– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st-Hit DMG Multiplier | 34.4% | 37.6% | 40.8% | 44.0% | 47.2% | 50.4% | 53.6% | 56.8% | 60.0% | 63.2% | 66.4% | 69.6% | 72.8% | 76.0% | 79.2% | 82.4% |
2nd-Hit DMG Multiplier | 41.2% | 45.0% | 48.8% | 52.6% | 56.4% | 60.2% | 64.0% | 67.8% | 71.6% | 75.4% | 79.2% | 83.0% | 86.8% | 90.6% | 94.4% | 98.2% |
2nd-Hit Charged DMG Multiplier | 56.4% | 61.6% | 66.8% | 72.0% | 77.2% | 82.4% | 87.6% | 92.8% | 98.0% | 103.2% | 108.4% | 113.6% | 118.8% | 124.0% | 129.2% | 134.4% |
3rd-Hit DMG Multiplier | 102.8% | 112.2% | 121.6% | 131.0% | 140.4% | 149.8% | 159.2% | 168.6% | 178.0% | 187.4% | 196.8% | 206.2% | 215.6% | 225.0% | 234.4% | 243.8% |
4th-Hit DMG Multiplier | 213.4% | 232.8% | 252.2% | 271.6% | 291.0% | 310.4% | 329.8% | 349.2% | 368.6% | 388.0% | 407.4% | 426.8% | 446.2% | 465.6% | 485.0% | 504.4% |
1st-Hit Daze Multiplier | 17.2% | 18.0% | 18.8% | 19.6% | 20.4% | 21.2% | 22.0% | 22.8% | 23.6% | 24.4% | 25.2% | 26.0% | 26.8% | 27.6% | 28.4% | 29.2% |
2nd-Hit Daze Multiplier | 34.4% | 36.0% | 37.6% | 39.2% | 40.8% | 42.4% | 44.0% | 45.6% | 47.2% | 48.8% | 50.4% | 52.0% | 53.6% | 55.2% | 56.8% | 58.4% |
3rd-Hit Daze Multiplier | 82.3% | 86.1% | 89.9% | 93.7% | 97.5% | 101.3% | 105.1% | 108.9% | 112.7% | 116.5% | 120.3% | 124.1% | 127.9% | 131.7% | 135.5% | 139.3% |
4th-Hit Daze Multiplier | 167.6% | 175.3% | 183.0% | 190.7% | 198.4% | 206.1% | 213.8% | 221.5% | 229.2% | 236.9% | 244.6% | 252.3% | 260.0% | 267.7% | 275.4% | 283.1% |
A model soldier who follows orders and stays loyal to the mission... At least that's what Soldier 11 demands of herself.
Weapons don't need emotions, and need only follow orders... At least that's what Soldier 11 tells herself.
No matter how strong the enemy, just get fired up and face it head on... At least that's what Soldier 11 does.
She's shed her weakness along with her name, leaving only resolve... At least that's what Soldier 11 thinks.
– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st-Hit DMG Multiplier | 55.1% | 60.2% | 65.3% | 70.4% | 75.5% | 80.6% | 85.7% | 90.8% | 95.9% | 101.0% | 106.1% | 111.2% | 116.3% | 121.4% | 126.5% | 131.6% |
2nd-Hit DMG Multiplier | 57.2% | 62.4% | 67.6% | 72.8% | 78.0% | 83.2% | 88.4% | 93.6% | 98.8% | 104.0% | 109.2% | 114.4% | 119.6% | 124.8% | 130.0% | 135.2% |
3rd-Hit DMG Multiplier | 132.0% | 144.0% | 156.0% | 168.0% | 180.0% | 192.0% | 204.0% | 216.0% | 228.0% | 240.0% | 252.0% | 264.0% | 276.0% | 288.0% | 300.0% | 312.0% |
4th-Hit DMG Multiplier | 340.7% | 371.7% | 402.7% | 433.7% | 464.7% | 495.7% | 526.7% | 557.7% | 588.7% | 619.7% | 650.7% | 681.7% | 712.7% | 743.7% | 774.7% | 805.7% |
1st-Hit Daze Multiplier | 18.0% | 18.0% | 19.8% | 20.7% | 21.6% | 22.5% | 23.4% | 24.3% | 25.2% | 26.1% | 27.0% | 27.9% | 28.8% | 29.7% | 30.6% | 31.5% |
2nd-Hit Daze Multiplier | 33.6% | 35.2% | 36.8% | 38.4% | 40.0% | 41.6% | 43.2% | 44.8% | 46.4% | 48.0% | 49.6% | 51.2% | 52.8% | 54.4% | 56.0% | 57.6% |
3rd-Hit Daze Multiplier | 75.2% | 78.7% | 82.2% | 85.7% | 89.2% | 92.7% | 96.2% | 99.7% | 103.2% | 106.7% | 110.2% | 113.7% | 117.2% | 120.7% | 124.2% | 127.7% |
4th-Hit Daze Multiplier | 192.0% | 200.7% | 209.6% | 218.4% | 227.2% | 236.0% | 244.8% | 253.6% | 262.4% | 271.2% | 280.0% | 288.8% | 297.6% | 306.4% | 315.2% | 324.0% |
Press at the right moment to activate:
Unleashes a set of more powerful slashes, dealing Fire DMG.
Press to activate:
A rapid dodge.
Character is invulnerable while using this skill.
– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DMG Multiplier | 68.3% | 74.6% | 80.9% | 87.2% | 93.5% | 99.8% | 106.1% | 112.4% | 118.7% | 125.0% | 131.3% | 137.6% | 143.9% | 150.2% | 156.5% | 162.8% |
Daze Multiplier | 34.2% | 35.8% | 37.4% | 39.0% | 40.6% | 42.2% | 43.8% | 45.4% | 47.0% | 48.6% | 50.2% | 51.8% | 53.4% | 55.0% | 56.6% | 58.2% |
Press during a dodge to activate:
Slashes enemies in front, dealing Physical DMG.
– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DMG Multiplier | 78.8% | 86.0% | 93.2% | 100.3% | 107.6 | 114.8% | 122.0% | 129.2% | 136.4% | 143.6% | 150.8% | 158.0% | 165.2% | 172.4% | 179.6% | 186.8% |
Daze Multiplier | 78.8% | 82.4% | 86.0% | 89.6% | 93.2% | 96.8% | 100.3 | 104.0% | 107.6% | 111.2% | 114.8% | 118.4% | 122.0% | 125.6% | 129.2% | 132.8% |
Press during a dodge to activate:
Slashes enemies in front, dealing Fire DMG.
– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DMG Multiplier | 262.0% | 285.9% | 309.8% | 333.7% | 357.6% | 381.5% | 405.4% | 429.3% | 453.2% | 477.1% | 501.0% | 524.9% | 548.8% | 572.7% | 596.6% | 620.5% |
Daze Multiplier | 225.8% | 236.1% | 246.4% | 256.7% | 267.0% | 277.3% | 287.6% | 297.9% | 308.2% | 318.5% | 328.8% | 339.1% | 349.4% | 359.7% | 370.0% | 380.3% |
Press during a Perfect Dodge to activate:
Executes a powerful slash against enemies in front, dealing massive Fire DMG.
Character is invulnerable while using this skill.
– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DMG Multiplier | 120.8% | 131.8% | 142.8% | 153.8% | 164.8% | 175.8% | 186.8% | 197.8% | 208.8% | 219.8% | 230.8% | 241.8% | 252.8% | 263.8% | 274.8% | 285.8% |
Daze Multiplier | 120.8% | 126.3% | 131.8% | 137.3% | 142.8% | 148.3% | 153.8% | 159.3% | 164.8% | 170.3% | 175.8% | 181.3% | 186.8% | 192.3% | 197.8% | 203.3% |
When the on-field character is launched, press to activate:
Slashes enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Light Daze Multiplier | 259.0% | 270.8% | 282.6% | 294.4% | 306.2% | 318.0% | 329.8% | 341.6% | 353.4% | 365.2% | 377.0% | 388.8% | 400.6% | 412.4% | 424.2% | 436.0% |
Heavy Daze Multiplier | 327.3% | 342.2% | 357.1% | 372.0% | 386.9% | 401.8% | 416.7% | 431.6% | 446.5% | 461.4% | 476.3% | 491.2% | 506.1% | 521.0% | 535.9% | 550.8% |
Chain Daze Multiplier | 159.3% | 166.6% | 173.9% | 181.2% | 188.5% | 195.8% | 203.0% | 210.2% | 217.4% | 224.6% | 231.8% | 239.0% | 246.2% | 253.4% | 260.6% | 267.8% |
When the character on field is about to be attacked, press to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill
– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DMG Multiplier | 383.7% | 418.6% | 453.5% | 488.4% | 523.3% | 558.2% | 593.1% | 628.0% | 662.9% | 697.8% | 732.7% | 767.6% | 802.5% | 837.4% | 872.3% | 907.2% |
Daze Multiplier | 335.5% | 350.8% | 366.1% | 381.4% | 396.7% | 412.0% | 427.3% | 442.6% | 457.9% | 473.2% | 488.5% | 503.8% | 519.1% | 534.4% | 549.7% | 565.0% |
Press after a Defensive Assist to activate:
Charge and cross slash enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DMG Multiplier | 52.6% | 57.4% | 62.2% | 67.0% | 71.8% | 76.6% | 81.4% | 86.2% | 91.0% | 95.8% | 100.6% | 105.4% | 110.2% | 115.0% | 119.8% | 124.6% |
Daze Multiplier | 52.6% | 55.0% | 57.4% | 59.8% | 62.2% | 64.6% | 67.0% | 69.4% | 71.8% | 74.2% | 76.6% | 79.0% | 81.4% | 83.8% | 86.2% | 88.6% |
Press to activate:
Slashes enemies nearby, dealing Fire DMG.
Anti-Interrupt level is increased while using this skill.
– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DMG Multiplier | 675.0% | 736.4% | 797.8% | 859.2% | 920.6% | 982.0% | 1043.4% | 1104.8% | 1166.2% | 1227.6% | 1289.0% | 1350.4% | 1411.8% | 1473.2% | 1534.6% | 1596.0% |
Daze Multiplier | 543.5% | 568.3% | 593.1% | 617.9% | 642.7% | 667.5% | 692.3% | 717.1% | 741.9% | 766.7% | 791.5% | 816.3% | 841.1% | 865.9% | 890.7% | 915.5% |
Energy Cost | 80 |
With enough Energy, press to activate:
Slashes enemies nearby, dealing massive Fire DMG.
Character is invulnerable while using this skill.
After using this skill, Soldier 11's Basic Attacks and Dash Attacks will trigger Fire Suppression for up to 15s or 8 times.
– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DMG Multiplier | 632.5% | 690.0% | 747.5% | 805.0% | 862.5% | 920.0% | 977.5% | 1035.0% | 1092.5% | 1150.0% | 1207.5% | 1265.0% | 1322.5% | 1380.0% | 1437.5% | 1495.0% |
Daze Multiplier | 213.6% | 223.4% | 233.2% | 243.0% | 252.8% | 262.6% | 272.4% | 282.2% | 292.0% | 301.8% | 311.6% | 321.4% | 331.2% | 341.0% | 350.8% | 360.6% |
When a Chain Attack is triggered, select the character to activate:
Unleashes a powerful upward slash at enemies in a small area, dealing massive Fire DMG. Character is invulnerable while using this skill.
After using this skill, Soldier 11's Basic Attacks and Dash Attacks trigger Fire Suppression for the next 15s, up to 8 times.
– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DMG Multiplier | 2103.0% | 2294.0% | 2485.4% | 2676.6% | 2867.8% | 3059.0% | 3250.1% | 3441.4% | 3632.6% | 3823.8% | 4015.0% | 4206.2% | 4397.4% | 4588.6% | 4779.8% | 4971.0% |
Daze Multiplier | 285.0% | 298.0% | 311.0% | 324.0% | 337.0% | 350.0% | 363.0% | 376.0% | 389.0% | 402.0% | 415.0% | 428.0% | 441.0% | 454.0% | 467.0% | 480.0% |
When Decibel Rating is at to activate:
Unleashes a powerful upward slash at enemies in a small area, dealing massive Fire DMG. Character is invulnerable while using this skill.
After using this skill, Soldier 11's Basic Attacks and Dash Attacks trigger Fire Suppression for the next 15s, up to 8 times.
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Increases Fire DMG by 10%.
Upon hitting a Burning enemy, the equipper's CRIT Rate is increased by 28% for 8s.
Increases CRIT Rate by 8%.
Landing a critical hit on an enemy with a Basic Attack, Dodge Counter, or EX Special Attack increases the equipper's ATK by 9% for 6s. The buff duration for different skills are calculated separately.
Skill Priority
A model soldier who follows orders and stays loyal to the mission... At least that's what Soldier 11 demands of herself.
Weapons don't need emotions, and need only follow orders... At least that's what Soldier 11 tells herself.
No matter how strong the enemy, just get fired up and face it head on... At least that's what Soldier 11 does.
She's shed her weakness along with her name, leaving only resolve... At least that's what Soldier 11 thinks.
When Soldier 11 enters combat or switches in, if her Energy is less than 40, her Energy is recovered to 80. Can trigger once every 50s.
When triggering Fire Suppression, Basic Attack, Dash Attack, and Dodge Counter DMG increases by 3%, up to 12 stacks, lasting 15s, with the duration of each stack calculated separately.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
If Fire Suppression is triggered during the 1st, 2nd, or 3rd hit of Soldier 11's Basic Attack or a Dash Attack, Anti-Interrupt Level increases and DMG received is reduced by 18% during skill activation.
If Fire Suppression is triggered during the 4th hit of her Basic Attack, she becomes invulnerable during skill activation.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Soldier 11 uses her EX Special Attack, Chain Attack, or Ultimate, she gains 8 stacks of Charge (max 8 stacks).
When Fire Suppression is triggered, 1 stack of Charge is consumed, causing the current move to ignore 25% of the target's Fire RES.
When triggering Fire Suppression during a Basic Attack or Dash Attack, increase that attack's DMG by 35%
When another character in your squad shares the same Attribute or Faction:
Soldier 11 deals 10% more Fire DMG. When attacking Stunned enemies, this effect is further enhanced by an additional 22.5%.
- Crit Rate increases by 4.8%
- Core Passive: Heatwave Skill Lv. +1
When triggering Fire Suppression during a Basic Attack or Dash Attack, increase that attack's DMG by 40.8%.
- Base ATK increases by 25
- Core Passive: Heatwave Skill Lv. +1
When triggering Fire Suppression during a Basic Attack or Dash Attack, increase that attack's DMG by 46.6%.
- Crit Rate increases by 4.8%
- Core Passive: Heatwave Skill Lv. +1
When triggering Fire Suppression during a Basic Attack or Dash Attack, increase that attack's DMG by 52.5%.
- Base ATK increases by 25
- Core Passive: Heatwave Skill Lv. +1
When triggering Fire Suppression during a Basic Attack or Dash Attack, increase that attack's DMG by 58.3%.
- Crit Rate increases by 4.8%
- Core Passive: Heatwave Skill Lv. +1
When triggering Fire Suppression during a Basic Attack or Dash Attack, increase that attack's DMG by 64.1%.
- Base ATK increases by 25
- Core Passive: Heatwave Skill Lv. +1
When triggering Fire Suppression during a Basic Attack or Dash Attack, increase that attack's DMG by 70%.
> (Perfect timing)
>
(Perfect) >
(When Triggering Quick Assist)
(When Triggering Defensive Assist)
(After Defensive Assist)
How much damage an Agent can take before falling in combat
How much damage an Agent deals
Reduces the damage an Agent takes
Hitting enemies increases their Daze, and Impact influences the rate at which Daze Accumulates.
How likely it is for the Agent to land a critical hit
Determines the damage multiplier when landing a critical hit
Anomaly Mastery affects the efficiency of Anomaly Buildup.
Each point in Anomaly Mastery is equivalent to 1% of Anomaly Buildup Rate.
Anomaly Proficiency enhances the damage inflicted by Attribute Anomalies.
Each point in Anomaly Proficiency is equivalent to 1% of Attribute Anomaly DMG.
Ignores a percentage of the target’s DEF based on the PEN Ratio stat when attacking an enemy.
Ignores a set amount of the target’s DEF based on the PEN stat when attacking an enemy.
Energy Regen influences the amount of Energy Agents recover per second in combat.
Energy Generation Rate affects the amount of Energy generated through Energy Regen and from hitting enemies.
Dealing Fire DMG to enemies accumulates Fire Anomaly Buildup, which triggers the Burn effect. Burn deals continuous Fire DMG for a period of time. Inflicting Burn on enemies weak to Fire can interrupt their actions.
Dealing Ice DMG to enemies accumulates Ice Attribute Anomaly, triggering the Freeze and Frostbite effects. Freeze immobilizes enemies, preventing them from taking action for a certain period.
Shatter is activated when Freeze ends, interrupting enemy movement and dealing Ice DMG. Frostbite increases the CRIT DMG taken by the target for a specified duration.
Dealing Electric DMG to enemies accumulates Electric Anomaly Buildup, which triggers the Shock effect.
Shock causes the target to intermittently suffer additional Electric DMG for a period of time when attacked. Inflicting Shock on enemies weak to Electric can interrupt their actions.
Dealing Physical DMG to enemies accumulates Physical Anomaly Buildup, which triggers the Assault and Flinch effects.
Assault interrupts the enemy and deals massive Physical DMG. Flinch increases the Daze the target takes for a period of time.
Dealing Ether DMG to enemies accumulates Ether Anomaly Buildup, which triggers the Corruption effect. Targets attacked during Corruption take bonus Ether DMG intermittently. Inflicting Corruption on enemies weak to Ether can interrupt their actions.
The Specialties (Attack, Stun, Defense, etc) in Zenless do a great job of helping to understand the general idea of what an Agent is best at. However, when taking a deeper look at Agent skills and team compositions, we felt they were lacking critical information to help better understand what an Agent is best at and how to use them.
It’s for this reason we created a set of terms to help everyone understand more about an Agent at a glance. These terms will be updated and evolve as our understanding of the game improves, and we hope you’ll find them useful and informative.
[Position Expertise]
This is the position and primary role that an agent has on a team. While it’s not required to have success, if you want to get the most out of your Agents, it’s best to play them to their strengths.
[Offensive Expertise]
These expertise relate directly to dealing Damage, Daze or Anomaly to the enemy.
[Support Expertise]
These expertise relate to enhancing and protecting your team.
[Mechanic Expertise]
These expertise relate to special or additional mechanics that an agent has access to, or should utilized to meet their full potential.
[Position Expertise] Field Agents are the characters you’ll spend most of your time playing. Optimally, you’ll only run one of these characters on a team. Field Agent’s contribution is best realized when they are on the field.
[Position Expertise] Swap Agents are characters you’ll spend less time playing directly. Optimally, you’ll run two of these characters on a team. A Swap Agent’s contribution is best realized when you switch to them to execute their skills, and then swap back to your Field Agent.
[Offensive Expertise] Agents that deal a large amount of Damage, Daze or Anomaly in a small window.
[Support Expertise] Agents that provide beneficial Buffs to one or more other team members.
[Support Expertise] Agents that inflict detrimental Debuffs to one or more other team members.
[Support Expertise] Agents that provide Energy to one or more other team members.
[Support Expertise] Agents that provide Shields to one or more other team members.
[Mechanic Expertise] Agents that require Timing mechanics to get the full benefit of their skills.
[Mechanic Expertise] Agents that can Parry or Block attacks by using their skills.