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Anomaly

Specialty

Specialty
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Agents

4

Latest In Anomaly
Agents
W-Engines

Need a lift? Don't forget to buckle up.

"Is there something odd going on with your microphone's audio?" "Hmm, it's possible that a stray hair got in..."
"Mind if I check your inner parts for you?"

Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 24% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration.

When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is a maximum stacks, the equipper's Anomaly Buildup Rate increases by 80%.

When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration, allowing several effects to be active at once:
Increases the equipper's ATK by 12%, increases the equipper's Anomaly Proficiency by 64, or increases the equipper's Anomaly Buildup Rate by 40%.

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 48, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Anomaly Agents

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Specialty INFO

Anomaly

Agents with the Anomaly specialty are exceptional with applying debuffs, excelling at accumulating Anomaly Buildup to weaken enemies and deal damage by triggering Attribute Anomalies.

Anomaly W-Engines

All W-Engines
Role: Anomaly
Rank S
Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 12% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration.

When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is a maximum stacks, the equipper's Anomaly Buildup Rate increases by 40%.
Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 15% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration.

When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is a maximum stacks, the equipper's Anomaly Buildup Rate increases by 50%.
Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 18% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration.

When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is a maximum stacks, the equipper's Anomaly Buildup Rate increases by 60%.
Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 21% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration.

When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is a maximum stacks, the equipper's Anomaly Buildup Rate increases by 70%.
Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 24% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration.

When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is a maximum stacks, the equipper's Anomaly Buildup Rate increases by 80%.
Anomaly Proficiency : 36 - 90
Base ATK : 48 - 713
Role: Anomaly
Rank S
Increases ATK by 12%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.
Increases ATK by 15%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 31 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.
Increases ATK by 18%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 37 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.
Increases ATK by 21%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 43 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.
Increases ATK by 24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.
PEN Ratio : 9.6% - 24%
Base ATK : 46 - 684
Role: Anomaly
Rank A
When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration, allowing several effects to be active at once: Increases the equipper's ATK by 8%, increases the equipper's Anomaly Proficiency by 40, or increases the equipper's Anomaly Buildup Rate by 25%.
When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration, allowing several effects to be active at once: Increases the equipper's ATK by 9.2%, increases the equipper's Anomaly Proficiency by 46, or increases the equipper's Anomaly Buildup Rate by 28%.
When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration, allowing several effects to be active at once: Increases the equipper's ATK by 10.4%, increases the equipper's Anomaly Proficiency by 52, or increases the equipper's Anomaly Buildup Rate by 32%.
When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration, allowing several effects to be active at once: Increases the equipper's ATK by 11.6%, increases the equipper's Anomaly Proficiency by 58, or increases the equipper's Anomaly Buildup Rate by 36%.
When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration, allowing several effects to be active at once: Increases the equipper's ATK by 12%, increases the equipper's Anomaly Proficiency by 64, or increases the equipper's Anomaly Buildup Rate by 40%.
ATK : 10% - 25%
Base ATK : 42 - 624
Role: Anomaly
Rank A
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 34, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 38, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 42, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 48, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
ATK : 10% - 25%
Base ATK : 40 - 594
Role: Anomaly
Rank A
For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.5% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.
For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.8% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.
For every 10 Energy consumed, the equipper gains a buff that increases ATK by 3.2% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.
For every 10 Energy consumed, the equipper gains a buff that increases ATK by 3.6% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.
For every 10 Energy consumed, the equipper gains a buff that increases ATK by 4% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.
Anomaly Proficiency : 30 - 75
Base ATK : 40 - 594
Role: Anomaly
Rank A
When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10% and they deal an additional 15% more DMG to the target.
When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 11.5% and they deal an additional 17.5% more DMG to the target.
When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 13.% and they deal an additional 20% more DMG to the target.
When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 14.5% and they deal an additional 22.5% more DMG to the target.
When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 16% and they deal an additional 25% more DMG to the target.
Anomaly Proficiency : 30 - 75
Base ATK : 40 - 594
Role: Anomaly
Rank B
Whenever a squad member inflicts a Attribute Anomaly on an enemy, the equipper generates 3.5 Energy. This effect can only be triggered once every 12s.
Whenever a squad member inflicts a Attribute Anomaly on an enemy, the equipper generates 4 Energy. This effect can only be triggered once every 12s.
Whenever a squad member inflicts a Attribute Anomaly on an enemy, the equipper generates 4.5 Energy. This effect can only be triggered once every 12s.
Whenever a squad member inflicts a Attribute Anomaly on an enemy, the equipper generates 5 Energy. This effect can only be triggered once every 12s.
Whenever a squad member inflicts a Attribute Anomaly on an enemy, the equipper generates 5.5 Energy. This effect can only be triggered once every 12s.
PEN Ratio : 6.4% - 16%
Base ATK : 32 - 475
Role: Anomaly
Rank B
Accumulating Anomaly Buildup increases the equipper's Anomaly Proficiency by 25 for 10s. This effect can only be triggered once every 20s.
Accumulating Anomaly Buildup increases the equipper's Anomaly Proficiency by 28 for 10s. This effect can only be triggered once every 20s.
Accumulating Anomaly Buildup increases the equipper's Anomaly Proficiency by 32 for 10s. This effect can only be triggered once every 20s.
Accumulating Anomaly Buildup increases the equipper's Anomaly Proficiency by 36 for 10s. This effect can only be triggered once every 20s.
Accumulating Anomaly Buildup increases the equipper's Anomaly Proficiency by 40 for 10s. This effect can only be triggered once every 20s.
Anomaly Proficiency : 24 - 60
Base ATK : 32 - 475
Role: Anomaly
Rank B
Accumulating Anomaly Buildup increases the equipper's Anomaly Mastery by 25 for 10s. This effect trigger once every 20s.
Accumulating Anomaly Buildup increases the equipper's Anomaly Mastery by 28 for 10s. This effect trigger once every 20s.
Accumulating Anomaly Buildup increases the equipper's Anomaly Mastery by 32 for 10s. This effect trigger once every 20s.
Accumulating Anomaly Buildup increases the equipper's Anomaly Mastery by 36 for 10s. This effect trigger once every 20s.
Accumulating Anomaly Buildup increases the equipper's Anomaly Mastery by 40 for 10s. This effect trigger once every 20s.
ATK : 8% - 20%
Base ATK : 32 - 475
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