"I'm kind of a math nerd, but that doesn't stop me from beating on some thugs."— Ben Bigger "Ahem, hello, I was invited to represent Belobog Industries' management in this interview. I'm Ben Bigger. Oh... I won't eat you, there's no need to play dead."
Press to activate:
A rapid dodge.
Character is invulnerable while using this skill.
When the character on field is about to be attacked, press to activate:
Parries the enemy's attack, dealing massive Daze.
This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill.
Press to activate:
Ben lifts his weapon, blocking the enemy's attack before unleashing a forward strike, dealing Physical DMG. Successfully blocking an attack enhances the power of this skill and triggers Block Counter, dealing massive Physical DMG.
Hold to remain in the Blocking stance.
While in the Blocking stance, Ben gains a Shield that weakens over time.
After leaving the blocking stance, the Shield is removed and recovers over time.
The Shield cannot exceed 16% of Ben's Max HP.
Ben is invulnerable when activating Block.
Anti-Interrupt level is increased while launching strikes.
With enough Energy, press to activate:
Ben lifts his weapon, blocking the enemy's attacks before unleashing a forward strike, dealing Fire DMG. Successfully blocking an attack enhances the power of this skill and triggers Block Counter, dealing massive Fire DMG.
Hold to remain in the Blocking stance.
While in the Blocking stance, Ben gains a Shield that weakens over time.
After leaving the blocking stance, the Shield is removed and recovers over time.
The Shield cannot exceed 16% of Ben's Max HP.
When this skill is activated, the Shield is restored to its maximum value.
After activating the skill, press again to follow up with a powerful forward strike, dealing massive Fire DMG.
Ben is invulnerable when activating Block.
Ben is invulnerable while launching strikes.
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Energy Regen increases by 20%.
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.
(Support and shields)
Increases DEF by 16%.
Upon receiving an enemy attack and losing HP, the equipper takes 40% less DMG for 2.5s. This effect can trigger once every 15s.
Increases Impact by 6%.
Basic Attacks, Dash Attacks, and Dodge Counters inflict 20% more Daze to the main target.
(For daze support)
Increases DEF by 16%.
Upon receiving an enemy attack and losing HP, the equipper takes 40% less DMG for 2.5s. This effect can trigger once every 15s.
Skill Priority
Don’t Get Hit on Your Second Commission~ | Zenless Zone Zero Equalizing Test Trailer
- Teaser
Put on Your Safety Helmet, We’re Heading Out! | Zenless Zone Zero Equalizing Test Teaser
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Just Another Day at the Video Store | TGS 2022 Special Debut Video
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3, 2, 1… 11 | Z·Z·Z Brand New Combat Trailer
- Trailers
"I'm kind of a math nerd, but that doesn't stop me from beating on some thugs."— Ben Bigger "Ahem, hello, I was invited to represent Belobog Industries' management in this interview. I'm Ben Bigger. Oh... I won't eat you, there's no need to play dead."
When successfully Blocking an enemy with Ben's Special Attack or EX Special Attack, the DMG dealt by the blocked enemy is reduced by 30% for 15s.
When successfully triggering a Block Counter during Ben's Special Attack or EX Special Attack, inflict an additional 300% of Ben's DEF as DMG.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When successfully blocking enemy DMG with Ben's invulnerable effect during his Special Attack or EX Special Attack, the following counter deals 30% more DMG.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
After launching an attack or follow-up attack during Ben's EX Special Attack, Daze inflicted by Basic Attacks, Dash Attack, and Dodge Counter is increased by 20%, lasting 12s.
Ben's ATK increases with his DEF. He gains 40% of his DEF as ATK.
When Ben launches a follow-up attack during his EX Special Attack, all squad members gain a Shield of 15% of his DEF +100, lasting for 30s.
When another character in your squad shares the same Attribute or Faction:
While the Shield from Core Passive: Guardian is in effect, the character's CRIT Rate is increased by 16%.
- Base Energy regen increases by 0.12/s
- Core Passive: Guardian Skill Lv. +1
Ben's ATK increases with his DEF. He gains 46% of his DEF as ATK
When Ben launches a follow-up attack during his EX Special Attack, all squad members gain a Shield of 17.5% of his DEF +220, lasting for 30s.
- Base ATK increases by 25
- Core Passive: Guardian Skill Lv. +1
Ben's ATK increases with his DEF. He gains 52% of his DEF as ATK.
When Ben launches a follow-up attack during his EX Special Attack, all squad members gain a Shield of 20% of his DEF +330, lasting for 30s.
- Base Energy regen increases by 0.12/s
- Core Passive: Guardian Skill Lv. +1
Ben's ATK increases with his DEF. He gains 60% of his DEF as ATK
When Ben launches a follow-up attack during his EX Special Attack, all squad members gain a Shield of 22.5% of his DEF +460, lasting for 30s.
- Base ATK increases by 25
- Core Passive: Guardian Skill Lv. +1
Ben's ATK increases with his DEF. He gains 66% of his DEF as ATK
When Ben launches a follow-up attack during his EX Special Attack, all squad members gain a Shield of 25% of his DEF +500, lasting for 30s.
- Base Energy regen increases by 0.12/s
- Core Passive: Guardian Skill Lv. +1
Ben's ATK increases with his DEF. He gains 72% of his DEF as ATK
When Ben launches a follow-up attack during his EX Special Attack, all squad members gain a Shield of 27.5% of his DEF +525, lasting for 30s.
- Base ATK increases by 25
- Core Passive: Guardian Skill Lv. +1
Ben's ATK increases with his DEF. He gains 80% of his DEF as ATK
When Ben launches a follow-up attack during his EX Special Attack, all squad members gain a Shield of 30% of his DEF +550, lasting for 30s.
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(Perfect) >
(When Triggering Quick Assist)
(When Triggering Defensive Assist)
(After Defensive Assist)
How much damage an Agent can take before falling in combat
How much damage an Agent deals
Reduces the damage an Agent takes
Hitting enemies increases their Daze, and Impact influences the rate at which Daze Accumulates.
How likely it is for the Agent to land a critical hit
Determines the damage multiplier when landing a critical hit
Anomaly Mastery affects the efficiency of Anomaly Buildup.
Each point in Anomaly Mastery is equivalent to 1% of Anomaly Buildup Rate.
Anomaly Proficiency enhances the damage inflicted by Attribute Anomalies.
Each point in Anomaly Proficiency is equivalent to 1% of Attribute Anomaly DMG.
Ignores a percentage of the target’s DEF based on the PEN Ratio stat when attacking an enemy.
Ignores a set amount of the target’s DEF based on the PEN stat when attacking an enemy.
Energy Regen influences the amount of Energy Agents recover per second in combat.
Energy Generation Rate affects the amount of Energy generated through Energy Regen and from hitting enemies.
Dealing Fire DMG to enemies accumulates Fire Anomaly Buildup, which triggers the Burn effect. Burn deals continuous Fire DMG for a period of time. Inflicting Burn on enemies weak to Fire can interrupt their actions.
Dealing Ice DMG to enemies accumulates Ice Attribute Anomaly, triggering the Freeze and Frostbite effects. Freeze immobilizes enemies, preventing them from taking action for a certain period.
Shatter is activated when Freeze ends, interrupting enemy movement and dealing Ice DMG. Frostbite increases the CRIT DMG taken by the target for a specified duration.
Dealing Electric DMG to enemies accumulates Electric Anomaly Buildup, which triggers the Shock effect.
Shock causes the target to intermittently suffer additional Electric DMG for a period of time when attacked. Inflicting Shock on enemies weak to Electric can interrupt their actions.
Dealing Physical DMG to enemies accumulates Physical Anomaly Buildup, which triggers the Assault and Flinch effects.
Assault interrupts the enemy and deals massive Physical DMG. Flinch increases the Daze the target takes for a period of time.
Dealing Ether DMG to enemies accumulates Ether Anomaly Buildup, which triggers the Corruption effect. Targets attacked during Corruption take bonus Ether DMG intermittently. Inflicting Corruption on enemies weak to Ether can interrupt their actions.
The Specialties (Attack, Stun, Defense, etc) in Zenless do a great job of helping to understand the general idea of what an Agent is best at. However, when taking a deeper look at Agent skills and team compositions, we felt they were lacking critical information to help better understand what an Agent is best at and how to use them.
It’s for this reason we created a set of terms to help everyone understand more about an Agent at a glance. These terms will be updated and evolve as our understanding of the game improves, and we hope you’ll find them useful and informative.
[Position Expertise]
This is the position and primary role that an agent has on a team. While it’s not required to have success, if you want to get the most out of your Agents, it’s best to play them to their strengths.
[Offensive Expertise]
These expertise relate directly to dealing Damage, Daze or Anomaly to the enemy.
[Support Expertise]
These expertise relate to enhancing and protecting your team.
[Mechanic Expertise]
These expertise relate to special or additional mechanics that an agent has access to, or should utilized to meet their full potential.
[Position Expertise] Field Agents are the characters you’ll spend most of your time playing. Optimally, you’ll only run one of these characters on a team. Field Agent’s contribution is best realized when they are on the field.
[Position Expertise] Swap Agents are characters you’ll spend less time playing directly. Optimally, you’ll run two of these characters on a team. A Swap Agent’s contribution is best realized when you switch to them to execute their skills, and then swap back to your Field Agent.
[Offensive Expertise] Agents that deal a large amount of Damage, Daze or Anomaly in a small window.
[Support Expertise] Agents that provide beneficial Buffs to one or more other team members.
[Support Expertise] Agents that inflict detrimental Debuffs to one or more other team members.
[Support Expertise] Agents that provide Energy to one or more other team members.
[Support Expertise] Agents that provide Shields to one or more other team members.
[Mechanic Expertise] Agents that require Timing mechanics to get the full benefit of their skills.
[Mechanic Expertise] Agents that can Parry or Block attacks by using their skills.