effect ends if he moves, returns to standby, or is knocked back or launched by an attack.
(Any direction) >
>
(Perfect) >
(When Triggering Quick Assist)
(When Triggering Evasive Assist)
(After Evasive Assist)
How much damage an Agent can take before falling in combat
How much damage an Agent deals
Reduces the damage an Agent takes
Hitting enemies increases their Daze, and Impact influences the rate at which Daze Accumulates.
How likely it is for the Agent to land a critical hit
Determines the damage multiplier when landing a critical hit
Anomaly Mastery affects the efficiency of Anomaly Buildup.
Each point in Anomaly Mastery is equivalent to 1% of Anomaly Buildup Rate.
Anomaly Proficiency enhances the damage inflicted by Attribute Anomalies.
Each point in Anomaly Proficiency is equivalent to 1% of Attribute Anomaly DMG.
Ignores a percentage of the target’s DEF based on the PEN Ratio stat when attacking an enemy.
Ignores a set amount of the target’s DEF based on the PEN stat when attacking an enemy.
Energy Regen influences the amount of Energy Agents recover per second in combat.
Energy Generation Rate affects the amount of Energy generated through Energy Regen and from hitting enemies.
Dealing Fire DMG to enemies accumulates Fire Anomaly Buildup, which triggers the Burn effect. Burn deals continuous Fire DMG for a period of time. Inflicting Burn on enemies weak to Fire can interrupt their actions.
Dealing Ice DMG to enemies accumulates Ice Attribute Anomaly, triggering the Freeze and Frostbite effects. Freeze immobilizes enemies, preventing them from taking action for a certain period.
Shatter is activated when Freeze ends, interrupting enemy movement and dealing Ice DMG. Frostbite increases the CRIT DMG taken by the target for a specified duration.
Dealing Electric DMG to enemies accumulates Electric Anomaly Buildup, which triggers the Shock effect.
Shock causes the target to intermittently suffer additional Electric DMG for a period of time when attacked. Inflicting Shock on enemies weak to Electric can interrupt their actions.
Dealing Physical DMG to enemies accumulates Physical Anomaly Buildup, which triggers the Assault and Flinch effects.
Assault interrupts the enemy and deals massive Physical DMG. Flinch increases the Daze the target takes for a period of time.
Dealing Ether DMG to enemies accumulates Ether Anomaly Buildup, which triggers the Corruption effect. Targets attacked during Corruption take bonus Ether DMG intermittently. Inflicting Corruption on enemies weak to Ether can interrupt their actions.
The Specialties (Attack, Stun, Defense, etc) in Zenless do a great job of helping to understand the general idea of what an Agent is best at. However, when taking a deeper look at Agent skills and team compositions, we felt they were lacking critical information to help better understand what an Agent is best at and how to use them.
It’s for this reason we created a set of terms to help everyone understand more about an Agent at a glance. These terms will be updated and evolve as our understanding of the game improves, and we hope you’ll find them useful and informative.
[Position Expertise]
This is the position and primary role that an agent has on a team. While it’s not required to have success, if you want to get the most out of your Agents, it’s best to play them to their strengths.
[Offensive Expertise]
These expertise relate directly to dealing Damage, Daze or Anomaly to the enemy.
[Support Expertise]
These expertise relate to enhancing and protecting your team.
[Mechanic Expertise]
These expertise relate to special or additional mechanics that an agent has access to, or should utilized to meet their full potential.
[Position Expertise] Field Agents are the characters you’ll spend most of your time playing. Optimally, you’ll only run one of these characters on a team. Field Agent’s contribution is best realized when they are on the field.
[Position Expertise] Swap Agents are characters you’ll spend less time playing directly. Optimally, you’ll run two of these characters on a team. A Swap Agent’s contribution is best realized when you switch to them to execute their skills, and then swap back to your Field Agent.
[Offensive Expertise] Agents that deal a large amount of Damage, Daze or Anomaly in a small window.
[Support Expertise] Agents that provide beneficial Buffs to one or more other team members.
[Support Expertise] Agents that inflict detrimental Debuffs to one or more other team members.
[Support Expertise] Agents that provide Energy to one or more other team members.
[Support Expertise] Agents that provide Shields to one or more other team members.
[Mechanic Expertise] Agents that require Timing mechanics to get the full benefit of their skills.
[Mechanic Expertise] Agents that can Parry or Block attacks by using their skills.