SENPAI LIFE
Knowledgebase
Rarity: A Rank
Position: Field Agent
Faction: Gentle House AKA Cunning Hares
Attribute: Electric
Role: Stun
Entry

A mysterious young girl who never talks about her past, almost as if she didn't have one. She is calm and collected, and unusually competent and efficient in combat, almost as if she'd had years of training.

In an unexpected incident, Nicole brought her back to the Cunning Hares, and she's has an emotional independence on her ever since. She loves watching movies, but due to certain lack of common sense she seems to almost think them real-life stories.

Upgrade Materials
TOTAL
BREAKDOWN
A Rank Agent
SENPAI LIFE | ZZZ
AGENT INFO
Term Guide

Gentle House AKA Cunning Hares

Anby Demara

Anby

Stat Guide
Faction: Gentle House AKA Cunning Hares
Base
Switch pricing
Max Lv. 60
HP 603
ATK 95
DEF 49
Impact 118
CRIT Rate 5%
CRIT DMG 50%
Anomaly Mastery 94
Anomaly Proficiency 93
PEN Ratio 0%
Energy Regen 1.2
HP 7,500
ATK 583
DEF 612
Impact 118
CRIT Rate 5%
CRIT DMG 50%
Anomaly Mastery 94
Anomaly Proficiency 93
PEN Ratio 0%
Energy Regen 1.2
AGENT SKILLS
MINDSCAPE
CORE SKILLS
MOVE LIST
Basic
Dodge
Assist
Special
Chain
Attribute: Electric Attribute: PhysicalFighting Style: Slash
Basic ATK
Multipliers
Turbo Volt
Attribute: Electric Attribute: PhysicalFighting Style: Slash

Press Basic Attack to activate:
Unleashes up to 4 slashes. The first 3 hits deal Physical DMG, the 4th hit deals Electric DMG.

Multipliers
Attribute: ElectricFighting Style: Slash
Basic ATK
Multipliers
Thunderbolt
Attribute: ElectricFighting Style: Slash

After unleashing the 3rd hit of the Basic Attack, hold down or pause for a short while, and then press Basic Attack to activate:
Unleashes a downward strike that deals Electric DMG.
Anti-Interrupt level is increased while using this skill.

Multipliers
Fighting Style: Slash
Dodge
Slide
Fighting Style: Slash

Press Dodge to activate:
A rapid dodge.
Character is invulnerable while using this skill.

Attribute: PhysicalFighting Style: Slash
Dash ATK
Multipliers
Taser Blast
Attribute: PhysicalFighting Style: Slash

Press Basic Attack during a dodge to activate:
Slashes all nearby enemies, dealing Physical DMG.

Multipliers
Attribute: ElectricFighting Style: Slash
Dodge Counter
Multipliers
Thunderclap
Attribute: ElectricFighting Style: Slash

Press Basic Attack during a Perfect Dodge to activate:
Slashes enemies in front, dealing Electric DMG.
Character is invulnerable while using this skill.

Multipliers
Attribute: ElectricFighting Style: Slash
Quick Assist
Multipliers
Thunderfall
Attribute: ElectricFighting Style: Slash

When the on-field character is launched, press Ultimate to activate:
Slashes enemies in front, dealing Electric DMG.
Character is invulnerable while using this skill.

Multipliers
Defensive Assist
Multipliers
Flash

When the character on field is about to be attacked, press Ultimate to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.

Multipliers
Attribute: ElectricFighting Style: Slash
Assist Follow-Up
Multipliers
Lightning Whirl
Attribute: ElectricFighting Style: Slash

Press Basic Attack after a Defensive Assist to activate:
Perform a spinning slash against enemies in front, dealing Electric DMG.
Character is invulnerable while using this skill.

Multipliers
Fork Lightning
Attribute: ElectricFighting Style: Slash

Press Special to activate:
Unleashes an upward slash that deals Electric DMG.
This attack launches faster when used after the 3rd-hit of the Basic Attack or Basic Attack: Thunderbolt.
Anti-Interrupt level is increased while using this skill.

Multipliers
Attribute: ElectricFighting Style: Slash
EX-Special
Multipliers
Lightning Bolt
Attribute: ElectricFighting Style: Slash

With enough Energy, press Special to activate:
Unleashes a powerful upward slash that deals Electric DMG.
This attack launches faster when used after the 3rd hit of her Basic Attack or Basic Attack: Thunderbolt.

Character is invulnerable while using this skill.

Multipliers
Attribute: ElectricFighting Style: Slash
Chain ATK
Multipliers
Electro Engine
Attribute: ElectricFighting Style: Slash

When a Chain Attack is triggered, select the character to activate:
Unleashes a powerful upwards slash at enemies in a small area, dealing massive Electric DMG.

Character is invulnerable while using this skill.

Multipliers
Attribute: ElectricFighting Style: Slash
Ultimate
Multipliers
Overdrive Engine
Attribute: ElectricFighting Style: Slash

When Decibel Rating is at Maximum, press Ultimate to activate:
Unleashes a powerful upward slash at enemies in a small area followed by several falling attacks, dealing massive Electric DMG.

Character is invulnerable while using this skill.

Multipliers
Term Guide
Combat Expertise
Expertise
Coming Soon
Field Agent
绝区零
Builds
Build
Overview
Synergies
Teams
Role: Stun
Rank A
Increases Electric DMG by 15%. When the equipper hits an enemy with a Dodge Counter or Assist Attack, their Energy Generation Rate increases by 18% for 8s.
Increases Electric DMG by 17.5%. When the equipper hits an enemy with a Dodge Counter or Assist Attack, their Energy Generation Rate increases by 20.5% for 8s.
Increases Electric DMG by 20%. When the equipper hits an enemy with a Dodge Counter or Assist Attack, their Energy Generation Rate increases by 23% for 8s.
Increases Electric DMG by 22%. When the equipper hits an enemy with a Dodge Counter or Assist Attack, their Energy Generation Rate increases by 25% for 8s.
Increases Electric DMG by 24%. When the equipper hits an enemy with a Dodge Counter or Assist Attack, their Energy Generation Rate increases by 27.5% for 8s.
Impact : 6% - 15%
Base ATK : 42 - 624
Anby Demara
SIGNATURE W-ENGINE

Best Alternative W-Engines

Disk Drive
Disk Drive Stats
Skill Priority
#1
While off-field, the equipper's Energy Regen increases by 0.6/s. When using an EX Special Attack, the equipper's Impact is increased by 10% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
While off-field, the equipper's Energy Regen increases by 0.75/s. When using an EX Special Attack, the equipper's Impact is increased by 12.5% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
While off-field, the equipper's Energy Regen increases by 0.9/s. When using an EX Special Attack, the equipper's Impact is increased by 15% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
While off-field, the equipper's Energy Regen increases by 1.05/s. When using an EX Special Attack, the equipper's Impact is increased by 17.5% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
While off-field, the equipper's Energy Regen increases by 1.2/s. When using an EX Special Attack, the equipper's Impact is increased by 20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
Impact : 7.2% - 18%
Base ATK : 48 - 684
MAX Adv. Stat | Impact : 18%
Base ATK : 684
BASE Adv. Stat | Impact : 7.2%
Base ATK : 48
#2
When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 7.5% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 9% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 10.5% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
Impact : 7.2% - 18%
Base ATK : 46 - 684
MAX Adv. Stat | Impact : 18%
Base ATK : 684
BASE Adv. Stat | Impact : 7.2%
Base ATK : 46
#3
The equipper gains 1 Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks and each stack consumed increases the skill's Daze inflicted by 4%.
The equipper gains 1 Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks and each stack consumed increases the skill's Daze inflicted by 4.6%.
The equipper gains 1 Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks and each stack consumed increases the skill's Daze inflicted by 5.2%.
The equipper gains 1 Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks and each stack consumed increases the skill's Daze inflicted by 5.8%.
The equipper gains 1 Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks and each stack consumed increases the skill's Daze inflicted by 6.4%.
Impact : 6% - 15%
Base ATK : 40 - 594
MAX Adv. Stat | Impact : 15%
Base ATK : 594
BASE Adv. Stat | Impact : 6%
Base ATK : 40
#4
When the target's HP is no lower than 50%, the equipper inflicts 10% more Daze to the target. When the target's HP is no lower than 75%, this bonus is further increased by 10%.
When the target's HP is no lower than 50%, the equipper inflicts 11.5% more Daze to the target. When the target's HP is no lower than 75%, this bonus is further increased by 11.5%.
When the target's HP is no lower than 50%, the equipper inflicts 13% more Daze to the target. When the target's HP is no lower than 75%, this bonus is further increased by 13%.
When the target's HP is no lower than 50%, the equipper inflicts 14.5% more Daze to the target. When the target's HP is no lower than 75%, this bonus is further increased by 14.5%.
When the target's HP is no lower than 50%, the equipper inflicts 16% more Daze to the target. When the target's HP is no lower than 75%, this bonus is further increased by 16%.
Impact : 6% - 15%
Base ATK : 40 - 594
MAX Adv. Stat | Impact : 15%
Base ATK : 594
BASE Adv. Stat | Impact : 6%
Base ATK : 40

Best Drive Discs

4-PC
A
2-PC :

Increases Impact by 6%.

4-PC :

Basic Attacks, Dash Attacks, and Dodge Counters inflict 20% more Daze to the main target.

2-PC
A
2-PC :

Energy Regen increases by 20%.

4-PC :

Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

Skill Priority

& STATS
Coming Soon
Synergy Match
Agent Synergies
Coming Soon
Entry

A mysterious young girl who never talks about her past, almost as if she didn't have one. She is calm and collected, and unusually competent and efficient in combat, almost as if she'd had years of training.

In an unexpected incident, Nicole brought her back to the Cunning Hares, and she's has an emotional independence on her ever since. She loves watching movies, but due to certain lack of common sense she seems to almost think them real-life stories.

Videos