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SENPAI LIFE
Knowledgebase
Version 1.1 Undercover R&B
Current Patch
Reedemable Codes
SENPAI LIFE
Version 1.0.1

1.1 Agent Details – Added

Bestiary – Added

Shiyu Defense (Beta) – Added

1.2 Agent Listings – Added

Drive Disc Recommendations – Added

Game Reset Timers – Added

W-Engine Recommendations – Added

Agent “Expertise” Filters – Added

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Rate-Up! | agents
Rate-Up! | W-Engines
ZENLESS ZONE ZERO 绝区零
ZENLESS ZONE ZERO
DATABASE
Latest
W-Engines
Role: Attack
Rank A
ATK increases by 6%, and DMG dealt by EX Special Attacks increases by 15%.
ATK increases by 6.9%, and DMG dealt by EX Special Attacks increases by 17.2%.
ATK increases by 7.8%, and DMG dealt by EX Special Attacks increases by 19.5%.
ATK increases by 8.7%, and DMG dealt by EX Special Attacks increases by 21.8%.
ATK increases by 9.6%, and DMG dealt by EX Special Attacks increases by 24%.
ATK : 10% - 25%
Base ATK : 40 - 594
Role: Anomaly
Rank S
Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 12% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration.

When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is a maximum stacks, the equipper's Anomaly Buildup Rate increases by 40%.
Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 15% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration.

When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is a maximum stacks, the equipper's Anomaly Buildup Rate increases by 50%.
Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 18% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration.

When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is a maximum stacks, the equipper's Anomaly Buildup Rate increases by 60%.
Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 21% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration.

When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is a maximum stacks, the equipper's Anomaly Buildup Rate increases by 70%.
Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 24% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration.

When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is a maximum stacks, the equipper's Anomaly Buildup Rate increases by 80%.
Anomaly Proficiency : 36 - 90
Base ATK : 48 - 713
Role: Stun
Rank S
When a [Basic Attack] hits and enemy, the equipper gains a stack of [Tea-riffic].
Each stack of [Tea-rific] increases the Impact of the equipper by 0.7%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately.

When gaining [Tea-riffic], if the Equipper has 15 or more stacks of [Tea-riffic], the DMG of all squad members increases by 20% for 10s.
Passive effects of the same name do not stack.
When a [Basic Attack] hits and enemy, the equipper gains a stack of [Tea-riffic].
Each stack of [Tea-rific] increases the Impact of the equipper by 0.88%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately.

When gaining [Tea-riffic], if the Equipper has 15 or more stacks of [Tea-riffic], the DMG of all squad members increases by 23% for 10s.
Passive effects of the same name do not stack.
When a [Basic Attack] hits and enemy, the equipper gains a stack of [Tea-riffic].
Each stack of [Tea-rific] increases the Impact of the equipper by 1.05%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately.

When gaining [Tea-riffic], if the Equipper has 15 or more stacks of [Tea-riffic], the DMG of all squad members increases by 26% for 10s.
Passive effects of the same name do not stack.
When a [Basic Attack] hits and enemy, the equipper gains a stack of [Tea-riffic].
Each stack of [Tea-rific] increases the Impact of the equipper by 1.22%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately.

When gaining [Tea-riffic], if the Equipper has 15 or more stacks of [Tea-riffic], the DMG of all squad members increases by 29% for 10s.
Passive effects of the same name do not stack.
When a [Basic Attack] hits and enemy, the equipper gains a stack of [Tea-riffic].
Each stack of [Tea-rific] increases the Impact of the equipper by 1.4%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately.

When gaining [Tea-riffic], if the Equipper has 15 or more stacks of [Tea-riffic], the DMG of all squad members increases by 32% for 10s.
Passive effects of the same name do not stack.
Impact : 7.2% - 18%
Base ATK : 48 - 713
Role: Defense
Rank A
While Shielded, the equipper's Energy Regen increases by 0.4/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increases by 36%.
While Shielded, the equipper's Energy Regen increases by 0.46/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increases by 40%.
While Shielded, the equipper's Energy Regen increases by 0.52/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increases by 45%.
While Shielded, the equipper's Energy Regen increases by 0.58/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increases by 50%.
While Shielded, the equipper's Energy Regen increases by 0.64/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increases by 55%.
ATK : 10% - 25%
Base ATK : 42 - 624
Latest
Drive Discs

Fanged Metal

2-PC:

Increases Physical DMG by 10%.

4-PC:

Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% additional DMG to the target for 12s.

Drive Disc

Polar Metal

2-PC:

Increases Ice DMG by 10%.

4-PC:

Increase the DMG of Basic Attack and Dash Attack by 20%. When any squad member inflicts Freeze or Shatter, this effect increases by an additional 20% for 12s.

Drive Disc

Thunder Metal

2-PC:

Increases Electric DMG by 10%.

4-PC:

As long as an enemy in combat is Shocked, the equipper's ATK is increased by 28%.

Drive Disc

Chaotic Metal

2-PC:

Increases Ether DMG by 10%.

4-PC:

The equipper's CRIT DMG increases by 20%. When any character in the squad triggers Corruption's additional DMG, this effect further increases by 5.5% for 8s, stacking up to 6 times. Repeated triggers reset the duration.

Drive Disc