SENPAI LIFE
Knowledgebase
Rarity: A Rank
Position: Swap Agent
Faction: Sons of Calydon
Attribute: Fire
Role: Support
Entry

An honored guest just arrived. Allow me, Lady Lucy, to entertain you!

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A Rank Agent
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AGENT INFO
Term Guide

Sons of Calydon

Luciana de Montefio

Lucy

Stat Guide
Faction: Sons of Calydon
Base
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Max Lv. 60
HP 645
ATK 95
DEF 49
Impact 86
CRIT Rate 5%
CRIT DMG 50%
Anomaly Mastery 94
Anomaly Proficiency 93
PEN Ratio 0%
Energy Regen 1.2
HP 8,025
ATK 583
DEF 612
Impact 86
CRIT Rate 5%
CRIT DMG 50%
Anomaly Mastery 94
Anomaly Proficiency 93
PEN Ratio 0%
Energy Regen 1.2
AGENT SKILLS
MINDSCAPE
CORE SKILLS
MOVE LIST
Basic
Dodge
Assist
Special
Chain
Attribute: Fire Attribute: PhysicalFighting Style: Strike
Basic ATK
Multipliers
Lady’s Bat
Attribute: Fire Attribute: PhysicalFighting Style: Strike

Press Basic Attack to activate:
Strike forward up to 4 times, dealing Physical DMG and Fire DMG.
When Lucy uses her fourth Basic Attack, the currently on-field guard boars will launch Guard Boars: Spinning Swing! together.

Multipliers
Basic ATK
Multipliers
Guard Boars: To Arms!

In combat, the guard boars will randomly use a baseball bat, boxing gloves, or a slingshot to automatically attack enemies, dealing Physical DMG.

Multipliers
Basic ATK
Multipliers
Guard Boars: Spinning Swing!

When Lucy uses the fourth Basic Attack, or when she gains the Cheer On! status, the guard boars will whirl their baseball bats in a continuous motion, dealing Physical DMG to nearby enemies. If the attack cannot be executed immediately, the guard boars will remember the required number of times to execute it.

Multipliers
Dodge
Foul Ball!

Press Dodge to activate:
A rapid dodge.
Character is invulnerable while using this skill.

Dash ATK
Multipliers
Fearless Boar!

Press Basic Attack during dodge to activate:
Rapidly strikes enemies in front, dealing Physical DMG.

Multipliers
Dodge Counter
Multipliers
Returning Tusk!

Press Basic Attack during a perfect dodge to activate:
Strike enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.

Multipliers
Quick Assist
Multipliers
Hit By Pitch!

When the on-field character is launched, press Ultimate to activate:
Strikes enemies in front, dealing Fire DMG.
Character is invulnerable during the attack.

Multipliers
Defensive Assist
Multipliers
Safe on Base!

When the character on field is about to be attacked, press Ultimate to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.

Multipliers
Assist Follow-Up
Multipliers
Scored a Run!

Press Basic Attack after a Defensive Assist to activate:
Strikes enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.

Multipliers
Solid Hit!

Press Special to activate:
Recall a guard boar and launch it as a Line Drive. The guard boar will cause an explosion upon hitting enemies or walls, dealing Fire DMG.

Hold Special to activate:
Recall a guard boar and launch it as a Fly Ball. The guard boar will cause an explosion upon landing, dealing Fire DMG.

Multipliers
EX-Special
Multipliers
Home Run!

With enough Energy, press Special to activate:
Recall a guard boar and launch it as a Line Drive. The guard boar will cause an explosion upon hitting enemies or walls, dealing massive Fire DMG. Character is invulnerable while using this skill.

With enough Energy, hold Special to activate:
Recall a guard boar and launch it as a Fly Ball. The guard boar will cause an explosion upon landing, dealing massive Fire DMG. Character is invulnerable while using this skill.

Multipliers
EX-Special
Multipliers
Cheer On!

After using EX Special Attack, when a guard boar triggers an explosion, it will apply the Cheer On! status to all allies, Bangboo, and the guard boars themselves.

While under the Cheer On! status, allies' ATK increases by (this skill level * 0.8 + 13 )% of Lucy's ATK + (this skill level * 4 + 40), up to a maximum of 600. The Cheer On! status lasts for 10s when a Line Drive is hit, and 15s when a Fly Ball is hit. Repeated triggers reset the duration.

Multipliers
Chain ATK
Multipliers
Grand Slam!

When a Chain Attack is triggered, select the character to activate:
Lucy jumps up and sends a guard boar at enemies in front in a large area, dealing massive Fire DMG.

Character is invulnerable while using this skill.

Multipliers
Attribute: FireFighting Style: Strike
Ultimate
Multipliers
Walk-Off Home Run!
Attribute: FireFighting Style: Strike

When Decibel Rating is at Maximum, press Ultimate to activate:
Launch all guard boars sequentially, dealing massive Fire DMG in a large area to enemies ahead.

While using this skill, other squad members recover 10 Energy, and the next character to switch in gains an additional 20 Energy.
Character is invulnerable while using this skill.

Multipliers
Term Guide
Combat Expertise
Expertise
buff
Swap Agent
Buff
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Builds
Build
Overview
Synergies
Teams
Role: Support
Rank A
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 2.5% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 2.8% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 3.2% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 3.6% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 4% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
Energy Regen : 20% - 50%
Base ATK : 42 - 624
Luciana de Montefio
SIGNATURE W-ENGINE

Best Alternative W-Engines

Disk Drive
Disk Drive Stats
Skill Priority
#1
While off-field, the equipper's Energy Regen increases by 0.6/s. Attacks from the equipper enhance the squad's DMG against a struck target by 10% for 3 seconds. During this period, this effect is further increased by 1.7% every 0.5s, up to a maximum additional increase of 10.2%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
While off-field, the equipper's Energy Regen increases by 00.75/s. Attacks from the equipper enhance the squad's DMG against a struck target by 12.5% for 3 seconds. During this period, this effect is further increased by 2% every 0.5s, up to a maximum additional increase of 12%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
While off-field, the equipper's Energy Regen increases by 0.9/s. Attacks from the equipper enhance the squad's DMG against a struck target by 15% for 3 seconds. During this period, this effect is further increased by 2.5% every 0.5s, up to a maximum additional increase of 15%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
While off-field, the equipper's Energy Regen increases by 1.05/s. Attacks from the equipper enhance the squad's DMG against a struck target by 17.5% for 3 seconds. During this period, this effect is further increased by 3% every 0.5s, up to a maximum additional increase of 18%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
While off-field, the equipper's Energy Regen increases by 1.2/s. Attacks from the equipper enhance the squad's DMG against a struck target by 20% for 3 seconds. During this period, this effect is further increased by 3.3% every 0.5s, up to a maximum additional increase of 19.8%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
PEN Ratio : 9.6% - 24%
Base ATK : 46 - 684
MAX Adv. Stat | PEN Ratio : 24%
Base ATK : 684
BASE Adv. Stat | PEN Ratio : 9.6%
Base ATK : 46
#2
Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 20 (Dodge) | 25 (Special) | 30 (Assist) | 35(Chain) more Decibels and generates 0.7 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of the others. Passive effects of the same name do not stack.
Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 23 (Dodge) | 28.5 (Special) | 34.5 (Assist) | 40 (Chain) more Decibels and generates 0.8 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of the others. Passive effects of the same name do not stack.
Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 26 (Dodge) | 32 (Special) | 39 (Assist) | 45 (Chain) more Decibels and generates 0.9 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of the others. Passive effects of the same name do not stack.
Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 29 (Dodge) | 35.5 (Special) | 43.5 (Assist) | 50 (Chain) more Decibels and generates 1Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of the others. Passive effects of the same name do not stack.
Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 32 (Dodge) | 40 (Special) | 48 (Assist) | 55 (Chain) more Decibels and generates 1.1 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of the others. Passive effects of the same name do not stack.
PEN Ratio : 8% - 20%
Base ATK : 40 - 594
MAX Adv. Stat | PEN Ratio : 20%
Base ATK : 594
BASE Adv. Stat | PEN Ratio : 8%
Base ATK : 40
#3
Increases Ice DMG by 15%. When launching an EX Special Attack, all squad members' ATK increases by 2% for 12s, stacking up to 4 times. Repeated triggers reset the duration. Passive effects of the same name do not stack.
Increases Ice DMG by 17.5%. When launching an EX Special Attack, all squad members' ATK increases by 2.3% for 12s, stacking up to 4 times. Repeated triggers reset the duration. Passive effects of the same name do not stack.
Increases Ice DMG by 20%. When launching an EX Special Attack, all squad members' ATK increases by 2.6% for 12s, stacking up to 4 times. Repeated triggers reset the duration. Passive effects of the same name do not stack.
Increases Ice DMG by 22%. When launching an EX Special Attack, all squad members' ATK increases by 2.9% for 12s, stacking up to 4 times. Repeated triggers reset the duration. Passive effects of the same name do not stack.
Increases Ice DMG by 24%. When launching an EX Special Attack, all squad members' ATK increases by 3.2% for 12s, stacking up to 4 times. Repeated triggers reset the duration. Passive effects of the same name do not stack.
ATK : 10% - 25%
Base ATK : 42 - 624
MAX Adv. Stat | ATK : 25%
Base ATK : 624
BASE Adv. Stat | ATK : 10%
Base ATK : 42
#4
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 12% for 12s. Passive effects of the same name do not stack.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 13.5% for 12s. Passive effects of the same name do not stack.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 15.5% for 12s. Passive effects of the same name do not stack.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 17.5% for 12s. Passive effects of the same name do not stack.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 20% for 12s. Passive effects of the same name do not stack.
Energy Regen : 20% - 50%
Base ATK : 40 - 594
MAX Adv. Stat | Energy Regen : 50%
Base ATK : 594
BASE Adv. Stat | Energy Regen : 20%
Base ATK : 40

Best Drive Discs

4-PC
A
2-PC :

Increases ATK by 10%.

4-PC :

Upon entering combat or switching in, its user's ATK increases by 25% for 10s. This effect can trigger once every 20s.

(If not ATK buff capped)

2-PC
A
2-PC :

Energy Regen increases by 20%.

4-PC :

Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

4-PC
B
2-PC :

Energy Regen increases by 20%.

4-PC :

Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

(If ATK buff capped)

2-PC
B
2-PC :

Increases ATK by 10%.

4-PC :

Upon entering combat or switching in, its user's ATK increases by 25% for 10s. This effect can trigger once every 20s.

Skill Priority

& STATS
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Synergy Match
Agent Synergies
Coming Soon
绝区零
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An honored guest just arrived. Allow me, Lady Lucy, to entertain you!

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