"Hey officer, heard you're looking for me?"
—The person... standing in front of the rookie patrol officer who calls herself "Emma"?
When Jane triggers Perfect Dodge, Defensive Assist, or performs a move that deals DMG to the enemy, she accumulates Passion Stream.
Upon reaching the maximum Passion Stream, Jane enters the Passion state. While in the Passion state, Jane's Physical Anomaly Buildup Rate is increased by 25%. Additionally, if Jane's Anomaly Proficiency exceeds 120, each extra point raises her ATK by 2, up to a maximum of 600.
In the Passion state, Jane's skills that deal damage consume Passion Stream. Activating a Perfect Dodge or Defensive Assist regenerates Passion Stream. Jane exits the Passion state when all of her Passion Stream is consumed.
Entering the Passion state grants Jane one use of Basic Attack: Salchow Jump.
When available, hold to activate:
Launch rapid consecutive attacks forward, followed by a finishing strike, dealing Physical DMG.
Hold the button during the continuous attacks to extend the skill duration. Release to trigger the finishing strike early. Anti-Interrupt level is increased during the continuous attacks, and Jane takes 40% reduced DMG. Jane is invulnerable during the finishing strike.
Using Basic Attack: Salchow Jump while in the Passion state generates Passion Stream.
While in the Passion state, press during a dodge to activate:
Launch three quick slashes in front, dealing Physical DMG.
Press during a Perfect Dodge to activate:
If after a single dodge, unleash multiple slashes at enemies in front, followed by a downward thrust, dealing Physical DMG.
If after a second dodge, leap up and deliver three consecutive attack combos to enemies in front, dealing Physical DMG.
Character is invulnerable while using this skill.
When Decibel Rating is at Maximum, press to activate:
Slash enemies back and forth in a large area, followed by a finishing strike, dealing massive Physical DMG.
Jane enters the Passion state when using the skill, and gains max Passion Stream.
Character is invulnerable while using this skill."
When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is a maximum stacks, the equipper's Anomaly Buildup Rate increases by 40%.
When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is a maximum stacks, the equipper's Anomaly Buildup Rate increases by 50%.
When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is a maximum stacks, the equipper's Anomaly Buildup Rate increases by 60%.
When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is a maximum stacks, the equipper's Anomaly Buildup Rate increases by 70%.
When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is a maximum stacks, the equipper's Anomaly Buildup Rate increases by 80%.
Best Alternative W-Engines
Best Drive Discs
Skill Priority
Jane Character Teaser “Under Arrest” | Zenless Zone Zero
- Character Teaser
Agent Combat Intel: Jane | Zenless Zone Zero
- Character Teaser
Version 1.1 Teaser – “Undercover R&B” | Zenless Zone Zero
- Teaser
Zenless Zone Zero Version 1.1 “Undercover R&B” Special Program
- Special Program
"Hey officer, heard you're looking for me?"
—The person... standing in front of the rookie patrol officer who calls herself "Emma"?
The maximum uses of Basic Attack: Salchow Jump are increased by one. While in the Passion state, Jane's Physical Anomaly Buildup Rate increases by an extra 15% and each point of Jane's Anomaly Proficiency increases her damage by 0.1%, up to a maximum of 30%.
When Jane's attack hits an enemy in the Gnawed state, or when any squad member triggers Assault on an enemy in the Gnawed state, 15% of the enemy's DEF is ignored. Additionally, when Assault DMG triggers a CRIT, the CRIT DMG is increased by 30%.
When any squad member triggers the Assault or Disorder effects, all squad members' Attribute Anomaly DMG is increased by 18%, lasting 15s.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
While in the Passion state, Jane's CRIT Rate increases by 20%, and CRIT DMG by 40%. After any squad member inflicts Assault, Jane instantly enters the Passion state, and gains max Passion Stream. When Assault deals a CRIT, Jane performs an additional attack on the target, dealing Physical DMG equal to 1,600% of her Anomaly Proficiency.
When Jane's attacks hit an enemy, it causes them to enter the Gnawed state, lasting for 10s. If any squad member triggers Assault on an enemy in the Gnawed state and causes the Flinch effect, the Flinch effect is increased by 5s, and Assault DMG has a chance to trigger a CRIT, with a base CRIT Rate of 20% and CRIT DMG of 50%. Each point of Jane's Anomaly Proficiency further increases this CRIT Rate by 0.1%.
When there are other Anomaly Agents or Agents of the same faction in the squad:
Jane's Physical Anomaly Buildup Rate is increased by 15%. When the enemy is already suffering from an Attribute Anomaly, Jane's Physical Anomaly Buildup towards the target is increased by an additional 15%.
- Anomaly Mastery increases by 12
- Core Passive: Insight Skill Lv. +1
When Jane's attacks hit an enemy, it causes them to enter the Gnawed state, lasting for 10s. If any squad member triggers Assault on an enemy in the Gnawed state and causes the Flinch effect, the Flinch effect is increased by 5s, and Assault DMG has a chance to trigger a CRIT, with a base CRIT Rate of 25% and CRIT DMG of 50%. Each point of Jane's Anomaly Proficiency further increases this CRIT Rate by 0.11%.
- Base ATK increases by 25
- Core Passive: Insight Skill Lv. +1
When Jane's attacks hit an enemy, it causes them to enter the Gnawed state, lasting for 10s. If any squad member triggers Assault on an enemy in the Gnawed state and causes the Flinch effect, the Flinch effect is increased by 5s, and Assault DMG has a chance to trigger a CRIT, with a base CRIT Rate of 28% and CRIT DMG of 50%. Each point of Jane's Anomaly Proficiency further increases this CRIT Rate by 0.12%.
- Anomaly Mastery increases by 12
- Core Passive: Insight Skill Lv. +1
When Jane's attacks hit an enemy, it causes them to enter the Gnawed state, lasting for 10s. If any squad member triggers Assault on an enemy in the Gnawed state and causes the Flinch effect, the Flinch effect is increased by 5s, and Assault DMG has a chance to trigger a CRIT, with a base CRIT Rate of 31% and CRIT DMG of 50%. Each point of Jane's Anomaly Proficiency further increases this CRIT Rate by 0.13%.
- Base ATK increases by 25
- Core Passive: Insight Skill Lv. +1
When Jane's attacks hit an enemy, it causes them to enter the Gnawed state, lasting for 10s. If any squad member triggers Assault on an enemy in the Gnawed state and causes the Flinch effect, the Flinch effect is increased by 5s, and Assault DMG has a chance to trigger a CRIT, with a base CRIT Rate of 34% and CRIT DMG of 50%. Each point of Jane's Anomaly Proficiency further increases this CRIT Rate by 0.14%.
- Anomaly Mastery increases by 12
- Core Passive: Insight Skill Lv. +1
When Jane's attacks hit an enemy, it causes them to enter the Gnawed state, lasting for 10s. If any squad member triggers Assault on an enemy in the Gnawed state and causes the Flinch effect, the Flinch effect is increased by 5s, and Assault DMG has a chance to trigger a CRIT, with a base CRIT Rate of 37% and CRIT DMG of 50%. Each point of Jane's Anomaly Proficiency further increases this CRIT Rate by 0.15%.
- Base ATK increases by 25
- Core Passive: Insight Skill Lv. +1
When Jane's attacks hit an enemy, it causes them to enter the Gnawed state, lasting for 10s. If any squad member triggers Assault on an enemy in the Gnawed state and causes the Flinch effect, the Flinch effect is increased by 5s, and Assault DMG has a chance to trigger a CRIT, with a base CRIT Rate of 40% and CRIT DMG of 50%. Each point of Jane's Anomaly Proficiency further increases this CRIT Rate by 0.16%.
How much damage an Agent can take before falling in combat
How much damage an Agent deals
Reduces the damage an Agent takes
Hitting enemies increases their Daze, and Impact influences the rate at which Daze Accumulates.
How likely it is for the Agent to land a critical hit
Determines the damage multiplier when landing a critical hit
Anomaly Mastery affects the efficiency of Anomaly Buildup.
Each point in Anomaly Mastery is equivalent to 1% of Anomaly Buildup Rate.
Anomaly Proficiency enhances the damage inflicted by Attribute Anomalies.
Each point in Anomaly Proficiency is equivalent to 1% of Attribute Anomaly DMG.
Ignores a percentage of the target’s DEF based on the PEN Ratio stat when attacking an enemy.
Ignores a set amount of the target’s DEF based on the PEN stat when attacking an enemy.
Energy Regen influences the amount of Energy Agents recover per second in combat.
Energy Generation Rate affects the amount of Energy generated through Energy Regen and from hitting enemies.
Dealing Fire DMG to enemies accumulates Fire Anomaly Buildup, which triggers the Burn effect. Burn deals continuous Fire DMG for a period of time. Inflicting Burn on enemies weak to Fire can interrupt their actions.
Dealing Ice DMG to enemies accumulates Ice Attribute Anomaly, triggering the Freeze and Frostbite effects. Freeze immobilizes enemies, preventing them from taking action for a certain period.
Shatter is activated when Freeze ends, interrupting enemy movement and dealing Ice DMG. Frostbite increases the CRIT DMG taken by the target for a specified duration.
Dealing Electric DMG to enemies accumulates Electric Anomaly Buildup, which triggers the Shock effect.
Shock causes the target to intermittently suffer additional Electric DMG for a period of time when attacked. Inflicting Shock on enemies weak to Electric can interrupt their actions.
Dealing Physical DMG to enemies accumulates Physical Anomaly Buildup, which triggers the Assault and Flinch effects.
Assault interrupts the enemy and deals massive Physical DMG. Flinch increases the Daze the target takes for a period of time.
Dealing Ether DMG to enemies accumulates Ether Anomaly Buildup, which triggers the Corruption effect. Targets attacked during Corruption take bonus Ether DMG intermittently. Inflicting Corruption on enemies weak to Ether can interrupt their actions.
The Specialties (Attack, Stun, Defense, etc) in Zenless do a great job of helping to understand the general idea of what an Agent is best at. However, when taking a deeper look at Agent skills and team compositions, we felt they were lacking critical information to help better understand what an Agent is best at and how to use them.
It’s for this reason we created a set of terms to help everyone understand more about an Agent at a glance. These terms will be updated and evolve as our understanding of the game improves, and we hope you’ll find them useful and informative.
[Position Expertise]
This is the position and primary role that an agent has on a team. While it’s not required to have success, if you want to get the most out of your Agents, it’s best to play them to their strengths.
[Offensive Expertise]
These expertise relate directly to dealing Damage, Daze or Anomaly to the enemy.
[Support Expertise]
These expertise relate to enhancing and protecting your team.
[Mechanic Expertise]
These expertise relate to special or additional mechanics that an agent has access to, or should utilized to meet their full potential.
[Position Expertise] Field Agents are the characters you’ll spend most of your time playing. Optimally, you’ll only run one of these characters on a team. Field Agent’s contribution is best realized when they are on the field.
[Position Expertise] Swap Agents are characters you’ll spend less time playing directly. Optimally, you’ll run two of these characters on a team. A Swap Agent’s contribution is best realized when you switch to them to execute their skills, and then swap back to your Field Agent.
[Offensive Expertise] Agents that deal a large amount of Damage, Daze or Anomaly in a small window.
[Support Expertise] Agents that provide beneficial Buffs to one or more other team members.
[Support Expertise] Agents that inflict detrimental Debuffs to one or more other team members.
[Support Expertise] Agents that provide Energy to one or more other team members.
[Support Expertise] Agents that provide Shields to one or more other team members.
[Mechanic Expertise] Agents that require Timing mechanics to get the full benefit of their skills.
[Mechanic Expertise] Agents that can Parry or Block attacks by using their skills.