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Knowledgebase
Rarity: A Rank
Position: Swap Agent
Faction: Sons of Calydon
Attribute: Physical
Role: Anomaly
Entry

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A Rank Agent
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AGENT INFO
Term Guide

Sons of Calydon

Piper Wheel

Piper

Stat Guide
Faction: Sons of Calydon
Base
Switch pricing
Max Lv. 60
HP 561
ATK 109
DEF 49
Impact 86
CRIT Rate 5%
CRIT DMG 50%
Anomaly Mastery 116
Anomaly Proficiency 118
PEN Ratio 0%
Energy Regen 1.2
HP 6,976
ATK 683
DEF 612
Impact 86
CRIT Rate 5%
CRIT DMG 50%
Anomaly Mastery 116
Anomaly Proficiency 118
PEN Ratio 0%
Energy Regen 1.2
AGENT SKILLS
MINDSCAPE
CORE SKILLS
MOVE LIST
Basic
Dodge
Assist
Special
Chain
Attribute: PhysicalFighting Style: Slash
Basic ATK
Multipliers
Load Up and Roll Out
Attribute: PhysicalFighting Style: Slash

Press Basic Attack to activate:
Unleashes up to 4 slashes, dealing Physical DMG.

Multipliers
Dodge
Handbrake Drift

Press Dodge to activate:
A rapid dodge.
Character is invulnerable while using this skill.

Attribute: PhysicalFighting Style: Slash
Dash ATK
Multipliers
Pedal to the Metal
Attribute: PhysicalFighting Style: Slash

Press Basic Attack during a dodge to activate:
Slashes enemies in front, dealing Physical DMG.

Multipliers
Attribute: PhysicalFighting Style: Slash
Dodge Counter
Multipliers
Power Drift
Attribute: PhysicalFighting Style: Slash

Press Basic Attack during a Perfect Dodge to activate:
Unleash a downward smash attack in front, dealing Physical DMG.
Character is invulnerable while using this skill.

Multipliers
Attribute: PhysicalFighting Style: Slash
Quick Assist
Multipliers
Brake Tap
Attribute: PhysicalFighting Style: Slash

When the on-field character is launched, press Ultimate to activate:
Launches a downward smash attack at enemies in front, dealing Physical DMG.
Character is invulnerable during the attack.

Multipliers
Defensive Assist
Multipliers
Emergency Brake

When the character on field is about to be attacked, press Ultimate to activate:
Parries the enemy's attack, dealing massive Daze.

This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill.

Multipliers
Attribute: PhysicalFighting Style: Slash
Assist Follow-Up
Multipliers
Overtaking Maneuver
Attribute: PhysicalFighting Style: Slash

Press Basic Attack after a Defensive Assist to activate:
Charge and slash enemies in front, dealing Physical DMG.
Character is invulnerable while using this skill.

Multipliers
Tire Spin
Attribute: PhysicalFighting Style: Slash

Press Special to activate:
Piper spins and launches a sweeping slash around her, dealing Physical DMG.

Hold Special to extend the skill duration, unleashing increasingly powerful spinning slashes and increasing the charge level of the skill up to 2 times.

If the skill is used after the first 3 hits of a Basic Attack, Dash Attack, or Dodge Counter, you can quickly activate Special Attack: Tire Spin of an increased charge level. During the skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%.

Multipliers
One Trillion Tons
Attribute: PhysicalFighting Style: Slash

While Special Attack: Tire Spin is active, release Special to trigger a downward smash attack based on the charge level of Special Attack: Tire Spin, dealing Physical DMG.
Character is invulnerable while using this skill.

Multipliers
Attribute: PhysicalFighting Style: Slash
EX-Special
Multipliers
Engine Spin
Attribute: PhysicalFighting Style: Slash

With enough Energy, continue holding Special after Special Attack: Tire Spin reaches maximum charge level to activate:
Rapidly spins, unleashing powerful spinning slashes around her and dealing massive Physical DMG.

This skill consumes Energy continuously for up to 3s.
During the skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%.

Multipliers
Attribute: PhysicalFighting Style: Slash
EX-Special
Multipliers
Really Heavy
Attribute: PhysicalFighting Style: Slash

During EX Special Attack: Engine Spin, release Special to activate:

Piper unleashes a downward smash attack, dealing massive Physical DMG. If the duration of EX Special Attack: Engine Spin reaches its limit or Energy drops to 20, EX Special Attack: Really Heavy will automatically activate.

Character is invulnerable while using this skill.

Multipliers
Attribute: PhysicalFighting Style: Slash
Chain ATK
Multipliers
Buckle Up
Attribute: PhysicalFighting Style: Slash

When a Chain Attack is triggered, select the character to activate:
Unleashes a powerful downward smash at enemies ahead in a large area, dealing massive Physical DMG.

Character is invulnerable while using this skill.

Multipliers
Attribute: PhysicalFighting Style: Slash
Ultimate
Multipliers
Hold~ On~ Tight~
Attribute: PhysicalFighting Style: Slash

When Decibel Rating is at Maximum, press Ultimate to activate:
Rapidly spins, unleashing powerful spinning slashes at enemies in a large area ahead, followed by a downward smash, dealing massive Physical DMG.

Character is invulnerable while using this skill.

Multipliers
Term Guide
Combat Expertise
Expertise
buff
Swap Agent
Buff
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Builds
Build
Overview
Synergies
Teams
Role: Anomaly
Rank A
When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration, allowing several effects to be active at once: Increases the equipper's ATK by 8%, increases the equipper's Anomaly Proficiency by 40, or increases the equipper's Anomaly Buildup Rate by 25%.
When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration, allowing several effects to be active at once: Increases the equipper's ATK by 9.2%, increases the equipper's Anomaly Proficiency by 46, or increases the equipper's Anomaly Buildup Rate by 28%.
When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration, allowing several effects to be active at once: Increases the equipper's ATK by 10.4%, increases the equipper's Anomaly Proficiency by 52, or increases the equipper's Anomaly Buildup Rate by 32%.
When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration, allowing several effects to be active at once: Increases the equipper's ATK by 11.6%, increases the equipper's Anomaly Proficiency by 58, or increases the equipper's Anomaly Buildup Rate by 36%.
When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration, allowing several effects to be active at once: Increases the equipper's ATK by 12%, increases the equipper's Anomaly Proficiency by 64, or increases the equipper's Anomaly Buildup Rate by 40%.
ATK : 10% - 25%
Base ATK : 42 - 624
Piper Wheel
SIGNATURE W-ENGINE

Best Alternative W-Engines

Disk Drive
Disk Drive Stats
Skill Priority
#1
Increases ATK by 12%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.
Increases ATK by 15%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 31 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.
Increases ATK by 18%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 37 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.
Increases ATK by 21%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 43 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.
Increases ATK by 24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.
PEN Ratio : 9.6% - 24%
Base ATK : 46 - 684
MAX Adv. Stat | PEN Ratio : 24%
Base ATK : 684
BASE Adv. Stat | PEN Ratio : 9.6%
Base ATK : 46
#2
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 34, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 38, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 42, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 48, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
ATK : 10% - 25%
Base ATK : 40 - 594
MAX Adv. Stat | ATK : 25%
Base ATK : 594
BASE Adv. Stat | ATK : 10%
Base ATK : 40
#3
When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10% and they deal an additional 15% more DMG to the target.
When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 11.5% and they deal an additional 17.5% more DMG to the target.
When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 13.% and they deal an additional 20% more DMG to the target.
When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 14.5% and they deal an additional 22.5% more DMG to the target.
When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 16% and they deal an additional 25% more DMG to the target.
Anomaly Proficiency : 30 - 75
Base ATK : 40 - 594
MAX Adv. Stat | Anomaly Proficiency : 75
Base ATK : 594
BASE Adv. Stat | Anomaly Proficiency : 30
Base ATK : 40
#4
For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.5% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.
For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.8% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.
For every 10 Energy consumed, the equipper gains a buff that increases ATK by 3.2% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.
For every 10 Energy consumed, the equipper gains a buff that increases ATK by 3.6% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.
For every 10 Energy consumed, the equipper gains a buff that increases ATK by 4% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.
Anomaly Proficiency : 30 - 75
Base ATK : 40 - 594
MAX Adv. Stat | Anomaly Proficiency : 75
Base ATK : 594
BASE Adv. Stat | Anomaly Proficiency : 30
Base ATK : 40

Best Drive Discs

4-PC
A
2-PC :

Increases Anomaly Proficiency by 30.

4-PC :

When an EX Special Attack hits an enemy, reduce the target's Anomaly Buildup RES to the equipper's Attribute by 20% for 8s. This effect does not stack with others of the same attribute.

(If not the primary anomaly character on the team)

2-PC
A
2-PC :

Increases ATK by 10%.

4-PC :

Upon entering combat or switching in, its user's ATK increases by 25% for 10s. This effect can trigger once every 20s.

4-PC
B
2-PC :

Increases Physical DMG by 10%.

4-PC :

Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% additional DMG to the target for 12s.

(If the primary anomaly character on the team)

4-PC
B
2-PC :

Increases Anomaly Proficiency by 30.

4-PC :

When an EX Special Attack hits an enemy, reduce the target's Anomaly Buildup RES to the equipper's Attribute by 20% for 8s. This effect does not stack with others of the same attribute.

Skill Priority

& STATS
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