– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st-Hit DMG Multiplier | 47.2% | 51.5% | 55.8% | 60.1% | 64.4% | 68.7% | 73% | 77.3% | 81.6% | 85.9% | 90.2% | 94.5% | 98.8% | 103.1% | 107.4% | 111.7% |
1st-Hit DMG Multiplier (ALT) | 110.3% | 120.4% | 130.5% | 140.6% | 150.7% | 160.8% | 170.9% | 181% | 191.1% | 201.2% | 211.3% | 221.4% | 231.5% | 241.6% | 251.7% | 261.8% |
2nd-Hit DMG Multiplier | 122.1% | 133.2% | 144.3% | 155.4% | 166.5% | 177.6% | 188.7% | 199.8% | 210.9% | 222% | 233.1% | 244.2% | 255.3% | 266.4% | 277.5% | 288.6% |
3rd-Hit DMG Multiplier | 17.6% | 19.2% | 20.8% | 22.4% | 24% | 25.6% | 27.2% | 28.8% | 30.4% | 32% | 33.6% | 35.2% | 36.8% | 38.4% | 40% | 41.6% |
4th-Hit DMG Multiplier | 106.4% | 116.1% | 125.8% | 135.5% | 145.2% | 154.9% | 164.6% | 174.3% | 184% | 193.7% | 203.3% | 213.1% | 222.8% | 232.5% | 242.2% | 251.9% |
4th-Hit DMG Multiplier (Enhanced) | 234.4% | 255.8% | 277.2% | 298.6% | 320% | 341.4% | 362.8% | 384.2% | 405.6% | 427% | 448.4% | 469.8% | 491.2% | 512.6% | 534% | 555.4% |
1st-Hit Daze Multiplier | 23.6% | 24.7% | 25.8% | 26.9% | 28% | 29.1% | 30.2% | 31.3% | 32.4% | 33.5% | 34.6% | 35.7% | 36.8% | 37.9% | 39% | 40.1% |
1st-Hit Daze Multiplier (ALT) | 55.2% | 57.8% | 60.4% | 63% | 65.6% | 68.2% | 70.8% | 73.4% | 76% | 78.6% | 81.2% | 83.8% | 86.4% | 89% | 91.6% | 94.2% |
2nd-Hit Daze Multiplier | 82.2% | 86% | 89.8% | 93.6% | 97.4% | 101.1% | 105% | 108.8% | 112.6% | 116.4% | 120.2% | 124% | 127.8% | 131.6% | 135.4% | 139.2% |
3rd-Hit Daze Multiplier | 19.1% | 20% | 20.9% | 21.8% | 22.7% | 23.6% | 24.5% | 25.4% | 26.3% | 27.2% | 28.1% | 29% | 29.9% | 30.8% | 31.7% | 32.6% |
4th-Hit Daze Multiplier | 106.3% | 111.2% | 116.1% | 121% | 125.9% | 130.8% | 135.7% | 140.6% | 145.5% | 150.4% | 155.3% | 160.2% | 165.1% | 170% | 174.9% | 179.8% |
4th-Hit Daze Multiplier (Enhanced) | 204.6% | 214.1% | 223.5% | 232.9% | 242.3% | 251.7% | 261.1% | 270.5% | 279.9% | 289.3% | 298.7% | 308.1% | 317.5% | 326.9% | 336.3% | 345.7% |


"Qingyi's composure stems from her wealth of life experience!"
-Zhu Yuan








Press to activate:
Launch up to four strikes forward, dealing Physical DMG and Electric DMG.
During the 3rd-hit, repeatedly press to continue the attack, continuously striking the enemy. Using Dodge during this period will not interrupt Qingyi's Basic Attack combo count.
During the 3rd hit, stop pressing to interrupt the continuous attack, transitioning automatically to the 4th hit. If the continuous attack lasts for a certain time, the 4th hit will be enhanced. Anti-Interrupt Level is increased and DMG received is reduced by 40% during the 3rd and 4th hit.



– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DMG Multiplier | 85.6% | 93.4% | 101.1% | 109% | 116.8% | 124.6% | 132.4% | 140.2% | 148% | 155.8% | 163.6% | 171.4% | 179.2% | 187% | 194.8% | 202.6% |
Daze Multiplier | 85.6% | 89.5% | 93.4% | 97.3% | 101.2% | 105.1% | 109% | 112.9% | 116.8% | 120.7% | 124.6% | 128.5% | 132.4% | 136.3% | 140.2% | 144.1% |
Press to activate:
Launches a forward rush attack, dealing Electric DMG.
Anti-Interrupt level is increased while using this skill.



When Qingyi deals Electric DMG with a skill, she accumulates Flash Connect Voltage. When Flash Connect Voltage reaches 75%, she will enter the Flash Connect state. When using her Basic Attack: Enchanted Moonlit Blossoms, Qingyi will consume all Flash Connect Voltage and exit the Flash Connect state.
For every 1% of Flash Connect Voltage consumed over 75%, her Damage and Daze inflicted by this skill will be increased by 1%/0.5%. Basic Attack: Enchanted Moonlit Blossoms itself does not accumulate Flash Connect Voltage.



– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rush Attack DMG Multiplier | 448.7% | 489.5% | 530.3% | 571.1% | 611.9% | 652.7% | 693.5% | 734.3% | 775.1% | 815.9% | 856.7% | 897.5% | 938.3% | 979.1% | 1019.9% | 1060.7% |
Finishing Strike DMG Multiplier | 394.4% | 430.3% | 466.2% | 502.1% | 538% | 573.9% | 609.8% | 645.7% | 681.6% | 717.5% | 753.4% | 789.3% | 825.2% | 861.1% | 897% | 932.9% |
Rush Attack Daze Multiplier | 271.9% | 284.3% | 296.7% | 309.1% | 321.5% | 333.9% | 346.3% | 358.7% | 371.1% | 383.5% | 395.9% | 408.3% | 420.7% | 433.1% | 445.5% | 457.9% |
Finishing Strike Daze Multiplier | 217.6% | 227.5% | 237.4% | 247.3% | 257.2% | 267.1% | 277% | 286.9% | 296.8% | 306.7% | 316.6% | 326.5% | 336.4% | 346.3% | 356.2% | 366.1% |
During the Flash Connect state, hold to activate:
Launch five consecutive forward rush attacks, then execute a Finishing Move that inflicts massive Electric DMG.
Release during the move to trigger the Finishing Move early.
Activate the Finishing Move just before the character is attacked to trigger Perfect Dodge. Anti-Interrupt level is increased and DMG received is reduced by 40% during the rush attack. Qingyi is invulnerable during the Finishing Move.




Press to activate:
A quick dash dodge.
Character is invulnerable while using this skill.



– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DMG Multiplier | 49.5% | 54% | 58.5% | 63% | 67.5% | 72% | 76.5% | 81% | 85.5% | 90% | 94.5% | 99% | 103.5% | 108% | 112.5% | 117% |
Daze Multiplier | 24.8% | 26% | 27.2% | 28.4% | 29.6% | 30.8% | 32% | 33.2% | 34.4% | 35.6% | 36.8% | 38% | 39.2% | 40.4% | 41.6% | 42.8% |
Press during a Dodge to activate:
Rush forward and then launch an upward attack, dealing Physical DMG.



– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DMG Multiplier | 284% | 309.9% | 335.8% | 361.7% | 387.6% | 413.5% | 439.4% | 465.3% | 491.2% | 517.1% | 543% | 568.9% | 594.8% | 620.7% | 646.6% | 672.5% |
Daze Multiplier | 190.4% | 199.1% | 207.8% | 216.5% | 225.2% | 233.9% | 242.6% | 251.3% | 260% | 268.7% | 277.4% | 286.1% | 294.8% | 303.5% | 312.2% | 320.9% |
Press during a Perfect Dodge to activate:
Leap into the air and then perform a downward attack, dealing Electric DMG.
Character is invulnerable while using this skill.



– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DMG Multiplier | 133.9% | 146.1% | 158.3% | 170.5% | 182.7% | 194.9% | 207.1% | 219.3% | 231.5% | 243.7% | 255.9% | 268.1% | 280.3% | 292.5% | 304.7% | 316.9% |
Daze Multiplier | 133.9% | 140% | 146.1% | 152.2% | 158.3% | 164.4% | 170.5% | 176.6% | 182.7% | 188.8% | 194.9% | 201% | 207.1% | 213.2% | 219.3% | 225.4% |
When the on-field character is launched, press to activate:
Leap into the air and perform a downward attack, dealing Electric DMG.
Character is invulnerable while using this skill.



– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Light Defensive Daze Multiplier | 249.3% | 260.7% | 272.1% | 283.5% | 294.9% | 306.3% | 317.7% | 329.1% | 340.5% | 351.9% | 363.3% | 374.7% | 386.1% | 397.5% | 408.9% | 420.3% |
Heavy Defensive Daze Multiplier | 304.3% | 318.2% | 332.1% | 346% | 359.9% | 373.8% | 387.7% | 401.5% | 415.5% | 429.4% | 443.3% | 457.2% | 471.1% | 485% | 498.9% | 512.8% |
Chain Defensive Daze Multiplier | 128.3% | 134.2% | 140.1% | 146% | 151.9% | 157.8% | 163.7% | 169.6% | 175.5% | 181.4% | 187.3% | 193.2% | 199.1% | 205% | 210.9% | 216.8% |

When the on-field character is about to be attacked, press to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.



– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DMG Multiplier | 376.4% | 410.7% | 445% | 479.3% | 513.6% | 547.9% | 582.2% | 616.5% | 650.8% | 685.1% | 719.4% | 753.7% | 788% | 822.3% | 856.6% | 890.9% |
Daze Multiplier | 279% | 291.7% | 304.4% | 317.1% | 329.8% | 342.5% | 355.2% | 367.9% | 380.6% | 393.3% | 406% | 418.7% | 431.4% | 444.1% | 456.8% | 469.5% |
Press after a Defensive Assist to activate:
Rush forward with an attack and inject electrical energy into the ground, then pull back to trigger an explosion, dealing Electric DMG.
Character is invulnerable while using this skill.



– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DMG Multiplier | 62.4% | 68.1% | 73.8% | 79.5% | 85.2% | 90.9% | 96.6% | 102.3% | 108% | 113.7% | 119.4% | 125.1% | 130.8% | 136.5% | 142.2% | 147.9% |
Daze Multiplier | 62.4% | 65.3% | 68.2% | 71.1% | 74% | 76.9% | 79.8% | 82.7% | 85.6% | 88.5% | 91.4% | 94.3% | 97.2% | 100.1% | 103% | 105.9% |
Press to activate:
Quickly swings upward, followed by a downward smash, dealing Electric DMG.
Anti-Interrupt level is increased while using this skill.



– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DMG Multiplier | 602.8% | 657.7% | 712.6% | 767.5% | 822.4% | 877.3% | 932.2% | 987.1% | 1042% | 1096.9% | 1151.8% | 1206.7% | 1261.6% | 1316.5% | 1371.4% | 1426.3% |
Daze Multiplier | 444.3% | 464.6% | 484.9% | 505.2% | 525.5% | 545.8% | 566.1% | 586.4% | 606.7% | 627% | 647.3% | 667.6% | 687.9% | 708.2% | 728.5% | 748.8% |
Energy Cost: 60 | 60 | |||||||||||||||
Additional Energy Cost: 20 | 20 |
With enough Energy, press to activate:
Quickly swings upward and leaps into the air, turning around to launch a series of attacks, then follows up with a powerful downward smash, dealing massive Electric DMG.
Hold to consume additional energy to increase the number of hits of the series of attacks. Character is invulnerable while using this skill.
After executing the move, you can immediately follow up with the 3rd-hit of a Basic Attack.



– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DMG Multiplier | 647.9% | 706.8% | 765.7% | 824.6% | 883.5% | 942.4% | 1001.3% | 1060.2% | 1119.1% | 1178% | 1236.9% | 1295.8% | 1354.7% | 1413.6% | 1472.5% | 1531.4% |
Daze Multiplier | 209% | 218.5% | 228% | 237.5% | 247% | 256.5% | 266% | 275.5% | 285% | 294.5% | 304% | 313.5% | 323% | 332.5% | 342% | 351.5% |
When a Chain Attack is triggered, select the character to activate:
Launch a series of powerful strikes over a large area in front, dealing massive Electric DMG.
When this attack hits an enemy, the skill's DMG increases by 3% for every stack of Subjugation in Core Passive: Eternal Seasons the target has.
Character is invulnerable while using this skill.



– | LV.1 | LV.2 | LV.3 | LV.4 | LV.5 | LV.6 | LV.7 | LV.8 | LV.9 | LV.10 | LV.11 | LV.12 | LV.13 | LV.14 | LV.15 | LV.16 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DMG Multiplier | 1670.7% | 1822.6% | 1974.5% | 2126.4% | 2278.3% | 2430.2% | 2582.1% | 2734% | 2885.9% | 3037.8% | 3189.7% | 3341.6% | 3493.5% | 3645.4% | 3797.3% | 3949.2% |
Daze Multiplier | 1097.1% | 1147% | 1196.9% | 1246.8% | 1296.7% | 1346.6% | 1396.5% | 1446.4% | 1496.3% | 1546.2% | 1596.1% | 1646% | 1695.9% | 1745.8% | 1795.7% | 1845.6% |
When Decibel Rating is at Maximum, press to activate:
Launch a series of powerful strikes over a large area in front, followed by a Finishing Move, dealing massive Electric DMG.
Character is invulnerable while using this skill.
Each stack of [Tea-rific] increases the Impact of the equipper by 0.7%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately.
When gaining [Tea-riffic], if the Equipper has 15 or more stacks of [Tea-riffic], the DMG of all squad members increases by 20% for 10s.
Passive effects of the same name do not stack.
Each stack of [Tea-rific] increases the Impact of the equipper by 0.88%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately.
When gaining [Tea-riffic], if the Equipper has 15 or more stacks of [Tea-riffic], the DMG of all squad members increases by 23% for 10s.
Passive effects of the same name do not stack.
Each stack of [Tea-rific] increases the Impact of the equipper by 1.05%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately.
When gaining [Tea-riffic], if the Equipper has 15 or more stacks of [Tea-riffic], the DMG of all squad members increases by 26% for 10s.
Passive effects of the same name do not stack.
Each stack of [Tea-rific] increases the Impact of the equipper by 1.22%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately.
When gaining [Tea-riffic], if the Equipper has 15 or more stacks of [Tea-riffic], the DMG of all squad members increases by 29% for 10s.
Passive effects of the same name do not stack.
Each stack of [Tea-rific] increases the Impact of the equipper by 1.4%, for 8s, stacking up to 30 times. The duration of each stack is calculated separately.
When gaining [Tea-riffic], if the Equipper has 15 or more stacks of [Tea-riffic], the DMG of all squad members increases by 32% for 10s.
Passive effects of the same name do not stack.

Best Alternative W-Engines
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Increases Impact by 6%.
Basic Attacks, Dash Attacks, and Dodge Counters inflict 20% more Daze to the main target.
Increases Electric DMG by 10%.
As long as an enemy in combat is Shocked, the equipper's ATK is increased by 28%.
Skill Priority


Qingyi Character Demo – “Youthful Appearance, Old Soul” | Zenless Zone Zero
- Character Demo

Agent Combat Intel: Qingyi | Zenless Zone Zero
- Teaser

Version 1.1 Teaser – “Undercover R&B” | Zenless Zone Zero
- Teaser

Zenless Zone Zero Version 1.1 “Undercover R&B” Special Program
- Special Program

"Qingyi's composure stems from her wealth of life experience!"
-Zhu Yuan



When Qingyi enters combat, Flash Connect Voltage is instantly restored to its maximum, and the accumulation rate is increased by 30%.
When using her Basic Attack: Enchanted Moonlit Blossoms, if Flash Connect Voltage is at its maximum, the attack will reduce the DEF of the enemy it hits by 15%, and Qingyi's CRIT Rate against that enemy will increase by 20% for 15s.

The Stun DMG Multiplier increase provided by each stack of Subjugation in Core Passive: Eternal Seasons increases to 135% of its original value.
When Qingyi's attack hits an enemy and the stacks of Subjugation she applies reaches its maximum stacks, her Daze dealt to the target increases by 15%.

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

Upon entering or exiting Flash Connect state, gain a shield equal to 10% of Qingyi's Max HP.
If a previous shield is still active when the shield effect refreshes, Qingyi generates 5 Energy. This Energy Generation effect can be triggered once every 10s.

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

The Interrupt Level of Basic Attack: Enchanted Moonlit Blossoms is greatly increased, and the CRIT DMG is increased by an additional 100%.
When Qingyi hits an enemy with her Basic Attack: Enchanted Moonlit Blossoms, the target's Attribute DMG RES is reduced by 20% for 15s.


When Qingyi lands a Finishing Move on an enemy with her Basic Attack: Enchanted Moonlit Blossoms, it applies 5 stacks of Subjugation to the enemy, stacking up to 20 times. Each stack of Subjugation increases the target's Stun DMG Multiplier by 22%.
For each rush attack performed during Basic Attack: Enchanted Moonlit Blossoms, the Finishing Move will apply 1 extra stack of Subjugation. If Perfect Dodge is triggered when using the Finishing Move, it directly applies 10 stacks of Subjugation.
When applying Subjugation to normal and elite enemies, the target receives double the stacks. When the target recovers from being Stunned, the corresponding stacks of Subjugation are reset.

When another character in your squad is an Attack character or shares the same Faction:
Basic Attacks deal 20% increased Daze. If Qingyi's Impact is greater than 120, each point over increases her ATK by 6, up to a maximum of 600.

- Base Impact increases by 6
- Core Passive: Eternal Seasons Skill Lv. +1
When Qingyi lands a Finishing Move on an enemy with her Basic Attack: Enchanted Moonlit Blossoms, it applies 5 stacks of Subjugation to the enemy, stacking up to 20 times. Each stack of Subjugation increases the target's Stun DMG Multiplier by 2.4%.
For each rush attack performed during Basic Attack: Enchanted Moonlit Blossoms, the Finishing Move will apply an extra stack of Subjugation. If Perfect Dodge is triggered when using the Finishing Move, it directly applies 10 stacks of Subjugation.
When applying Subjugation to normal and elite enemies, the target receives double the stacks. When the target recovers from being Stunned, the corresponding stacks of Subjugation are reset.

- Base ATK increases by 25
- Core Passive: Eternal Seasons Skill Lv. +1
When Qingyi lands a Finishing Move on an enemy with her Basic Attack: Enchanted Moonlit Blossoms, it applies 5 stacks of Subjugation to the enemy, stacking up to 20 times. Each stack of Subjugation increases the target's Stun DMG Multiplier by 2.7%.
For each rush attack performed during Basic Attack: Enchanted Moonlit Blossoms, the Finishing Move will apply an extra stack of Subjugation. If Perfect Dodge is triggered when using the Finishing Move, it directly applies 10 stacks of Subjugation.
When applying Subjugation to normal and elite enemies, the target receives double the stacks. When the target recovers from being Stunned, the corresponding stacks of Subjugation are reset.

- Base Impact increases by 6
- Core Passive: Eternal Seasons Skill Lv. +1
When Qingyi lands a Finishing Move on an enemy with her Basic Attack: Enchanted Moonlit Blossoms, it applies 5 stacks of Subjugation to the enemy, stacking up to 20 times. Each stack of Subjugation increases the target's Stun DMG Multiplier by 3%.
For each rush attack performed during Basic Attack: Enchanted Moonlit Blossoms, the Finishing Move will apply an extra stack of Subjugation. If Perfect Dodge is triggered when using the Finishing Move, it directly applies 10 stacks of Subjugation.
When applying Subjugation to normal and elite enemies, the target receives double the stacks. When the target recovers from being Stunned, the corresponding stacks of Subjugation are reset.

- Base ATK increases by 25
- Core Passive: Eternal Seasons Skill Lv. +1
When Qingyi lands a Finishing Move on an enemy with her Basic Attack: Enchanted Moonlit Blossoms, it applies 5 stacks of Subjugation to the enemy, stacking up to 20 times. Each stack of Subjugation increases the target's Stun DMG Multiplier by 3.4%.
For each rush attack performed during Basic Attack: Enchanted Moonlit Blossoms, the Finishing Move will apply an extra stack of Subjugation. If Perfect Dodge is triggered when using the Finishing Move, it directly applies 10 stacks of Subjugation.
When applying Subjugation to normal and elite enemies, the target receives double the stacks. When the target recovers from being Stunned, the corresponding stacks of Subjugation are reset.

- Base Impact increases by 6
- Core Passive: Eternal Seasons Skill Lv. +1
When Qingyi lands a Finishing Move on an enemy with her Basic Attack: Enchanted Moonlit Blossoms, it applies 5 stacks of Subjugation to the enemy, stacking up to 20 times. Each stack of Subjugation increases the target's Stun DMG Multiplier by 3.7%.
For each rush attack performed during Basic Attack: Enchanted Moonlit Blossoms, the Finishing Move will apply an extra stack of Subjugation. If Perfect Dodge is triggered when using the Finishing Move, it directly applies 10 stacks of Subjugation.
When applying Subjugation to normal and elite enemies, the target receives double the stacks. When the target recovers from being Stunned, the corresponding stacks of Subjugation are reset.

- Base ATK increases by 25
- Core Passive: Eternal Seasons Skill Lv. +1
When Qingyi lands a Finishing Move on an enemy with her Basic Attack: Enchanted Moonlit Blossoms, it applies 5 stacks of Subjugation to the enemy, stacking up to 20 times. Each stack of Subjugation increases the target's Stun DMG Multiplier by 4%.
For each rush attack performed during Basic Attack: Enchanted Moonlit Blossoms, the Finishing Move will apply an extra stack of Subjugation. If Perfect Dodge is triggered when using the Finishing Move, it directly applies 10 stacks of Subjugation.
When applying Subjugation to normal and elite enemies, the target receives double the stacks. When the target recovers from being Stunned, the corresponding stacks of Subjugation are reset.



(When Triggering Defensive Assist)




How much damage an Agent can take before falling in combat

How much damage an Agent deals

Reduces the damage an Agent takes

Hitting enemies increases their Daze, and Impact influences the rate at which Daze Accumulates.

How likely it is for the Agent to land a critical hit

Determines the damage multiplier when landing a critical hit

Anomaly Mastery affects the efficiency of Anomaly Buildup.
Each point in Anomaly Mastery is equivalent to 1% of Anomaly Buildup Rate.

Anomaly Proficiency enhances the damage inflicted by Attribute Anomalies.
Each point in Anomaly Proficiency is equivalent to 1% of Attribute Anomaly DMG.

Ignores a percentage of the target’s DEF based on the PEN Ratio stat when attacking an enemy.

Ignores a set amount of the target’s DEF based on the PEN stat when attacking an enemy.

Energy Regen influences the amount of Energy Agents recover per second in combat.

Energy Generation Rate affects the amount of Energy generated through Energy Regen and from hitting enemies.




Dealing Fire DMG to enemies accumulates Fire Anomaly Buildup, which triggers the Burn effect. Burn deals continuous Fire DMG for a period of time. Inflicting Burn on enemies weak to Fire can interrupt their actions.

Dealing Ice DMG to enemies accumulates Ice Attribute Anomaly, triggering the Freeze and Frostbite effects. Freeze immobilizes enemies, preventing them from taking action for a certain period.
Shatter is activated when Freeze ends, interrupting enemy movement and dealing Ice DMG. Frostbite increases the CRIT DMG taken by the target for a specified duration.

Dealing Electric DMG to enemies accumulates Electric Anomaly Buildup, which triggers the Shock effect.
Shock causes the target to intermittently suffer additional Electric DMG for a period of time when attacked. Inflicting Shock on enemies weak to Electric can interrupt their actions.

Dealing Physical DMG to enemies accumulates Physical Anomaly Buildup, which triggers the Assault and Flinch effects.
Assault interrupts the enemy and deals massive Physical DMG. Flinch increases the Daze the target takes for a period of time.

Dealing Ether DMG to enemies accumulates Ether Anomaly Buildup, which triggers the Corruption effect. Targets attacked during Corruption take bonus Ether DMG intermittently. Inflicting Corruption on enemies weak to Ether can interrupt their actions.
The Specialties (Attack, Stun, Defense, etc) in Zenless do a great job of helping to understand the general idea of what an Agent is best at. However, when taking a deeper look at Agent skills and team compositions, we felt they were lacking critical information to help better understand what an Agent is best at and how to use them.
It’s for this reason we created a set of terms to help everyone understand more about an Agent at a glance. These terms will be updated and evolve as our understanding of the game improves, and we hope you’ll find them useful and informative.
[Position Expertise]
This is the position and primary role that an agent has on a team. While it’s not required to have success, if you want to get the most out of your Agents, it’s best to play them to their strengths.
[Offensive Expertise]
These expertise relate directly to dealing Damage, Daze or Anomaly to the enemy.
[Support Expertise]
These expertise relate to enhancing and protecting your team.
[Mechanic Expertise]
These expertise relate to special or additional mechanics that an agent has access to, or should utilized to meet their full potential.
[Position Expertise] Field Agents are the characters you’ll spend most of your time playing. Optimally, you’ll only run one of these characters on a team. Field Agent’s contribution is best realized when they are on the field.
[Position Expertise] Swap Agents are characters you’ll spend less time playing directly. Optimally, you’ll run two of these characters on a team. A Swap Agent’s contribution is best realized when you switch to them to execute their skills, and then swap back to your Field Agent.
[Offensive Expertise] Agents that deal a large amount of Damage, Daze or Anomaly in a small window.
[Support Expertise] Agents that provide beneficial Buffs to one or more other team members.
[Support Expertise] Agents that inflict detrimental Debuffs to one or more other team members.
[Support Expertise] Agents that provide Energy to one or more other team members.
[Support Expertise] Agents that provide Shields to one or more other team members.
[Mechanic Expertise] Agents that require Timing mechanics to get the full benefit of their skills.
[Mechanic Expertise] Agents that can Parry or Block attacks by using their skills.