– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st-Hit DMG Multiplier | 55.1% | 60.2% | 65.3% | 70.4% | 75.5% | 80.6% | 85.7% | 90.8% | 95.9% | 101.0% | 106.1% | 111.2% | 116.3% | 121.4% | 126.5% | |
2nd-Hit DMG Multiplier | 59.7% | 65.2% | 70.7% | 76.2% | 81.7% | 87.2% | 92.7% | 98.2% | 103.7% | 109.2% | 114.7% | 120.2% | 125.7% | 131.2% | 136.7% | |
3rd-Hit DMG Multiplier | 124.8% | 136.2% | 147.6% | 159.0% | 170.4% | 181.8% | 193.2% | 204.6% | 216.0% | 227.4% | 238.8% | 250.2% | 261.6% | 273.0% | 284.4% | |
4th-Hit DMG Multiplier | 186.3% | 203.3% | 220.3% | 237.3% | 254.3% | 271.3% | 288.3% | 305.3% | 322.3% | 339.3% | 356.3% | 373.3% | 390.3% | 407.3% | 424.3% | |
Moving Shot DMG Multiplier | 40.3% | 44.0% | 47.7% | 51.4% | 55.1% | 58.8% | 62.5% | 66.2% | 69.9% | 73.6% | 77.3% | 81.0% | 84.7% | 88.4% | 92.1% | |
1st-Hit Daze Multiplier | 18.0% | 18.9% | 19.8% | 20.7% | 21.6% | 22.5% | 23.4% | 24.3% | 25.2% | 26.1% | 27.0% | 27.9% | 28.8% | 29.7% | 30.6% | |
2nd-Hit Daze Multiplier | 34.7% | 36.3% | 37.9% | 39.5% | 41.1% | 42.7% | 44.3% | 45.9% | 47.5% | 49.1% | 50.7% | 52.3% | 53.9% | 55.5% | 57.1% | |
3rd-Hit Daze Multiplier | 71.6% | 74.9% | 78.2% | 81.5% | 84.8% | 88.1% | 91.4% | 94.7% | 98.0% | 101.3% | 104.6% | 107.9% | 111.2% | 114.5% | 117.8% | |
4th-Hit Daze Multiplier | 107.2% | 112.1% | 117.0% | 121.9% | 126.8% | 131.7% | 136.6% | 141.5% | 146.4% | 151.3% | 156.2% | 161.1% | 166.0% | 170.9% | 175.8% | |
Moving Shot Daze Multiplier | 40.3% | 42.2% | 44.1% | 46.0% | 47.9% | 49.8% | 51.7% | 53.6% | 55.5% | 57.4% | 59.3% | 61.2% | 63.1% | 65.0% | 66.9% |
"Is there something odd going on with your microphone's audio?" "Hmm, it's possible that a stray hair got in..."
"Mind if I check your inner parts for you?"
Press to activate:
Unleashes up to 4 attacks, dealing Physical DMG and Electric DMG.
While launching Basic Attacks, drag the to attack while moving. This allows Grace to reposition herself and deal Physical DMG.
While Grace is launching Basic Attacks, her Basic Attack combo will not be interrupted by her Special Attacks, EX Special Attacks, Dodge, Dash Attacks, or Dodge Counter.
Press to activate:
A rapid dodge.
Character is invulnerable while using this skill.
– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DMG Multiplier | 33.3% | 36.4% | 39.5% | 42.6% | 45.7% | 48.8% | 51.9% | 55.0% | 58.1% | 61.2% | 64.3% | 67.4% | 70.5% | 73.6% | 76.7% | |
Daze Multiplier | 16.7% | 17.5% | 18.3% | 19.1% | 19.9% | 20.7% | 21.5% | 22.3% | 23.1% | 23.9% | 24.7% | 25.5% | 26.3% | 27.1% | 27.9% |
Press during a dodge to activate:
Slide forwards and shoot, dealing Physical damage.
– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DMG Multiplier | 164.2% | 179.2% | 194.2% | 209.2% | 224.2% | 239.2% | 254.2% | 269.2% | 284.2% | 299.2% | 314.2% | 329.2% | 344.2% | 359.2% | 374.2% | |
Daze Multiplier | 150.5% | 157.4% | 164.3% | 171.2% | 178.1% | 185.0% | 191.9% | 198.8% | 205.7% | 212.6% | 219.5% | 226.4% | 233.3% | 240.2% | 247.1% |
Press during a Perfect Dodge to activate:
Throws a grenade at enemies, dealing Electric damage.
Character is invulnerable while using this skill.
– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DMG Multiplier | 45.5% | 49.7% | 53.9% | 58.1% | 62.3% | 66.5% | 70.7% | 74.9% | 79.1% | 83.3% | 87.5% | 91.7% | 95.9% | 100.1% | 104.3% | |
Daze Multiplier | 45.5% | 47.6% | 49.7% | 51.8% | 53.9% | 56.0% | 58.1% | 60.2% | 62.3% | 64.4% | 66.5% | 68.6% | 70.7% | 72.8% | 74.9% |
When the on-field character is launched in the air, press to activate:
Throws a grenade at the enemy, dealing Electric DMG.
Character is invulnerable while using this skill.
When the character on field is about to be attacked, press to activate:
Dodges the enemy's attack and activates Vital View.
Character is invulnerable while using this skill.
– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DMG Multiplier | 359.3% | 392.0% | 424.7% | 457.4% | 490.1% | 522.8% | 555.5% | 588.2% | 620.9% | 653.6% | 686.3% | 719.0% | 751.7% | 784.4% | 817.1% | |
Daze Multiplier | 312.8% | 327.1% | 341.4% | 355.7% | 370.0% | 384.3% | 398.6% | 412.9% | 427.2% | 441.5% | 455.8% | 470.1% | 484.4% | 498.7% | 513.0% |
Press after an Evasive Assist to activate:
Unleashes a spinning hail of bullets against enemies in front and throws a grenade, dealing Electric DMG.
Character is invulnerable while using this skill.
– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DMG Multiplier | 42.1% | 46.0% | 49.9% | 53.8% | 57.7% | 61.6% | 65.5% | 69.4% | 73.3% | 77.2% | 81.1% | 85.0% | 88.9% | 92.8% | 96.7% | |
Daze Multiplier | 42.1% | 44.1% | 46.1% | 48.1% | 50.1% | 52.1% | 54.1% | 56.1% | 58.1% | 60.1% | 62.1% | 64.1% | 66.1% | 68.1% | 70.1% |
Press to activate:
Throws a grenade to the front, dealing Electric damage.
Upon use, drag the to change directions.
Anti-Interrupt level is increased while using this skill.
– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DMG Multiplier | 166.9%*2 | 182.1%*2 | 197.3%*2 | 212.5%*2 | 227.7%*2 | 242.9%*2 | 258.1%*2 | 273.3%*2 | 288.5%*2 | 303.7%*2 | 318.9%*2 | 334.1%*2 | 349.3%*2 | 364.5%*2 | 379.7%*2 | |
Daze Multiplier | 134.2%*2 | 140.3%*2 | 146.4%*2 | 152.5%*2 | 158.6%*2 | 164.7%*2 | 170.8%*2 | 176.9%*2 | 183%*2 | 189.1%*2 | 195.2%*2 | 201.3%*2 | 207.4%*2 | 213.5%*2 | 219.6%*2 |
With enough Energy, press to activate:
Leap in the air and throw two grenades to the front, dealing massive Electric DMG.
Upon use, drag the to change directions.
Character is invulnerable while using this skill.
– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DMG Multiplier | 571.3% | 623.3% | 675.3% | 727.3% | 779.3% | 831.3% | 883.3% | 935.3% | 987.3% | 1039.3% | 1091.3% | 1143.3% | 1195.3% | 1247.3% | 1299.3% | |
Daze Multiplier | 152.3% | 159.3% | 166.3% | 173.3% | 180.3% | 187.3% | 194.3% | 201.3% | 208.3% | 215.3% | 222.3% | 229.3% | 236.3% | 243.3% | 250.3% |
When a Chain Attack is triggered, select the character to activate:
Throws three grenades into the air then strafes to detonate them, dealing massive Electric DMG.
Character is invulnerable while using this skill.
– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DMG Multiplier | 1478.8% | 1613.2% | 1747.8% | 1882.3% | 2016.8% | 2151.3% | 2285.8% | 2420.3% | 2554.8% | 2689.3% | 2823.8% | 2958.3% | 3092.8% | 3227.2% | 3361.8% | |
Daze Multiplier | 133.1% | 139.2% | 145.3% | 151.4% | 157.5% | 163.6% | 169.7% | 175.8% | 181.9% | 188.0% | 194.1% | 200.2% | 206.3% | 212.4% | 218.5% |
When Decibel Rating is at Maximum, press to activate:
Throws a custom grenade which explodes in the air and splits into four smaller grenades, dealing massive Electric DMG.
Character is invulnerable while using this skill.
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Increases Anomaly Proficiency by 30.
When an EX Special Attack hits an enemy, reduce the target's Anomaly Buildup RES to the equipper's Attribute by 20% for 8s. This effect does not stack with others of the same attribute.
Energy Regen increases by 20%.
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.
Skill Priority
Grace Character Demo – “Mech Mania” | Zenless Zone Zero
- Character Demo
Zenless Zone Zero TGA 2023 Announcement Video
- Trailers
Don’t Get Hit on Your Second Commission~ | Zenless Zone Zero Equalizing Test Trailer
- Teaser
Put on Your Safety Helmet, We’re Heading Out! | Zenless Zone Zero Equalizing Test Teaser
- Trailers
"Is there something odd going on with your microphone's audio?" "Hmm, it's possible that a stray hair got in..."
"Mind if I check your inner parts for you?"
When the 4th move of Grace's Basic Attack hits an enemy, all squad members gain 0.25 Energy.
Within the same move, this effect can grant a max of 2 Energy to the squad.
When Grace's thrown grenade during a Basic Attack, Special Attack or EX Special Attack hits an enemy, the target's Electric Resistance is reduced by 8.5%, and Electric Attribute Anomaly Resistance is reduced by 8.5%, lasting for 8s.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2.
When using her EX Special Attack, Grace gains 6 stacks of Charge (Max 6 stacks).
When her Basic Attack or Dash Attack hits an enemy, she expends 1 stack of Charge to increase her Energy Generation Rate for the current skill by 20%.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2.
When all Zap stacks are consumed to activate a Special Attack or EX Special Attack, Grace's skill is enhanced, tossing an extra grenade and increasing each grenade's DMG to 200%.
When Grace's Basic Attack or Dash Attack hits an enemy and deals Physical DMG, she gains 1 stack of Zap (up to 8 stacks).
Upon reaching maximum stacks, using a Special Attack or EX Special Attack will consume all stacks of Zap, increasing the accumulated Electric Anomaly Buildup by 65%.
When another character in your squad shares the same Attribute or Faction:
Upon hitting an enemy with an EX Special Attack, the next Shock effect inflicted on the target increases Shock DMG by 18%. This effect can stack up to 2 times, and each enemy can trigger it once per skill use. Resets when the Shock effect ends.
- Anomaly mastery increases by 12
- Core Passive: Pre-Driven Needle Skill Lv. +1
When Grace's Basic Attack or Dash Attack hits an enemy and deals Physical DMG, she gains 1 stack of Zap (up to 8 stacks). Upon reaching maximum stacks, using a Special Attack or EX Special Attack will consume all stacks of Zap, increasing the accumulated Electric Anomaly Buildup by 75.8%.
- Base ATK increases by 25
- Core Passive: Pre-Driven Needle Skill Lv. +1
When Grace's Basic Attack or Dash Attack hits an enemy and deals Physical DMG, she gains 1 stack of Zap (up to 8 stacks). Upon reaching maximum stacks, using a Special Attack or EX Special Attack will consume all stacks of Zap, increasing the accumulated Electric Anomaly Buildup by 86.6%.
- Anomaly mastery increases by 12
- Core Passive: Pre-Driven Needle Skill Lv. +1
When Grace's Basic Attack or Dash Attack hits an enemy and deals Physical DMG, she gains 1 stack of Zap (up to 8 stacks). Upon reaching maximum stacks, using a Special Attack or EX Special Attack will consume all stacks of Zap, increasing the accumulated Electric Anomaly Buildup by 97.5%.
- Base ATK increases by 25
- Core Passive: Pre-Driven Needle Skill Lv. +1
When Grace's Basic Attack or Dash Attack hits an enemy and deals Physical DMG, she gains 1 stack of Zap (up to 8 stacks). Upon reaching maximum stacks, using a Special Attack or EX Special Attack will consume all stacks of Zap, increasing the accumulated Electric Anomaly Buildup by 108.3%.
- Anomaly mastery increases by 12
- Core Passive: Pre-Driven Needle Skill Lv. +1
When Grace's Basic Attack or Dash Attack hits an enemy and deals Physical DMG, she gains 1 stack of Zap (up to 8 stacks). Upon reaching maximum stacks, using a Special Attack or EX Special Attack will consume all stacks of Zap, increasing the accumulated Electric Anomaly Buildup by 119.1%.
- Base ATK increases by 25
- Core Passive: Pre-Driven Needle Skill Lv. +1
When Grace's Basic Attack or Dash Attack hits an enemy and deals Physical DMG, she gains 1 stack of Zap (up to 8 stacks). Upon reaching maximum stacks, using a Special Attack or EX Special Attack will consume all stacks of Zap, increasing the accumulated Electric Anomaly Buildup by 130%.
>
(Perfect) >
(When Triggering Quick Assist)
(When Triggering Evasive Assist)
(After Evasive Assist)
How much damage an Agent can take before falling in combat
How much damage an Agent deals
Reduces the damage an Agent takes
Hitting enemies increases their Daze, and Impact influences the rate at which Daze Accumulates.
How likely it is for the Agent to land a critical hit
Determines the damage multiplier when landing a critical hit
Anomaly Mastery affects the efficiency of Anomaly Buildup.
Each point in Anomaly Mastery is equivalent to 1% of Anomaly Buildup Rate.
Anomaly Proficiency enhances the damage inflicted by Attribute Anomalies.
Each point in Anomaly Proficiency is equivalent to 1% of Attribute Anomaly DMG.
Ignores a percentage of the target’s DEF based on the PEN Ratio stat when attacking an enemy.
Ignores a set amount of the target’s DEF based on the PEN stat when attacking an enemy.
Energy Regen influences the amount of Energy Agents recover per second in combat.
Energy Generation Rate affects the amount of Energy generated through Energy Regen and from hitting enemies.
Dealing Fire DMG to enemies accumulates Fire Anomaly Buildup, which triggers the Burn effect. Burn deals continuous Fire DMG for a period of time. Inflicting Burn on enemies weak to Fire can interrupt their actions.
Dealing Ice DMG to enemies accumulates Ice Attribute Anomaly, triggering the Freeze and Frostbite effects. Freeze immobilizes enemies, preventing them from taking action for a certain period.
Shatter is activated when Freeze ends, interrupting enemy movement and dealing Ice DMG. Frostbite increases the CRIT DMG taken by the target for a specified duration.
Dealing Electric DMG to enemies accumulates Electric Anomaly Buildup, which triggers the Shock effect.
Shock causes the target to intermittently suffer additional Electric DMG for a period of time when attacked. Inflicting Shock on enemies weak to Electric can interrupt their actions.
Dealing Physical DMG to enemies accumulates Physical Anomaly Buildup, which triggers the Assault and Flinch effects.
Assault interrupts the enemy and deals massive Physical DMG. Flinch increases the Daze the target takes for a period of time.
Dealing Ether DMG to enemies accumulates Ether Anomaly Buildup, which triggers the Corruption effect. Targets attacked during Corruption take bonus Ether DMG intermittently. Inflicting Corruption on enemies weak to Ether can interrupt their actions.
The Specialties (Attack, Stun, Defense, etc) in Zenless do a great job of helping to understand the general idea of what an Agent is best at. However, when taking a deeper look at Agent skills and team compositions, we felt they were lacking critical information to help better understand what an Agent is best at and how to use them.
It’s for this reason we created a set of terms to help everyone understand more about an Agent at a glance. These terms will be updated and evolve as our understanding of the game improves, and we hope you’ll find them useful and informative.
[Position Expertise]
This is the position and primary role that an agent has on a team. While it’s not required to have success, if you want to get the most out of your Agents, it’s best to play them to their strengths.
[Offensive Expertise]
These expertise relate directly to dealing Damage, Daze or Anomaly to the enemy.
[Support Expertise]
These expertise relate to enhancing and protecting your team.
[Mechanic Expertise]
These expertise relate to special or additional mechanics that an agent has access to, or should utilized to meet their full potential.
[Position Expertise] Field Agents are the characters you’ll spend most of your time playing. Optimally, you’ll only run one of these characters on a team. Field Agent’s contribution is best realized when they are on the field.
[Position Expertise] Swap Agents are characters you’ll spend less time playing directly. Optimally, you’ll run two of these characters on a team. A Swap Agent’s contribution is best realized when you switch to them to execute their skills, and then swap back to your Field Agent.
[Offensive Expertise] Agents that deal a large amount of Damage, Daze or Anomaly in a small window.
[Support Expertise] Agents that provide beneficial Buffs to one or more other team members.
[Support Expertise] Agents that inflict detrimental Debuffs to one or more other team members.
[Support Expertise] Agents that provide Energy to one or more other team members.
[Support Expertise] Agents that provide Shields to one or more other team members.
[Mechanic Expertise] Agents that require Timing mechanics to get the full benefit of their skills.
[Mechanic Expertise] Agents that can Parry or Block attacks by using their skills.