SENPAI LIFE
Knowledgebase
Rarity: A Rank
Position: Swap Agent
Faction: Section 6
Attribute: Ice
Role: Support
Entry

"Glutton" - the name Soukaku's been called the most. Few people know her full nickname is: The cute little one who always gobbles down everything she can and is super happy when full but can't reed or write.

Upgrade Materials
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BREAKDOWN
A Rank Agent
SENPAI LIFE | ZZZ
AGENT INFO
Term Guide

Section 6

Soukaku

Soukaku

Stat Guide
Faction: Section 6
Base
Switch pricing
Max Lv. 60
HP 645
ATK 96
DEF 48
Impact 86
CRIT Rate 5%
CRIT DMG 50%
Anomaly Mastery 93
Anomaly Proficiency 96
PEN Ratio 0%
Energy Regen 1.2
HP 8,025
ATK 590
DEF 597
Impact 86
CRIT Rate 5%
CRIT DMG 50%
Anomaly Mastery 93
Anomaly Proficiency 96
PEN Ratio 0%
Energy Regen 1.2
AGENT SKILLS
MINDSCAPE
CORE SKILLS
MOVE LIST
Basic
Dodge
Assist
Special
Chain
Attribute: PhysicalFighting Style: Slash
Basic ATK
Coming Soon
Making Rice Cakes
Attribute: PhysicalFighting Style: Slash

Press Basic Attack to activate:
Unleashes up to 3 attacks, dealing Physical DMG.

Attribute: IceFighting Style: Slash
Basic ATK
Coming Soon
Making Rice Cakes (Frosted Banner)
Attribute: IceFighting Style: Slash

When Frosted Banner is active, press Basic Attack to activate:
Unleashes up to 3 faster attacks in front, dealing Ice DMG.

Dodge
Grab a Bite

Press Dodge to activate:
A rapid dodge.
Character is invulnerable while using this skill.

Attribute: PhysicalFighting Style: Slash
Dash ATK
Coming Soon
50/50
Attribute: PhysicalFighting Style: Slash

Press Basic Attack during a dodge to activate:
Slashes enemies in front, dealing Physical DMG.

Attribute: IceFighting Style: Slash
Dash ATK
Coming Soon
50/50 (Frosted Banner)
Attribute: IceFighting Style: Slash

When Frosted Banner is active, press Basic Attack during a Dodge to activate:
Slashes enemies in front, dealing Ice DMG.

Attribute: IceFighting Style: Slash
Dodge Counter
Coming Soon
Away From My Snacks
Attribute: IceFighting Style: Slash

Press Basic Attack during a Perfect Dodge to activate:
Slashes enemies in front, dealing Ice DMG.
Character is invulnerable while using this skill.

Attribute: IceFighting Style: Slash
Quick Assist
Coming Soon
A Set for Two
Attribute: IceFighting Style: Slash

When the on-field character is launched, press Ultimate to activate:
Slashes enemies in front, dealing Ice DMG.
Character is invulnerable while using this skill.

Fighting Style: Slash
Defensive Assist
Coming Soon
Guarding Tactics
Fighting Style: Slash

When the character on field is about to be attacked, press Ultimate to activate:
Parries the enemy's attack, dealing massive Daze.

This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks.

Character is invulnerable while using this skill.

Attribute: IceFighting Style: Slash
Assist Follow-Up
Coming Soon
Sweeping Strike
Attribute: IceFighting Style: Slash

Press Basic Attack after a Defensive Assist to activate:nCharges and strikes enemies in front, dealing Ice DMG.

Character is invulnerable while using this skill.
Holding Basic Attack while using this skill allows for a quick transition to Fly the Flag.

Attribute: IceFighting Style: Slash
Special
Coming Soon
Cooling Bento
Attribute: IceFighting Style: Slash

Press Special to activate:
Soukaku releases a wind current in front of her and unleashes her finishing move, dealing Ice DMG.
Anti-Interrupt level is increased while using this skill, and DMG taken is reduced by 40%.
Holding Special while using this skill allows for a quick transition to Fly the Flag.

Special
Coming Soon
Rally!

Hold Special to activate:
Soukaku plunges her weapon into the ground, morphs it into a flag, and launches Fly the Flag, dealing Ice DMG. Hitting an enemy with Fly the Flag triggers a Quick Assist.

Pressing Basic Attack or Special after Fly the Flag activates a Special Attack as she retracts the flag, dealing Ice DMG.

If Soukaku owns 3 stacks of Vortex on using Fly the Flag, she consumes all 3 stacks and enters the Frosted Banner state. In the Frosted Banner state, she can unleash an enhanced Basic Attack or an enhanced Dash Attack, dealing massive Ice DMG. This effect can last up to 45s or stack up to 6 times.

Soukaku's weapon gains Vortexes in the following circumstances:

Gains 1 stack of Vortex when launching an EX Special Attack, Gains 1 stack of Vortex when launching a Chain Attack, Gains 3 stacks of Vortex when launching an Ultimate. Soukaku can accumulate a maximum of 3 stacks of Vortex.

Attribute: IceFighting Style: Slash
EX-Special
Coming Soon
Fanning Mosquitoes
Attribute: IceFighting Style: Slash

With enough Energy, press Special to activate:
Releases wind currents of extended range in front of her, dealing massive Ice DMG.

This skill can be used in rapid succession by pressing repeatedly. Each use consumes a specified amount of Energy. When Soukaku's Energy is depleted, or you stop pressing the button, she unleashes a powerful finishing move that deals massive Ice DMG.

Anti-Interrupt level is increased while using this skill, and her DMG taken is reduced by 40%. Holding Special while using this skill allows for a quick transition to Fly the Flag.

Attribute: IceFighting Style: Slash
Chain ATK
Coming Soon
Sweet Lemon Slash
Attribute: IceFighting Style: Slash

When a Chain Attack is triggered, select the character to activate:
Soukaku quickly unleashes a series of strikes at enemies in front of her and follows up with Fly the Flag, dealing massive Ice DMG.

Character is invulnerable while using this skill.

Attribute: IceFighting Style: Slash
Ultimate
Coming Soon
Extra Sweet Lemon Slash
Attribute: IceFighting Style: Slash

When Decibel Rating is at Maximum, press Ultimate to activate:
Soukaku quickly unleashes an extended series of strikes at enemies in front of her and follows up with Fly the Flag, dealing massive Ice DMG.
Upon activating this skill, Soukaku enters the Masked state, increasing her CRIT Rate by 15% for 15s.

Upon activating this skill, other squad members recover 10 Energy. The next character to switch in gains an additional 20 Energy.

Character is invulnerable while using this skill.

Term Guide
Combat Expertise
Expertise
buff
Swap Agent
Buff
绝区零
Builds
Build
Overview
Synergies
Teams
Role: Support
Rank A
Increases Ice DMG by 15%. When launching an EX Special Attack, all squad members' ATK increases by 2% for 12s, stacking up to 4 times. Repeated triggers reset the duration. Passive effects of the same name do not stack.
Increases Ice DMG by 17.5%. When launching an EX Special Attack, all squad members' ATK increases by 2.3% for 12s, stacking up to 4 times. Repeated triggers reset the duration. Passive effects of the same name do not stack.
Increases Ice DMG by 20%. When launching an EX Special Attack, all squad members' ATK increases by 2.6% for 12s, stacking up to 4 times. Repeated triggers reset the duration. Passive effects of the same name do not stack.
Increases Ice DMG by 22%. When launching an EX Special Attack, all squad members' ATK increases by 2.9% for 12s, stacking up to 4 times. Repeated triggers reset the duration. Passive effects of the same name do not stack.
Increases Ice DMG by 24%. When launching an EX Special Attack, all squad members' ATK increases by 3.2% for 12s, stacking up to 4 times. Repeated triggers reset the duration. Passive effects of the same name do not stack.
ATK : 10% - 25%
Base ATK : 42 - 624
Soukaku
SIGNATURE W-ENGINE

Best Alternative W-Engines

Disk Drive
Disk Drive Stats
Skill Priority
#1
While off-field, the equipper's Energy Regen increases by 0.6/s. Attacks from the equipper enhance the squad's DMG against a struck target by 10% for 3 seconds. During this period, this effect is further increased by 1.7% every 0.5s, up to a maximum additional increase of 10.2%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
While off-field, the equipper's Energy Regen increases by 00.75/s. Attacks from the equipper enhance the squad's DMG against a struck target by 12.5% for 3 seconds. During this period, this effect is further increased by 2% every 0.5s, up to a maximum additional increase of 12%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
While off-field, the equipper's Energy Regen increases by 0.9/s. Attacks from the equipper enhance the squad's DMG against a struck target by 15% for 3 seconds. During this period, this effect is further increased by 2.5% every 0.5s, up to a maximum additional increase of 15%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
While off-field, the equipper's Energy Regen increases by 1.05/s. Attacks from the equipper enhance the squad's DMG against a struck target by 17.5% for 3 seconds. During this period, this effect is further increased by 3% every 0.5s, up to a maximum additional increase of 18%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
While off-field, the equipper's Energy Regen increases by 1.2/s. Attacks from the equipper enhance the squad's DMG against a struck target by 20% for 3 seconds. During this period, this effect is further increased by 3.3% every 0.5s, up to a maximum additional increase of 19.8%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
PEN Ratio : 9.6% - 24%
Base ATK : 46 - 684
MAX Adv. Stat | PEN Ratio : 24%
Base ATK : 684
BASE Adv. Stat | PEN Ratio : 9.6%
Base ATK : 46
#2
Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 20 (Dodge) | 25 (Special) | 30 (Assist) | 35(Chain) more Decibels and generates 0.7 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of the others. Passive effects of the same name do not stack.
Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 23 (Dodge) | 28.5 (Special) | 34.5 (Assist) | 40 (Chain) more Decibels and generates 0.8 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of the others. Passive effects of the same name do not stack.
Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 26 (Dodge) | 32 (Special) | 39 (Assist) | 45 (Chain) more Decibels and generates 0.9 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of the others. Passive effects of the same name do not stack.
Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 29 (Dodge) | 35.5 (Special) | 43.5 (Assist) | 50 (Chain) more Decibels and generates 1Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of the others. Passive effects of the same name do not stack.
Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 32 (Dodge) | 40 (Special) | 48 (Assist) | 55 (Chain) more Decibels and generates 1.1 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of the others. Passive effects of the same name do not stack.
PEN Ratio : 8% - 20%
Base ATK : 40 - 594
MAX Adv. Stat | PEN Ratio : 20%
Base ATK : 594
BASE Adv. Stat | PEN Ratio : 8%
Base ATK : 40
#3
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 2.5% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 2.8% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 3.2% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 3.6% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 4% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
Energy Regen : 20% - 50%
Base ATK : 42 - 624
MAX Adv. Stat | Energy Regen : 50%
Base ATK : 624
BASE Adv. Stat | Energy Regen : 20%
Base ATK : 42
#4
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 12% for 12s. Passive effects of the same name do not stack.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 13.5% for 12s. Passive effects of the same name do not stack.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 15.5% for 12s. Passive effects of the same name do not stack.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 17.5% for 12s. Passive effects of the same name do not stack.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 20% for 12s. Passive effects of the same name do not stack.
Energy Regen : 20% - 50%
Base ATK : 40 - 594
MAX Adv. Stat | Energy Regen : 50%
Base ATK : 594
BASE Adv. Stat | Energy Regen : 20%
Base ATK : 40

Best Drive Discs

4-PC
A
2-PC :

Increases ATK by 10%.

4-PC :

Upon entering combat or switching in, its user's ATK increases by 25% for 10s. This effect can trigger once every 20s.

(If not ATK buff capped)

2-PC
A
2-PC :

Energy Regen increases by 20%.

4-PC :

Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

4-PC
B
2-PC :

Energy Regen increases by 20%.

4-PC :

Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

(If ATK buff capped)

2-PC
B
2-PC :

Increases ATK by 10%.

4-PC :

Upon entering combat or switching in, its user's ATK increases by 25% for 10s. This effect can trigger once every 20s.

Skill Priority

& STATS
Coming Soon
Synergy Match
Agent Synergies
Coming Soon
Entry

"Glutton" - the name Soukaku's been called the most. Few people know her full nickname is: The cute little one who always gobbles down everything she can and is super happy when full but can't reed or write.

Videos