Leads Others in His Passion for Work. A senior staff member of Belobog Industries, he's an onsite project manager who's always ready to go.
Energetic and Reliable
He's full of vigor and always rises to the occasion.
Kind-Hearted Despite Appearances
With a sharp tongue but a soft heart, he can't say "no" to those in need.
Strong, Sincere & Straightforward
Open and honest, nothing can seem to upset him.
Press to activate:
A rapid dodge.
Character is invulnerable while using this skill.
When the character on field is about to be attacked, press to activate:
Parries the enemy's attack, dealing massive Daze.
This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks.
Character is invulnerable while using this skill.
With enough Energy, press to activate:
Launches several Pile Driver Attacks at enemies in a line in front of him, dealing massive Electric DMG.
Character is invulnerable while using this skill.
Anton enters Burst Mode after using this skill. When in Burst Mode, Anton's attacks become more powerful, dealing massive Electric DMG while continually consuming Energy upon hitting an enemy. Burst Mode remains active until his Energy is depleted.
Best Alternative W-Engines
Best Drive Discs
Increases CRIT Rate by 8%.
Landing a critical hit on an enemy with a Basic Attack, Dodge Counter, or EX Special Attack increases the equipper's ATK by 9% for 6s. The buff duration for different skills are calculated separately.
Increases Electric DMG by 10%.
As long as an enemy in combat is Shocked, the equipper's ATK is increased by 28%.
Skill Priority
Don’t Get Hit on Your Second Commission~ | Zenless Zone Zero Equalizing Test Trailer
- Teaser
Put on Your Safety Helmet, We’re Heading Out! | Zenless Zone Zero Equalizing Test Teaser
- Trailers
3, 2, 1… 11 | Z·Z·Z Brand New Combat Trailer
- Trailers
Welcome to New Eridu — Where Humanity Rises Anew! | Z·Z·Z Trailer
- Trailers
Leads Others in His Passion for Work. A senior staff member of Belobog Industries, he's an onsite project manager who's always ready to go.
Energetic and Reliable
He's full of vigor and always rises to the occasion.
Kind-Hearted Despite Appearances
With a sharp tongue but a soft heart, he can't say "no" to those in need.
Strong, Sincere & Straightforward
Open and honest, nothing can seem to upset him.
When Drill Attack hits an enemy, Anton gains additional Energy, up to a maximum of 5 Energy per skill use.
When Anton uses his EX Special Attack and enters Burst Mode, he gains a Shield that equals to 7.5% of his max HP. While in Burst Mode, entering combat or switching in reapplies the Shield effect. This effect can trigger once every 15s. The Shield dissipates when Burst Mode ends.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Anton uses a Chain Attack or Ultimate, all squad members' CRIT Rate increases by 10% for 12s.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Anton's Piledriver Attack triggers a critical hit, his Basic Attack: Enthusiastic Drills (Burst Mode) and Dodge Counter: Overload Drill (Burst Mode) deal 4% more DMG for 30s, stacking up to 6 times. Repeated triggers reset the duration.
When Anton uses his Piledriver Attack, the skill's DMG is increased by 12% and when he uses his Drill Attack, the skill's DMG is increased by 20%.
When another character in your squad shares the same Attribute or Faction:
While Anton is in Burst Mode, for every 4 critical hits, the next attack hitting Shocked enemies triggers an additional bout of Shock DMG at 45% of the original DMG. This effect can trigger once every 0.5s.
- Crit Rate increases by 4.8%
- Core Passive: Brothers in Arms! Skill Lv. +1
When Anton uses his Piledriver Attack, the skill's DMG is increased by 14% and when he uses his Drill Attack, the skill's DMG is increased by 23.3%.
- Base ATK increases by 25
- Core Passive: Brothers in Arms! Skill Lv. +1
When Anton uses his Piledriver Attack, the skill's DMG is increased by 16% and when he uses his Drill Attack, the skill's DMG is increased by 26.6%.
- Crit Rate increases by 4.8%
- Core Passive: Brothers in Arms! Skill Lv. +1
When Anton uses his Piledriver Attack, the skill's DMG is increased by 18% and when he uses his Drill Attack, the skill's DMG is increased by 30%.
- Base ATK increases by 25
- Core Passive: Brothers in Arms! Skill Lv. +1
When Anton uses his Piledriver Attack, the skill's DMG is increased by 20% and when he uses his Drill Attack, the skill's DMG is increased by 33.3%.
- Crit Rate increases by 4.8%
- Core Passive: Brothers in Arms! Skill Lv. +1
When Anton uses his Piledriver Attack, the skill's DMG is increased by 22% and when he uses his Drill Attack, the skill's DMG is increased by 36.6%.
- Base ATK increases by 25
- Core Passive: Brothers in Arms! Skill Lv. +1
When Anton uses his Piledriver Attack, the skill's DMG is increased by 24%. When he uses his Drill Attack, the skill's DMG is increased by 40%.
(Burst Mode) > (Mash or hold down) > (Mash or hold down)
(Burst Mode)
>
(Perfect) >
(Perfect) > (Burst Mode)
(When Triggering Quick Assist)
(When Triggering Quick Assist) (Burst Mode)
(When Triggering Defensive Assist)
(After Defensive Assist)
How much damage an Agent can take before falling in combat
How much damage an Agent deals
Reduces the damage an Agent takes
Hitting enemies increases their Daze, and Impact influences the rate at which Daze Accumulates.
How likely it is for the Agent to land a critical hit
Determines the damage multiplier when landing a critical hit
Anomaly Mastery affects the efficiency of Anomaly Buildup.
Each point in Anomaly Mastery is equivalent to 1% of Anomaly Buildup Rate.
Anomaly Proficiency enhances the damage inflicted by Attribute Anomalies.
Each point in Anomaly Proficiency is equivalent to 1% of Attribute Anomaly DMG.
Ignores a percentage of the target’s DEF based on the PEN Ratio stat when attacking an enemy.
Ignores a set amount of the target’s DEF based on the PEN stat when attacking an enemy.
Energy Regen influences the amount of Energy Agents recover per second in combat.
Energy Generation Rate affects the amount of Energy generated through Energy Regen and from hitting enemies.
Dealing Fire DMG to enemies accumulates Fire Anomaly Buildup, which triggers the Burn effect. Burn deals continuous Fire DMG for a period of time. Inflicting Burn on enemies weak to Fire can interrupt their actions.
Dealing Ice DMG to enemies accumulates Ice Attribute Anomaly, triggering the Freeze and Frostbite effects. Freeze immobilizes enemies, preventing them from taking action for a certain period.
Shatter is activated when Freeze ends, interrupting enemy movement and dealing Ice DMG. Frostbite increases the CRIT DMG taken by the target for a specified duration.
Dealing Electric DMG to enemies accumulates Electric Anomaly Buildup, which triggers the Shock effect.
Shock causes the target to intermittently suffer additional Electric DMG for a period of time when attacked. Inflicting Shock on enemies weak to Electric can interrupt their actions.
Dealing Physical DMG to enemies accumulates Physical Anomaly Buildup, which triggers the Assault and Flinch effects.
Assault interrupts the enemy and deals massive Physical DMG. Flinch increases the Daze the target takes for a period of time.
Dealing Ether DMG to enemies accumulates Ether Anomaly Buildup, which triggers the Corruption effect. Targets attacked during Corruption take bonus Ether DMG intermittently. Inflicting Corruption on enemies weak to Ether can interrupt their actions.
The Specialties (Attack, Stun, Defense, etc) in Zenless do a great job of helping to understand the general idea of what an Agent is best at. However, when taking a deeper look at Agent skills and team compositions, we felt they were lacking critical information to help better understand what an Agent is best at and how to use them.
It’s for this reason we created a set of terms to help everyone understand more about an Agent at a glance. These terms will be updated and evolve as our understanding of the game improves, and we hope you’ll find them useful and informative.
[Position Expertise]
This is the position and primary role that an agent has on a team. While it’s not required to have success, if you want to get the most out of your Agents, it’s best to play them to their strengths.
[Offensive Expertise]
These expertise relate directly to dealing Damage, Daze or Anomaly to the enemy.
[Support Expertise]
These expertise relate to enhancing and protecting your team.
[Mechanic Expertise]
These expertise relate to special or additional mechanics that an agent has access to, or should utilized to meet their full potential.
[Position Expertise] Field Agents are the characters you’ll spend most of your time playing. Optimally, you’ll only run one of these characters on a team. Field Agent’s contribution is best realized when they are on the field.
[Position Expertise] Swap Agents are characters you’ll spend less time playing directly. Optimally, you’ll run two of these characters on a team. A Swap Agent’s contribution is best realized when you switch to them to execute their skills, and then swap back to your Field Agent.
[Offensive Expertise] Agents that deal a large amount of Damage, Daze or Anomaly in a small window.
[Support Expertise] Agents that provide beneficial Buffs to one or more other team members.
[Support Expertise] Agents that inflict detrimental Debuffs to one or more other team members.
[Support Expertise] Agents that provide Energy to one or more other team members.
[Support Expertise] Agents that provide Shields to one or more other team members.
[Mechanic Expertise] Agents that require Timing mechanics to get the full benefit of their skills.
[Mechanic Expertise] Agents that can Parry or Block attacks by using their skills.