SENPAI LIFE
Knowledgebase
Rarity: S Rank
Position: Swap Agent
Faction: Victoria Housekeeping Co.
Attribute: Electric
Role: Support
Entry

Are you the new master? Rina from Victoria Housekeeping, at your service." "Oh my, would you look at the time? I just prepared some snacks~"

"Allow me to bring them over for everyone~"
"Ah! No, no thanks!!!"
"W—We still have another interview next... We'll be going now!"

Upgrade Materials
TOTAL
BREAKDOWN
S Rank Agent
SENPAI LIFE | ZZZ
AGENT INFO
Term Guide

Victoria Housekeeping Co.

Alexandrina Sebastiane

Rina

Stat Guide
Faction: Victoria Housekeeping Co.
Base
Switch pricing
Max Lv. 60
HP 692
ATK 103
DEF 48
Impact 83
CRIT Rate 5%
CRIT DMG 50%
Anomaly Mastery 93
Anomaly Proficiency 92
PEN Ratio 0%
Energy Regen 1.2
HP 8,609
ATK 642
DEF 600
Impact 83
CRIT Rate 5%
CRIT DMG 50%
Anomaly Mastery 93
Anomaly Proficiency 92
PEN Ratio 0%
Energy Regen 1.2
AGENT SKILLS
MINDSCAPE
CORE SKILLS
MOVE LIST
Basic
Dodge
Assist
Special
Chain
Attribute: Electric Attribute: PhysicalFighting Style: Strike Fighting Style: Pierce
Basic ATK
Multipliers
Whack the Dimwit
Attribute: Electric Attribute: PhysicalFighting Style: Strike Fighting Style: Pierce

Press Basic Attack to activate:
Order Drusilla to attack up to 4 times, dealing Physical damage and Electric damage.
Performing other actions while Drusilla attacks will not interrupt Rina's combo count.

 

Multipliers
Attribute: ElectricFighting Style: Strike Fighting Style: Pierce
Basic ATK
Multipliers
Shoo the Fool
Attribute: ElectricFighting Style: Strike Fighting Style: Pierce

Hold Basic Attack or Special to activate:
Calls back Drusilla and Anastasia to swing them around for a ranged attack, dealing Electric damage.
Anti-Interrupt level is increased while using this skill.

Multipliers
Dodge
Dress Adjustment

Press Dodge to activate:
A rapid dodge.
Character is invulnerable while using this skill.

Dash
Coming Soon
Dress Hems Up

Accelerate again, dashing forwards.

Fighting Style: Strike Fighting Style: Pierce
Dash ATK
Multipliers
Sudden Surprise
Fighting Style: Strike Fighting Style: Pierce

Press Basic Attack during a dodge to activate:
Order Drusilla and Anastasia to execute a penetrating attack, dealing Physical damage.

Multipliers
Attribute: ElectricFighting Style: Strike Fighting Style: Pierce
Dodge Counter
Multipliers
Bangboo Callback
Attribute: ElectricFighting Style: Strike Fighting Style: Pierce

Press Basic Attack during a Perfect Dodge to activate:
Order Drusilla and Anastasia to spin forward, fly out, and trigger an explosion, dealing Electric damage.
Character is invulnerable while using this skill.

Multipliers
Attribute: ElectricFighting Style: Strike Fighting Style: Pierce
Quick Assist
Multipliers
Duple Meter Allemande
Attribute: ElectricFighting Style: Strike Fighting Style: Pierce

When the character on field is launched, press Ultimate to activate:
Order Drusilla and Anastella to spin forward and trigger an explosion, dealing Electric DMG.
Character is invulnerable while using this skill.

Multipliers
Evasive Assist
Coming Soon
Triple Meter Courante

When the character on field is about to be attacked, press Ultimate to activate:
Dodge the enemies attack and trigger Vital View.
Character is invulnerable while using this skill.

Attribute: ElectricFighting Style: Strike Fighting Style: Pierce
Assist Follow-Up
Multipliers
Quadruple Meter Gavotte
Attribute: ElectricFighting Style: Strike Fighting Style: Pierce

Press Basic Attack after an Evasive Assist to activate:
Order Drusilla and Anastella to push forward and generate an electrical vortex, dealing Electric DMG.
Character is invulnerable while using this skill.

Multipliers
Attribute: ElectricFighting Style: Strike Fighting Style: Pierce
Special
Multipliers
Beat the Blockhead
Attribute: ElectricFighting Style: Strike Fighting Style: Pierce

Press Special to activate:
Order Anastasia to execute a downward strike attack, dealing Electric damage
Anti-Interrupt level is increased while using this skill.

Multipliers
Attribute: ElectricFighting Style: Strike Fighting Style: Pierce
EX-Special
Multipliers
Dimwit Disappearing Trick
Attribute: ElectricFighting Style: Strike Fighting Style: Pierce

With enough Energy, press Special to activate:
Order Anastasia to execute multiple downward strike attacks, dealing massive Electric damage.
Anti-Interrupt level is increased while using this skill.
Character is invulnerable while using this skill

Multipliers
Attribute: ElectricFighting Style: Strike Fighting Style: Pierce
Chain ATK
Multipliers
Code of Conduct
Attribute: ElectricFighting Style: Strike Fighting Style: Pierce

When a Chain Attack is triggered, select the character to activate:

Order Drusilla and Anastella to push forward and generate a ball-shaped electrical field that deals massive Electric DMG.
During this skill, Drusilla and Anastella are unable to perform Basic Attacks, Dash Attacks, Special Attacks, and EX Special Attacks, but can be recalled to Rina's side through Basic Attack: Shoo the Fool.

Character is invulnerable while using this skill.
A Quick Assist is triggered when this skill hits an enemy.

Multipliers
Attribute: ElectricFighting Style: Strike Fighting Style: Pierce
Ultimate
Multipliers
The Queen’s Attendant
Attribute: ElectricFighting Style: Strike Fighting Style: Pierce

When Decibel Rating is at Maximum, press Ultimate to activate:

Order Drusilla and Anastella to spin forward, dealing massive Electric DMG. During this skill, Drusilla and Anastella are unable to respond to Basic Attack, Dash Attack, Special Attack, or EX Special Attack commands, but can be recalled to Rina's side through Basic Attack: Shoo the Fool.

Upon activating this skill, the other squad members recover 10 Energy. The next character to switch in recovers an additional 20 Energy.

Character is invulnerable while using this skill. A Quick Assist is triggered when this skill hits an enemy.

Multipliers
Term Guide
Combat Expertise
Expertise
buff
Swap Agent
Buff
绝区零
Builds
Build
Overview
Synergies
Teams
Role: Support
Rank S
While off-field, the equipper's Energy Regen increases by 0.6/s. Attacks from the equipper enhance the squad's DMG against a struck target by 10% for 3 seconds. During this period, this effect is further increased by 1.7% every 0.5s, up to a maximum additional increase of 10.2%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
While off-field, the equipper's Energy Regen increases by 00.75/s. Attacks from the equipper enhance the squad's DMG against a struck target by 12.5% for 3 seconds. During this period, this effect is further increased by 2% every 0.5s, up to a maximum additional increase of 12%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
While off-field, the equipper's Energy Regen increases by 0.9/s. Attacks from the equipper enhance the squad's DMG against a struck target by 15% for 3 seconds. During this period, this effect is further increased by 2.5% every 0.5s, up to a maximum additional increase of 15%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
While off-field, the equipper's Energy Regen increases by 1.05/s. Attacks from the equipper enhance the squad's DMG against a struck target by 17.5% for 3 seconds. During this period, this effect is further increased by 3% every 0.5s, up to a maximum additional increase of 18%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
While off-field, the equipper's Energy Regen increases by 1.2/s. Attacks from the equipper enhance the squad's DMG against a struck target by 20% for 3 seconds. During this period, this effect is further increased by 3.3% every 0.5s, up to a maximum additional increase of 19.8%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
PEN Ratio : 9.6% - 24%
Base ATK : 46 - 684
Alexandrina Sebastiane
SIGNATURE W-ENGINE

Best Alternative W-Engines

Disk Drive
Disk Drive Stats
Skill Priority
#1
Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 20 (Dodge) | 25 (Special) | 30 (Assist) | 35(Chain) more Decibels and generates 0.7 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of the others. Passive effects of the same name do not stack.
Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 23 (Dodge) | 28.5 (Special) | 34.5 (Assist) | 40 (Chain) more Decibels and generates 0.8 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of the others. Passive effects of the same name do not stack.
Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 26 (Dodge) | 32 (Special) | 39 (Assist) | 45 (Chain) more Decibels and generates 0.9 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of the others. Passive effects of the same name do not stack.
Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 29 (Dodge) | 35.5 (Special) | 43.5 (Assist) | 50 (Chain) more Decibels and generates 1Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of the others. Passive effects of the same name do not stack.
Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 32 (Dodge) | 40 (Special) | 48 (Assist) | 55 (Chain) more Decibels and generates 1.1 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of the others. Passive effects of the same name do not stack.
PEN Ratio : 8% - 20%
Base ATK : 40 - 594
MAX Adv. Stat | PEN Ratio : 20%
Base ATK : 594
BASE Adv. Stat | PEN Ratio : 8%
Base ATK : 40
#2
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 2.5% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 2.8% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 3.2% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 3.6% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 4% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
Energy Regen : 20% - 50%
Base ATK : 42 - 624
MAX Adv. Stat | Energy Regen : 50%
Base ATK : 624
BASE Adv. Stat | Energy Regen : 20%
Base ATK : 42
#3
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 12% for 12s. Passive effects of the same name do not stack.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 13.5% for 12s. Passive effects of the same name do not stack.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 15.5% for 12s. Passive effects of the same name do not stack.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 17.5% for 12s. Passive effects of the same name do not stack.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 20% for 12s. Passive effects of the same name do not stack.
Energy Regen : 20% - 50%
Base ATK : 40 - 594
MAX Adv. Stat | Energy Regen : 50%
Base ATK : 594
BASE Adv. Stat | Energy Regen : 20%
Base ATK : 40
#4
Increases Ice DMG by 15%. When launching an EX Special Attack, all squad members' ATK increases by 2% for 12s, stacking up to 4 times. Repeated triggers reset the duration. Passive effects of the same name do not stack.
Increases Ice DMG by 17.5%. When launching an EX Special Attack, all squad members' ATK increases by 2.3% for 12s, stacking up to 4 times. Repeated triggers reset the duration. Passive effects of the same name do not stack.
Increases Ice DMG by 20%. When launching an EX Special Attack, all squad members' ATK increases by 2.6% for 12s, stacking up to 4 times. Repeated triggers reset the duration. Passive effects of the same name do not stack.
Increases Ice DMG by 22%. When launching an EX Special Attack, all squad members' ATK increases by 2.9% for 12s, stacking up to 4 times. Repeated triggers reset the duration. Passive effects of the same name do not stack.
Increases Ice DMG by 24%. When launching an EX Special Attack, all squad members' ATK increases by 3.2% for 12s, stacking up to 4 times. Repeated triggers reset the duration. Passive effects of the same name do not stack.
ATK : 10% - 25%
Base ATK : 42 - 624
MAX Adv. Stat | ATK : 25%
Base ATK : 624
BASE Adv. Stat | ATK : 10%
Base ATK : 42

Best Drive Discs

4-PC
A
2-PC :

Energy Regen increases by 20%.

4-PC :

Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

2-PC
A
2-PC :

Increases PEN Ratio by 8%.

4-PC :

Ultimate DMG increases by 20%. Launching an Ultimate increases the equipper's ATK by 15% for 12s.

Skill Priority

& STATS
Coming Soon
Synergy Match
Agent Synergies
Coming Soon
Entry

Are you the new master? Rina from Victoria Housekeeping, at your service." "Oh my, would you look at the time? I just prepared some snacks~"

"Allow me to bring them over for everyone~"
"Ah! No, no thanks!!!"
"W—We still have another interview next... We'll be going now!"

Videos