SENPAI LIFE
Knowledgebase
Rarity: A Rank
Position: Swap Agent
Faction: Gentle House AKA Cunning Hares
Attribute: Ether
Role: Support
Entry

The leader of the odd-job agency the Cunning Hares, who accept all kinds of Hollow-related commissions. She's been on the streets for many years, and has a reputation among her peers as being exceedingly cunning. She's been blacklisted by many clients due to her all-or nothing approach.

She loves money, but is surprisingly bad at managing it, leaving the Cunning Hares constantly on the edge of bankruptcy and owing many debts.

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TOTAL
BREAKDOWN
A Rank Agent
SENPAI LIFE | ZZZ
AGENT INFO
Term Guide

Gentle House AKA Cunning Hares

Nicole Demara

Nicole

Stat Guide
Faction: Gentle House AKA Cunning Hares
Base
Switch pricing
Max Lv. 60
HP 655
ATK 93
DEF 50
Impact 88
CRIT Rate 5%
CRIT DMG 50%
Anomaly Mastery 90
Anomaly Proficiency 93
PEN Ratio 0%
Energy Regen 1.2
HP 8,145
ATK 574
DEF 622
Impact 88
CRIT Rate 5%
CRIT DMG 50%
Anomaly Mastery 90
Anomaly Proficiency 93
PEN Ratio 0%
Energy Regen 1.2
AGENT SKILLS
MINDSCAPE
CORE SKILLS
MOVE LIST
Basic
Dodge
Assist
Special
Chain
Attribute: PhysicalFighting Style: Strike
Basic ATK
Multipliers
Cunning Combo
Attribute: PhysicalFighting Style: Strike

Press Basic Attack to activate:
Unleashes up to 3 strikes, dealing Physical DMG.

Multipliers
Basic ATK
Multipliers
Do As I Please

After using a Special Attack, EX Special Attack, Chain Attack, or Ultimate, Nicole can reload, and her Basic Attack and Dash Attack are enhanced, increasing the power of her bullets.

Multipliers
Dodge
Speed Demon

Press Dodge to activate:
A rapid dodge. Character is invulnerable while using this skill.
Drag the Ultimate to dodge, then hold Dodge to reload while dodging, enhancing Basic Attacks and Dash Attacks up to 8 times.

Attribute: PhysicalFighting Style: Strike
Dash ATK
Multipliers
Jack in the Box
Attribute: PhysicalFighting Style: Strike

When dragging the Ultimate during a dodge, press Basic Attack:
Dashes in the target direction and strikes nearby enemies, dealing Physical DMG.

Multipliers
Attribute: PhysicalFighting Style: Strike
Dash ATK
Multipliers
Do As I Please
Attribute: PhysicalFighting Style: Strike

When not dragging the Ultimate during a dodge, press Basic Attack:
Vaults backward and launches a ranged strike against enemies in front, dealing Physical DMG.

Automatically reloads after the attack to enhance her Basic Attack and Dash Attack, up to 8 times.

Multipliers
Attribute: EtherFighting Style: Strike
Dodge Counter
Multipliers
Diverted Bombard
Attribute: EtherFighting Style: Strike

Press Basic Attack during a Perfect Dodge to activate:
Dodge backwards and send a ranged strike at enemies in front, dealing Ether DMG.
Character is invulnerable while using this skill.

Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times.

Multipliers
Attribute: EtherFighting Style: Strike
Quick Assist
Multipliers
Emergency Bombard
Attribute: EtherFighting Style: Strike

When the on-field character is launched, press Ultimate to activate:
Dodge backwards and send a ranged strike at enemies in front, dealing Ether DMG.
Character is invulnerable while using this skill.
Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times.

Multipliers
Defensive Assist
Multipliers
The Hare Strikes Back!

When the character on field is about to be attacked, press Ultimate to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.

Multipliers
Attribute: EtherFighting Style: Strike
Assist Follow-Up
Multipliers
Window of Opportunity
Attribute: EtherFighting Style: Strike

Press Basic Attack after a Defensive Assist to activate:
Charge forward and bombard enemies, dealing Ether DMG.
Character is invulnerable while using this skill.

Multipliers
Attribute: EtherFighting Style: Strike
Special
Multipliers
Sugarcoated Bullet
Attribute: EtherFighting Style: Strike

Press Special to activate:
Unleashes a ranged strike against enemies in front, dealing Ether DMG.

Anti-Interrupt level is increased while using this skill.
Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times.

Multipliers
Attribute: EtherFighting Style: Strike
EX-Special
Multipliers
Stuffed Sugarcoated Bullet
Attribute: EtherFighting Style: Strike

With enough Energy, press Special to activate:
A powerful ranged strike, generating an energy field that pulls enemies towards its center to deal Ether DMG.

Hold Special down to charge up this attack, during which a small energy field is generated at the muzzle as Energy is consumed, dealing bonus DMG to enemies nearby. Character is invulnerable while using this skill.

A Quick Assist is triggered when this skill hits an enemy.
Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times.

Multipliers
Attribute: EtherFighting Style: Strike
Chain ATK
Multipliers
Ether Shellacking
Attribute: EtherFighting Style: Strike

When a Chain Attack is triggered, select the character to activate:
Unleashes a powerful ranged strike at enemies in a small area, generating an energy field that pulls enemies towards its center to deal Ether DMG. Character is invulnerable while using this skill.

A Quick Assist is triggered when this skill hits an enemy.
Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times.

Multipliers
Attribute: EtherFighting Style: Strike
Ultimate
Multipliers
Ether Grenade
Attribute: EtherFighting Style: Strike

When Decibel Rating is at Maximum, press Ultimate to activate:
Unleashes a powerful ranged strike at enemies in a small area, generating an energy field that pulls enemies towards its center to deal Ether DMG.

When using this skill, other squad members recover 10 Energy. The next character to switch in gains an additional 20 Energy.Character is invulnerable while using this skill.

A Quick Assist is triggered when this skill hits an enemy.
Automatically reloads after the attack to enhance Basic Attack and Dash Attack up to 8 times.

Multipliers
Term Guide
Combat Expertise
Expertise
debuff
Swap Agent
Debuff
绝区零
Builds
Build
Overview
Synergies
Teams
Role: Support
Rank A
Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 15% and increases the equipper's Energy Regen by 0.5/s for 2s. Passive effects of the same name do not stack.
Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 17.5% and increases the equipper's Energy Regen by 0.58/s for 2s. Passive effects of the same name do not stack.
Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 20% and increases the equipper's Energy Regen by 0.65/s for 2s. Passive effects of the same name do not stack.
Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 22% and increases the equipper's Energy Regen by 0.72/s for 2s. Passive effects of the same name do not stack.
Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 24% and increases the equipper's Energy Regen by 0.8/s for 2s. Passive effects of the same name do not stack.
Energy Regen : 20% - 50%
Base ATK : 42 - 624
Nicole Demara
SIGNATURE W-ENGINE

Best Alternative W-Engines

Disk Drive
Disk Drive Stats
Skill Priority
#1
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 34, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 38, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 42, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 48, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
ATK : 10% - 25%
Base ATK : 40 - 594
MAX Adv. Stat | ATK : 25%
Base ATK : 594
BASE Adv. Stat | ATK : 10%
Base ATK : 40
#2
Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 20 (Dodge) | 25 (Special) | 30 (Assist) | 35(Chain) more Decibels and generates 0.7 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of the others. Passive effects of the same name do not stack.
Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 23 (Dodge) | 28.5 (Special) | 34.5 (Assist) | 40 (Chain) more Decibels and generates 0.8 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of the others. Passive effects of the same name do not stack.
Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 26 (Dodge) | 32 (Special) | 39 (Assist) | 45 (Chain) more Decibels and generates 0.9 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of the others. Passive effects of the same name do not stack.
Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 29 (Dodge) | 35.5 (Special) | 43.5 (Assist) | 50 (Chain) more Decibels and generates 1Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of the others. Passive effects of the same name do not stack.
Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 32 (Dodge) | 40 (Special) | 48 (Assist) | 55 (Chain) more Decibels and generates 1.1 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of the others. Passive effects of the same name do not stack.
PEN Ratio : 8% - 20%
Base ATK : 40 - 594
MAX Adv. Stat | PEN Ratio : 20%
Base ATK : 594
BASE Adv. Stat | PEN Ratio : 8%
Base ATK : 40
#3
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 2.5% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 2.8% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 3.2% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 3.6% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 4% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
Energy Regen : 20% - 50%
Base ATK : 42 - 624
MAX Adv. Stat | Energy Regen : 50%
Base ATK : 624
BASE Adv. Stat | Energy Regen : 20%
Base ATK : 42
#4
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 12% for 12s. Passive effects of the same name do not stack.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 13.5% for 12s. Passive effects of the same name do not stack.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 15.5% for 12s. Passive effects of the same name do not stack.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 17.5% for 12s. Passive effects of the same name do not stack.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 20% for 12s. Passive effects of the same name do not stack.
Energy Regen : 20% - 50%
Base ATK : 40 - 594
MAX Adv. Stat | Energy Regen : 50%
Base ATK : 594
BASE Adv. Stat | Energy Regen : 20%
Base ATK : 40

Best Drive Discs

4-PC
A
2-PC :

Energy Regen increases by 20%.

4-PC :

Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

2-PC
A
2-PC :

Increases Ether DMG by 10%.

4-PC :

The equipper's CRIT DMG increases by 20%. When any character in the squad triggers Corruption's additional DMG, this effect further increases by 5.5% for 8s, stacking up to 6 times. Repeated triggers reset the duration.

Skill Priority

& STATS
Coming Soon
Synergy Match
Agent Synergies
Coming Soon
Entry

The leader of the odd-job agency the Cunning Hares, who accept all kinds of Hollow-related commissions. She's been on the streets for many years, and has a reputation among her peers as being exceedingly cunning. She's been blacklisted by many clients due to her all-or nothing approach.

She loves money, but is surprisingly bad at managing it, leaving the Cunning Hares constantly on the edge of bankruptcy and owing many debts.

Videos