1.1 Agent Details – Added

Bestiary – Added
Shiyu Defense (Beta) – Added
1.2 Agent Listings – Added
Drive Disc Recommendations – Added
Game Reset Timers – Added
W-Engine Recommendations – Added
Agent “Expertise” Filters – Added
When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is a maximum stacks, the equipper's Anomaly Buildup Rate increases by 40%.
When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is a maximum stacks, the equipper's Anomaly Buildup Rate increases by 50%.
When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is a maximum stacks, the equipper's Anomaly Buildup Rate increases by 60%.
When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is a maximum stacks, the equipper's Anomaly Buildup Rate increases by 70%.
When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is a maximum stacks, the equipper's Anomaly Buildup Rate increases by 80%.
Each stack of [Tea-rific] increases the Impact of the equipper by 0.7%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately.
When gaining [Tea-riffic], if the Equipper has 15 or more stacks of [Tea-riffic], the DMG of all squad members increases by 20% for 10s.
Passive effects of the same name do not stack.
Each stack of [Tea-rific] increases the Impact of the equipper by 0.88%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately.
When gaining [Tea-riffic], if the Equipper has 15 or more stacks of [Tea-riffic], the DMG of all squad members increases by 23% for 10s.
Passive effects of the same name do not stack.
Each stack of [Tea-rific] increases the Impact of the equipper by 1.05%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately.
When gaining [Tea-riffic], if the Equipper has 15 or more stacks of [Tea-riffic], the DMG of all squad members increases by 26% for 10s.
Passive effects of the same name do not stack.
Each stack of [Tea-rific] increases the Impact of the equipper by 1.22%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately.
When gaining [Tea-riffic], if the Equipper has 15 or more stacks of [Tea-riffic], the DMG of all squad members increases by 29% for 10s.
Passive effects of the same name do not stack.
Each stack of [Tea-rific] increases the Impact of the equipper by 1.4%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately.
When gaining [Tea-riffic], if the Equipper has 15 or more stacks of [Tea-riffic], the DMG of all squad members increases by 32% for 10s.
Passive effects of the same name do not stack.
Fanged Metal
Increases Physical DMG by 10%.
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% additional DMG to the target for 12s.
Polar Metal
Increases Ice DMG by 10%.
Increase the DMG of Basic Attack and Dash Attack by 20%. When any squad member inflicts Freeze or Shatter, this effect increases by an additional 20% for 12s.
Thunder Metal
Increases Electric DMG by 10%.
As long as an enemy in combat is Shocked, the equipper's ATK is increased by 28%.
Chaotic Metal
Increases Ether DMG by 10%.
The equipper's CRIT DMG increases by 20%. When any character in the squad triggers Corruption's additional DMG, this effect further increases by 5.5% for 8s, stacking up to 6 times. Repeated triggers reset the duration.